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Demiforce Releases "Trism", New Game for iPhone, iPod Touch

ScuttleMonkey posted more than 6 years ago | from the simple-distractions-sometimes-the-best dept.

83

Game Set Watch is showcasing an interesting homebrew game called Trism from semi-pro developer Demiforce. The new game is designed to take advantage of the accelerometer in the iPhone and iPod Touch. While making use of this feature isn't new, this game certainly is pretty high on the simplicity and neat-factor scales. In addition to details about the game the site is also featuring a short interview with the developer.

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83 comments

Ho hum (3, Funny)

carcosa30 (235579) | more than 6 years ago | (#22610942)

Imagine that, a casual puzzle game! We don't have nearly enough of these, please write more. What a great use of new technology.

Re:Ho hum (5, Insightful)

chunk08 (1229574) | more than 6 years ago | (#22611082)

Actually, if I had the cash for an iPhone, I would love to play that game. People think puzzle games are simplistic, until they actually start playing them. Puzzles develop your brain (which is the ultimate goal of many geeks, I would imagine.) I love any game where you have to think. Monopoly, Tetris, frvade (www.frvade.com), baseball (yes, the real sport). No, there actually aren't that many original games. Just a whole bunch of clones. This actually looks innovative.

Re:Ho hum (1)

carcosa30 (235579) | more than 6 years ago | (#22611326)

Innovative it may be, but the problem space in puzzle games is tiny. When I see the extents of a problem space in a game like that, I'm no longer interested in playing. Multiplayer games are the only ones I'm typically interested in these days, any other kind just seems boring and incredibly lonely.

Re:Ho hum (3, Interesting)

Brama (80257) | more than 6 years ago | (#22611116)

Remember, its game play has been patented too by the author, as he mentions @2:25 in the interview.

So much for innovation. Let's show the prior art (tilt sensor games, anyone?)

Re:Ho hum (1)

tomhudson (43916) | more than 6 years ago | (#22611754)

"Remember, its game play has been patented too by the author, as he mentions @2:25 in the interview."

He says in the video that he's applied for a patent -doesn't mean he'll get it ...

Also, he says that one of the reasons he developed Trism is "I wanted a game I could play with one hand."

I think fapping [urbandictionary.com] and spank the monkey [urbandictionary.com] choke the chicken [urbandictionary.com] already have that covered.

Re:Ho hum (0)

Anonymous Coward | more than 6 years ago | (#22618742)

Snatching the tilt feature for a puzzle game? Is that basically what the patent is?

Let's declare right here that using tilt for a platformer (something like Mario or Sonic) is an obvious idea. Therefore public domain. Stuck in a wierd area of the map? No problem, turn it on its side or upside down. Then of course there's different kinds of risk with falling, and a novel way to dispatch enemies.

(He didn't say anything about platform games, right?)

I wonder (1, Troll)

Monoman (8745) | more than 6 years ago | (#22611038)

He says it requires a jailbroken iPhone or iPod Touch and that he wants to sell it via iTunes. Do you think Apple will let folks sell things on iTunes with those kinds of system requirements?

Re:I wonder (3, Informative)

0100010001010011 (652467) | more than 6 years ago | (#22611074)

...However, as soon as the official iPhone SDK comes out next month, I plan on porting it over to that framework. I would love to get this thing on iTunes as early as possible...

He's going to wait until the SDK becomes available and then sell it via iTunes, which is how most people are thinking Apple is going to 'release' 3rd party apps.

Re:I wonder (1)

Joe The Dragon (967727) | more than 6 years ago | (#22611090)

Will he like the pay that he will get from it?

apple may sell it a $7.99 but only give him $1-$2 and keep the rest. They may also may try to force you pay for any app. So people may still have to hack there phones to get the free apps.

Re:I wonder (1, Interesting)

Anonymous Coward | more than 6 years ago | (#22611132)

Got a link to back up this claim? You may be right, but your post history suggests that you're talking out your ass.

Re:I wonder (1)

Joe The Dragon (967727) | more than 6 years ago | (#22611460)

most cell phone apps and games sell for $7.99 and up + air time data costs anyway and ATT may even want a cut of the fees that apple will get from selling apps.

Re:I wonder (0)

Anonymous Coward | more than 6 years ago | (#22611730)

Yeah, AT&T will get a cut of apps sold for the iPhone, just like they get a cut of the music sold for the iPhone, the videos sold for the iPhone, the ringtones sold for the iPhone... oh wait, that's right, they don't get a cut of any of this stuff.

Re:I wonder (1)

risinganger (586395) | more than 6 years ago | (#22612134)

If it's been sold through iTunes then air time data costs aren't applicable and as far as AT&T getting a share I seriously doubt it. Remember who is paying who to have access to the iPhone.

Re:I wonder (1)

Smordnys s'regrepsA (1160895) | more than 6 years ago | (#22611550)

He says the Demo is available for download now - it only has one type of game play, and will only work for 3 levels (75 matches) - and requires an unlocked iPhone (obviously, since the SDK isn't out yet).

Re:I wonder (1)

Buran (150348) | more than 6 years ago | (#22612428)

Actually, the site sent me to a "sign up to be emailed when there's a demo" link so there's nothing to actually download right now.

iPhone could be a great innovative game platform (5, Interesting)

RalphBNumbers (655475) | more than 6 years ago | (#22611046)

With a nice big multi-touch screen, 3d accelerometers, proximity sensors, cameras, mics, positioning via wifi/cellular beacons, etc... all in a nice compact form factor, the iPhone and iPod Touch have the hardware to try a lot of really innovative and interesting things in terms of user interface and gaming. I've been looking forward to playing with that stuff since day it was announced last year.

I just hope the SDK Apple is introducing next thursday is reasonably complete and uncrippled.

Nintendo's Wii and DS have proved that unconventional control systems and innovative casual games can provide a lot of fun, and make a lot of money. By taking the next step down that road, Apple has the opportunity to finally make it big in gaming (after neglecting, and being neglected by, that market for years and years). It would be a real shame if they dropped the ball.

Wii and DS? (1)

Animaether (411575) | more than 6 years ago | (#22611192)

I'll give you the "unconventional control systems", but simple JAVA/Flash games have proven that simple little addictive games can provide a lot of fun and make a ton of money for a long time now on anything with a browser capable of loading them. See also: PopCap Games.

Re:iPhone could be a great innovative game (1, Insightful)

Zach978 (98911) | more than 6 years ago | (#22611334)

I don't know, it sounds like Apple is going to be nazis about distribution of third party apps...sure there will be ways around it, but I'm looking forward to the freedom of Android. Also, there will be some touchscreen/accelerometer Android devices I'm sure...

Re:iPhone could be a great innovative game (0)

Anonymous Coward | more than 6 years ago | (#22611690)

Really? You've talked to Steve Jobs about it already?

Or are you basing everything on rumors that first said they'll be gatekeepers [macrumors.com] to all applications? But later, the same rumor sites say developers won't need special approval [macrumors.com], unless they want to sell it via iTunes?

I wish people would just wait a week until until the actual SDK release [reuters.com] is made.

Re:iPhone could be a great innovative game (1)

Hal_Porter (817932) | more than 6 years ago | (#22617946)

Those Apple sites make me sad though. Usually they go something like this

OMG! OMG! The Apple iCar will cost $2000 and offer free iTunes downloads
[Site closed down by Apple lawyers, journalist shipped to Infinite Loop to be waterboarded to get his source]

A bit later the iCar is released but it costs $5000 and you need to buy iMiles for it from iTunes in addition to gas. And you need to redownload all your iTunes purchases to make them work on the iCar.

In Reality... (1)

LKM (227954) | more than 6 years ago | (#22621566)

Usually it goes something like this:
  1. Rumor sites publish unfounded rumors about how Apple will introduce sexbots at Macworld, and they'll cost 400 bucks and fuck your brains out and also cook dinner and clean out the garage
  2. Apple then actually announced sexbots which will cost 600 bucks, and will "only" fuck your brains out and not also cook dinner; cleaning out the garage is not yet ready, but expected in a later update
  3. Everyone is disappointed because they cost more than expected and won't cook dinner and won't clean out the garage yet, so Apple's stock tanks despite of the fact that they just announced fucking sexbots
  4. Tons of competitors announce their own version of sexbots, which only look like Apple's but can't really fuck your brains out, but they only cost 500 bucks, so people claim that these are the sexbot killers who will put Apple out of business; Apple's stock tanks further
These rumors hurt Apple's business. They publish Apple's trade secrets so their competitors know what Apple's up to. Rumor sites basically sell Apple's trade secrets for ad money, and they hurt Apple's business. You can hardly blame Apple for trying to go after them.

Re:iPhone could be a great innovative game platfor (1)

Joe Tie. (567096) | more than 6 years ago | (#22612452)

Are you sure about the SDK release? I was under the impression that they were just going to talk about it a bit and give a new release date.

Re:iPhone could be a great innovative game platfor (2, Insightful)

noidentity (188756) | more than 6 years ago | (#22613900)

Except that the display is on the controller. All the swinging around, tilting, turning, etc. will be moving the display with it. I remember Kirby Tilt 'n; Tumble [wikipedia.org] for the Game Boy Color and it was annoying to play due to constantly tilting the system different angles.

Re:iPhone could be a great innovative game platfor (1)

johannesg (664142) | more than 6 years ago | (#22614274)

If you listen to the presentation, he is saying he has applied for a patent on the techniques used. Not sure if that means both the touchscreen and the accelerometers or just the accelerometers though.

If you want to get a game out as well, better be quick - there are only a few sensors left that are still unencumbered by patents...

It already is - check out iPhysics (1)

jolyonr (560227) | more than 6 years ago | (#22615030)

Check out iPhysics for truly innovative iPhone/iPod Touch games. More so that this Trism nonsense I'd say!

http://iphysics.r4m0n.net/index.php?title=Main_Page [r4m0n.net]

Also, do a search on YouTube for iPhysics to see videos of it in action. Some of the videos are showing the 'sandbox' which is just to try out the physics engine without gameplay - so don't just watch them and say 'huh? whats the point?' Look for ones with a red square and a blue circle. These are game levels, and the point here is to move the blue circle to reach the red square. Not always as easy as it looks.

iPhysics is actually more than just this. There are levels built up that are fully-operational pinball simulators for example, with scoring!

Best ipod/iphone game ever!

Jolyon

Re:iPhone could be a great innovative game platfor (1)

KDR_11k (778916) | more than 6 years ago | (#22621202)

Apple has two hurdles for being a major game company: Too few games and too high a price. The too few games problem is mostly chicken and egg so you have to jumpstart the cycle by making your own great games that sell the platform (and you have to have a great game with good marketing that uses your features if you want them to be a selling point). Price wise I don't think Apple has a chance, a system that's as expensive as a home console plus a subscription fee can't feasibly compete with one that costs 130$ (or whatever the DS currently goes for) and I don't think it's realistic to drop the price enough within a reasonable timeframe.

Re:iPhone could be a great innovative game platfor (0)

Anonymous Coward | more than 6 years ago | (#22622892)

A lot of that hardware isn't on the Touch though :(

You forgot some of the coolest elements to these machines though. They both boast a 450MHz ARM with SIMD floating-point and hardware JVM acceleration, and they both boast a low-power PowerVR GPU. That's a lot more horsepower than the machine I was using on my desktop only ten years ago.

Waitasec.. (2, Informative)

Creepy Crawler (680178) | more than 6 years ago | (#22611056)

Is this the same guy/group that did the NES translations of Mother and FF2 and 3?

If it is.. Damn ;) It'll be quality.

Re:Waitasec.. (2, Informative)

radimvice (762083) | more than 6 years ago | (#22611094)

yup, he sure is the same demi...i remember he developed a pretty cool homebrew Game Boy Color puzzle game back in the day, glad to see he's still at it.

Re:Waitasec.. (1)

Joe Tie. (567096) | more than 6 years ago | (#22612584)

Demi! It's been so long since I thought about the old romhacking days that I didn't make the link. Great to see that he's still active in this kind of thing.

Re:Waitasec.. (2, Insightful)

Breakfast Pants (323698) | more than 6 years ago | (#22612318)

Yeah, and he doesn't care about their IP rights, but he was first in line to snatch up a patent on this crap.

Re:Waitasec.. (1, Insightful)

Anonymous Coward | more than 6 years ago | (#22612618)

Yeah, he cared so little about their IP rights that he chose to distribute his work in patch form containing no bits owned by the IP holders. My, what a jerk! Burn him!

Re:Waitasec.. (1)

Fancia (710007) | more than 6 years ago | (#22613850)

The Mother translation in question was released as a ROM, not an IPS, and was a translation made by Nintendo themselves - it was a dump of the complete translated game they ended up deciding not to release. It is true that he wasn't respecting their IP rights, though in this case Nintendo was likely not losing much money since they ended up scrapping the English version.

The game is NOT released yet (4, Informative)

mcg1969 (237263) | more than 6 years ago | (#22611120)

All that has been released is a video demo-ing the game. If you go to the Demiforce [demiforce.com] web site you will see that the game itself has not yet been released.

I wonder.. (1)

Channard (693317) | more than 6 years ago | (#22611124)

.. what they're going to call the Japanese port?

If I round-trip "Trism" through kana (1)

tepples (727027) | more than 6 years ago | (#22611538)

.. what they're going to call the Japanese port?
Why? Is "Torizumu" taken or offensive in Japan?

Re:If I round-trip "Trism" through kana (1)

dido (9125) | more than 6 years ago | (#22621180)

Tsu-ri-zu-mu, in katakana. That would make it sound the same as the gairago word meaning 'tourism', but then again the Japanese are pretty much tolerant of homonyms, given that their language has got plenty of those going around, as long as it doesn't sound like something most people would think of as being blatantly offensive or generates some ridiculous connotations.

Tagged (0)

Anonymous Coward | more than 6 years ago | (#22611128)

slashvertisement

Slashvertisement (4, Insightful)

LingNoi (1066278) | more than 6 years ago | (#22611150)

Ridiculous this made the front page, the games section I could understand but main page? W...T...F...

Re:Slashvertisement (1, Insightful)

Anonymous Coward | more than 6 years ago | (#22611234)

Thats because you are not the regular apple fanboy.
They are all currently having multiple orgasms right now :p

If this was a free game (1)

Smordnys s'regrepsA (1160895) | more than 6 years ago | (#22611526)

If this was a free/OSS game for Android, then 99.9% of the people on /. would be drooling. Don't hate it just because it is part of Apple and their cripleware.
It's nerd worthy, if for no other reason than it will be sucking thousands/millions of man-hours of productivity out of techies in the near future. It is also looking to be the first independent game to make mega-dollars through the iPhone's SDK.

He is a regular joe, not some corporate goon. It has been 25+ years since you could spend a week power-coding a game, and sell it to a popular console. It was definitely nerdy when kids did it for the Atari, why not for the iPhone?

That being said, since there is no patient granted yet, I think someone should go about creating an OSS version.

Re:If this was a free game (0)

Anonymous Coward | more than 6 years ago | (#22612144)

If this was a free/OSS game for Android, then 99.9% of the people on /. would be drooling.

Bullshit..

# 2007-12-17 01:09:45 First commerical open source game in development (Index,PC Games (Games)) (pending)
# 2007-12-11 23:23:44 Project Apricot begins (Games,PC Games (Games)) (rejected)

Two open source game submissions, both were ignored so STFU.

Re:If this was a free game (0)

Anonymous Coward | more than 6 years ago | (#22621246)

Let me add Spring's [clan-sy.com] (opensource RTS platform) 76b1 release to the list...

Re:Slashvertisement (1)

3-State Bit (225583) | more than 6 years ago | (#22615040)

W...T...F...
Let me enlighten this fine Sunday morning... It's something we in the biz call an SND -- the S is for "slow" and the D is for "day"...

Can you guess what an SND is?

Hint: the N is for "news"

Re:Tagged (1)

mdwh2 (535323) | more than 6 years ago | (#22612654)

slashvertisement

Agreed. I'm sure it's a great game, but I don't recall game announcements ever making Slashdot front page, except for perhaps major titles. I mean, I could understand if Duke Nukem Forever had been released...

Patented game design? (3, Interesting)

radimvice (762083) | more than 6 years ago | (#22611136)

The video mentions that he has 'applied for a patent on the gameplay'. Is this a necessary step these days for independent/homebrew developers, so that their new ideas aren't simply snatched up by the big guys for their own benefit? Or is this move something that should be discouraged in the indie scene?

Re:Patented game design? (1)

LingNoi (1066278) | more than 6 years ago | (#22611156)

It's something that should be discouraged throughout the entire software industry.

Re:Patented game design? (1)

Breakfast Pants (323698) | more than 6 years ago | (#22611204)

This guy did homebrew translations of several japanese-only nes games--I hope he gets sued for that as some sort of poetic justice for patenting this new game concept.

Re:Patented game design? (2, Interesting)

xenocide2 (231786) | more than 6 years ago | (#22614060)

As an afficianando of both the scene and free software, I have to say it's conflicting. On the one hand, many people, Demi included, have taken wonderful games like Picross and made something similar [parodius.com]. On the other hand, I recall hearing that shopping Drymouth around to publishers eventually wound up getting him screwed as someone basically took the work for free, so I can see why he'd take a new approach this time around. (I could be remembering a different guy's troubles, but the scene was small enough that even if it wasn't him, Demi's probably aware of who it did happen to).

Wouldn't it be sad if Apple beat him to the punch? They've got the resources, and they're not keen on sharing. Or if Nintendo took the DS Motion Card up and used his concept as a pack in? Its a tough battle hacking on closed platforms like these. The big guys have a huge advantage; in the time it takes for you to convince someone to take you up on it, they can have a game out and ready, slap a brand on it and suddenly half the world think's you're the copycat. To resolve this, does the GPL allow you to grant rights to the patent for a specific GPL'd piece of software? Perhaps its best not to eliminate software patents, but to reduce their lengths to a year or two.

Of course, this game is also very similar to a Nintendo Bit Generations game [gamefaqs.com], so it's not at all clear he will be awarded the patent.

Re:Patented game design? (1)

SethJohnson (112166) | more than 6 years ago | (#22611516)

Remember those movies shot in Austin by Richard Linklater called "Waking Life" and "A Scanner Darkly?" They used a proprietary software tool called "RotoShop" which was developed in Austin by a guy named Bob Sabastien [wikipedia.org]. He patented the technique.

Had he not patented it, the technique would have been easily mimicked by Adobe and sold as a Premiere plugin. Then the technique would show up all over the place and get over-exposed. Bob's patent ensures that it will appear only in limited use (Charles Schwab commercials), which will pay him royalties. Without the patent, his (perhaps) one great invention of his life would be pilfered by the big guys and he'd make no money from it.

Does the Trism developer deserve to be paid for his innovation? You betcha.

Seth

Re:Patented game design? (1)

dreamchaser (49529) | more than 6 years ago | (#22611606)

Please describe the innovation that you speak of. On the surface of this it looks no better than any other bogus software patent. If I am wrong then please educate me. What is so innovative about it, to the point where it is a patentable invention?

tangible discussion (1)

SethJohnson (112166) | more than 6 years ago | (#22612112)



On the surface of this it looks no better than any other bogus software patent.

What surface are you scrutinizing? Please post a link to the patent you are criticizing so we can properly interpret its merits. The Trism developer said he applied for a patent on the game. Doesn't he deserve to be paid for his concept? Or does he deserve to have his game ripped off with an infinite number of clones like the Tetris guy? I don't think anyone should rush to judge this patent without reviewing it and I certainly don't believe your criticism is based on a reading of his patent application.

Seth

Re:tangible discussion (1)

dreamchaser (49529) | more than 6 years ago | (#22612622)

I never said he didn't deserve to get paid for it. I said that it's just as bad as ANY OTHER SOFTWARE PATENT. There is nothing novel and innovative about it; it's an incremental growth of games like Bejeweled using the unique features of the iPhone as a control axis. It shouldn't even be mentioned in the same breath as the word 'patent'.

Re:Patented game design? (1)

klenwell (960296) | more than 6 years ago | (#22612352)

Then the technique would show up all over the place and get over-exposed.

And then it'd be dropped for the next shiny thing. Or it would prove itself something more than a novelty and get applied in ever more creative ways. Either way, as the ./ tag likes to put it, nothing of value would be lost. In fact, there's a good chance a lot would be gained. And I'm sure the developer would still be profiting by it.

The lack of a patent on putting ink to paper has not seemed to have limited its significance or the ability of people to profit by it. (Though I guess you could argue that there have been restrictions as effective as a patent on it at various times and places throughout history. But rarely if ever for the general good.)

Re:Patented game design? (1)

LKM (227954) | more than 6 years ago | (#22621584)

As a consumer, his stupid rotoscoping patent only means I don't get to see thousands of awesome movies which could have been made, had he not patented it. For himself, it only means his idea will remain obscure forever.

Re:Patented game design? (1)

SlashWombat (1227578) | more than 6 years ago | (#22611644)

A patent on tilting the thing so cause something appear to move or slide?

There are all ready a zillion games over 100 years old that operate on this principle. (Where gravity supplies a reference axis.)

Then there is the fact that the iPhone undoubtably provide "tilt axis" information as a system call ... obviously, the iPhone designers anticipated using "tilt" as a control mechanism.

But, because the unique concept here relates to a high tech gadget, the patent examiners will probably rule that it is a "novel concept", and pass it through the system as being valid. (rather than doing their job, and failing it!)

Still ... a neat "proof of concept", hope the guy makes some well deserved cash from this. (But, not be granted the patent ... PLEASE!)

Prior art available in a CrackerJack box ... (1)

tomhudson (43916) | more than 6 years ago | (#22611810)

Those little plastic games that came free in CrackerJacks boxes where you try to get all the balls to sit in holes at the same time, or get all the rings on the central peg - both one-handed games controlled by physically shaking/moving the game.

Then there's smaller knock-offs of labyrinth [officeplayground.com].

Re:Patented game design? (1)

Joe Tie. (567096) | more than 6 years ago | (#22612604)

One of his earlier games, for the gameboy color, was pretty much snatched up from him by the distributor. After receiving 0% of the sales, I imagine he's a little paranoid this time around.

Re:Patented game design? (2, Insightful)

mdwh2 (535323) | more than 6 years ago | (#22612702)

Is this a necessary step these days for independent/homebrew developers, so that their new ideas aren't simply snatched up by the big guys for their own benefit? Or is this move something that should be discouraged in the indie scene?

Discouraged - if nothing else, such a move also stops other independent developers being able to write code that might infringe on the patent.

And anyone who's done any game development should know that ideas are cheap. It reminds me of when people post on forums like Gamedev saying they want to form a team to write the next MMO - it turns out they know nothing about programming, but they insist they have "lots of great ideas". Ideas are cheap. It's spending the time doing the actual programming work to make an implentation and end products that are worth anything. If you have an idea, and someone else uses that to make a better game, then tough luck - I don't see why innovation should be stifled just because someone thinks they had the idea first. I'd also be very surprise if his game doesn't use "ideas" that have appeared in previous games.

Patented the gameplay? (0)

Anonymous Coward | more than 6 years ago | (#22611160)

Bah, this is a stupid American joining the war on intellectual property terror, known as sharing and building on the works of others in good old academic tradition -- or -- as seen from the European side, a software patent terrorist.

In the video the developer mentions having patented the gameplay, not the specifics but the game is similar
enough to other things that someone asked to merge samegame, Tetris and the actions of an accelerometer and a touchscreen wouldn't be hard pressed to come up with something similar to this.

Uhh (-1, Redundant)

malkir (1031750) | more than 6 years ago | (#22611168)

2:25 minutes into the video he mentions he's patenting it, and he'll sell it over itunes. Asshole. And why did this get slashdotted? It's cool, but it's not that cool.

I wonder if there will be a Wii effect (1)

vanveldhuize (1234128) | more than 6 years ago | (#22611468)

I remember when they first released the Wii, there were stories about people with hand injuries and broken windows from people who were using their Wii without remembering they were inside. I wonder if there will be the same effect with games that use the accelerometer. Would Apple replace your iPhone if you throw it though the window while playing iPhone Tennis?

Pointless (-1, Troll)

Anonymous Coward | more than 6 years ago | (#22611616)

Apple is gay. Iphone is gay.

Dude! You stole my game (1)

CrazyJim1 (809850) | more than 6 years ago | (#22611974)

I called it Tri, and instead of being a vertical column thing, it went down into a V. I guess I shoulda released it commercially, but I didn't feel like porting it from DOS to Windows when they phased out DOS emulation in Windows. Yet another one of my great ideas is successful.

Re:Dude! You stole my game (1)

CrazyJim1 (809850) | more than 6 years ago | (#22612010)

If anyone has DOS or an emulator, you can download my demo at: http://www.geocities.com/james_sager2/work/tri.zip [geocities.com]

Anyway I looked more closely. And even though his triangles look like my triangles, his solution for the puzzle is solid blocks, when mine were:

V.V
.V.

Or vice versa. I really should port the game to flash and put it on Kongregate or something. I guess being lazy, everyone of your ideas will be used up eventually.

Re:Dude! You stole my game (1)

LingNoi (1066278) | more than 6 years ago | (#22612174)

Prepare to be sued for violating his patent, doesn't matter who made what first you thief!

Re:Dude! You stole my game (0)

Anonymous Coward | more than 6 years ago | (#22613462)

That bastard! He created a game that works entirely differently and uses controls not found in any other system, but it has triangles in it so obviously he's a thief!

Semi-pro? (0)

Anonymous Coward | more than 6 years ago | (#22613898)

Semi-pro developer? Is slashdot run by semi-competent contributors?
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  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
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