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Video Games Are Launching Rock-n-Roll Careers

kdawson posted more than 6 years ago | from the former-tail-wagging-former-dog dept.

Music 171

jillduffy writes "Steve Schnur, a high-level music exec at Electronic Arts, talks about how video games are launching the careers of top musical artists these days. Some of his examples: 'Avril Lavigne was first introduced to European audiences through FIFA 2003. Fabolous was first introduced in America via NBA Live, and went on to sell over 2 million albums here. JET got their American iPod commercial based on exposure in Madden 2004. Avenged Sevenfold were an unsigned act when we featured them in Madden 2004...' Schnur explains how the phenomenon is made possible by the new generation of media junkies, who feel a song becomes real when they 'play it.'"

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fuck no (-1, Troll)

Anonymous Coward | more than 6 years ago | (#22693894)

video games are for faggots and flounder pounders

Re:fuck no (-1, Flamebait)

Anonymous Coward | more than 6 years ago | (#22694216)

I'm old and crusty and aside from having heard of the lavigne one i don't know who any of these "artists" are. I suspect I wouldn't like them if i did.

Re:fuck no (0)

Anonymous Coward | more than 6 years ago | (#22694472)

I'm old and crusty and aside from having heard of the lavigne one i don't know who any of these "artists" are. I suspect I wouldn't like them if i did.
Lots of other famous artists have launched through their association with video games. For example, did you know that Doctor Spin's [youtube.com] biggest hit was actually the music from some obscure video game? Strange when you think how his success has outshadowed that little game.

It's also hard to believe that the well-known Ambassadors of Funk [youtube.com] got their break from some ancient video game starring some nonentity called "Mario".

Yep, video games are the key to a long-lasting career!

They already had their break (0, Flamebait)

CRCulver (715279) | more than 6 years ago | (#22693910)

Avril Lavigne is essentially a product created by a marketing team and her music is written in just the way that it will appeal to a label afraid of risks. By being thrust out into the public by a crack team of crap pop songwriters, she was already bound for success before appearing in the game. It's not as if any nobody with actual talent can hit it big by appearing in games.

Re:They already had their break (4, Interesting)

Brian Gordon (987471) | more than 6 years ago | (#22693996)

I was introduced to a lot of great artists that I had never heard through Guitar Hero and its sequals. How else do you expect a slashdot nerd to be introduced to that kind of music-- by my first birthday, the 80s were over. I've also been pleasantly surprised by SCGMD2 [kongregate.com] .. you'd think that some indie music ripped off newgrounds would suck, but some of those are real pro-quality music (here's looking at Hollywise)..

Re:They already had their break (2, Interesting)

R2P2 (193577) | more than 6 years ago | (#22694034)

One of the reasons I bought Rock Band and skipped Guitar Hero 3 was that GH3 didn't include the "bonus" bands that the first two games introduced me to, and Rock Band did. Anarchy Club and Freezepop FTW!

Re:They already had their break (5, Insightful)

billcopc (196330) | more than 6 years ago | (#22694254)

Yep, that's because GH3 wasn't made by Harmonix. I'm not at all implying that Aspyr isn't a decent game house, they've got quite a few massive hits to their credit, but Harmonix are the people who made the music game genre popular in North America. DDR already existed, but its uber-cheesy eurodance and J-pop soundtrack was too lame for the 3-chord jock tards of the USA and Canada. Harmonix released Frequency and Amplitude, which featured popular acts known to average suburban white kids like The Crystal Method, BT, No Doubt and Run DMC. Then of course, they threw in a few catchy indie tunes from their musician friends. I also found out about Freezepop through Frequency, and immediately fell in love with their sound. If I ever make another musically-inclined piece of software, you can bet your spleen it's going to feature some local talent. It's a no-brainer: little or no royalties to pay, tons of exposure for your friend's music, and of course lots of extra tracks for your game.

Then Guitar Mania came along, with the same weak-ass euro-J-dance and even weaker Bon Jovi tracks :P Harmonix took the concept, gave it some real rock'n'roll tunage and the star power bonus just like they had done for Frequency/Amplitude, and history was made. Come on, it took some serious awesomeness to include the Trogdor song from Homestar Runner :)

To most people, Rock Band is the true sequel to Guitar Hero 2. GH3 is okay, and has a decent track list, but it is inevitably inferior than the first two, simply because its creators are obviously not music lovers of the same caliber.

Re:They already had their break (2, Informative)

HAKdragon (193605) | more than 6 years ago | (#22694454)

For what it's worth, Aspyr is only responsible for the PC and Mac port of the game. The PS3 and 360 versions of the game were done by Neversoft.

Re:They already had their break (1)

Crimson Wing (980223) | more than 6 years ago | (#22694480)

Aspyr was only involved in porting GH3 to PC. All the console versions were made by Activision.

Re:They already had their break (2, Informative)

MMMDI (815272) | more than 6 years ago | (#22694282)

Wait, what? GH3 has the bonus bands this time around...

An Endless Sporadic - Impulse
Backyard Babies - Minus Celsius
Bret Michaels Band - Go That Far
Die Toten Hosen - Hier kommit Alex
Dope - Nothing For Me Here
Dragonforce - Through the Fire and the Flames
Fall of Troy - FCP Remix
Gallows - In the Belly of a Shark
The Hellacopters - I'm in the Band
Heroes del Silencio - Avalancha
In Flames - Take This Life
Kaiser Chiefs - Ruby
Killswitch Engage - My Curse
LA Slum Lords - Down N Dirty
Lacuna Coil - Closer
Lions - Metal Heavy Lady
NAAST - Mauvis Garcon
Prototype - The Way It Ends
Revolverheld - Generation Rock
Rise Against - Prayer of the Refugee
Scouts of St. Sebastian- In Love
Senses Fail - Can't Be Saved
The Sleeping - Don't Hold Back
The Stone Roses - She Bangs the Drums
Superbus - Radio Song

Re:They already had their break (0)

Anonymous Coward | more than 6 years ago | (#22695324)

I was introduced to and bought Weezer albums due to the avi file that came with Windows 95.

Guitar Hero 3 features 25 bonus songs... (1)

Ericular (876826) | more than 6 years ago | (#22695472)

What about all these bonus songs [wikipedia.org] ?

I'm not defending GH3's superiority, just saying... there are bonus songs. I know you mentioned Aspyr, who did the PC/Mac port -- were there no bonus songs on the those versions?

Re:They already had their break (3, Informative)

Tuidjy (321055) | more than 6 years ago | (#22694110)

Having been born in the 60s, Guitar Hero was mostly a trip into memory lane for me. But I did buy Jonathan Coulton CDs because of Portal, and I would have never ended up as one of Chiasm's fans without Vampires: Bloodlines. I have to admit that I have been introduced to quite a few bands through video games. But this is only to be expected. Video Games have completely displaced TV for me, and as for radio, the stations to which I listen tend play songs from the 80s and 90s.

It were not for Oktober/Ozzfest and opening bands, where would I hear the new stuff :-)

Re:They already had their break (4, Informative)

Kinthelt (96845) | more than 6 years ago | (#22694044)

Nice theories. Too bad they get shot down by the fact that she writes her own songs.

Re:They already had their break (2, Insightful)

Gibsnag (885901) | more than 6 years ago | (#22694270)

She does? Wow she really is talentless.

Have you heard her Chop Suey live cover? There are no words to describe how terrible it is...

Avril is faker than Britney (0)

Anonymous Coward | more than 6 years ago | (#22694488)

No, she 'co-writes' songs with huge writing teams such as "the matrix", who have written countless hits for people such as Briney Spears and Christina.

There has been a lot of controversy over how much of her songs she actually writes, and how much of her writing is hers. For instance, check her blatant Peaches rip-off: http://www.google.ca/url?sa=t&ct=res&cd=1&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DP0d2z-dWZmE&ei=103UR6iMNKKYoQTH2PjuDA&usg=AFQjCNHfDayxA_xwi8G9PIRIK29u1jxpDQ&sig2=wgxC_7D2r1EuNHM1dlYFhw [google.ca]

On top of that, she got a music deal based on her country-music singing, and then suddenly gets turned into this faux-punk princess who "hates the mainstream". She is one of the most manufactured people in music today.

Re:They already had their break (2, Insightful)

Achromatic1978 (916097) | more than 6 years ago | (#22694156)

What crap. JET got their exposure due to Madden 2004?

Or to being a multi charting Australian Top 10 act?

Sorry, Occam's Razor ain't on the EA games' side, on that one.

Re:They already had their break (1)

g1zmo (315166) | more than 6 years ago | (#22694840)

JET got their American iPod commercial based on exposure in Madden 2004.

It's really not that hard of a sentence to parse. Really.

And for what it's worth, as a Norte Americano, Madden 04 was in fact the first time I had ever heard of 'em.

Re:They already had their break (3, Insightful)

JNighthawk (769575) | more than 6 years ago | (#22694242)

"Wah wah, all new music on a big label sucks. It's drivel and droll for the masses. Here, listen to this underground band that only 20 people have heard of!"

I hate people that say stuff like that. Liking pop music isn't a bad thing, nor is liking or disliking *any* kind of music. Take your tinfoil hat off and listen to what you want, but don't get all high and mighty about it. It's exactly the same way with religion.

Re:They already had their break (1)

RiotingPacifist (1228016) | more than 6 years ago | (#22694542)

while you do have a point, we are talking about Avril Lavigne here!

I generally don't try and put music in boxes, but it does piss me of when somebody pretends to be rocky, shes not, she never will be, she never was anything more than a popstar.

And the otherbands broke out due to their tallent in other markets, no offence but the mainstream american music isnt exactly cutting edge, good bands often build up support a lot quicker in europe/australlia (depends on genre i think). I put it down to the fact we have more small music scenes.

*IMHO no country where MUSE support MCR will ever be worth visiting, whats wrong with some people!

Re:They already had their break (2, Funny)

macshit (157376) | more than 6 years ago | (#22694396)

Avril Lavigne is essentially a product created by a marketing team and her music is written in just the way that it will appeal to a label afraid of risks

What I want to know is, who on the team is responsible for her mascara?!?


WHAT??? (3, Insightful)

zappepcs (820751) | more than 6 years ago | (#22693920)

You mean to tell me that the RIAA are NOT the only ones who launch big music careers?

Somebody better tell them quick, surely this means the end of their business model?

http://www.riaaradar.com/ [riaaradar.com] is a place to look for other artists that are not associated with the RIAA if you are interested.

Re:WHAT??? (1)

westlake (615356) | more than 6 years ago | (#22695458)

You mean to tell me that the RIAA are NOT the only ones who launch big music careers?
Somebody better tell them quick, surely this means the end of their business model?

You do have some notion of how big and rich the video game industry has become? How many in the industry have a working relationship with the owners of the major labels?

Turning it around (1)

decipher_saint (72686) | more than 6 years ago | (#22693930)

A better question would be why aren't these groups getting exposure in Europe / United States in the first place? Isn't that what organizations like RIAA are for?

I find it interesting that a video game soundtrack or an iPod commercial might be a better distribution system for pop music than radio or television. Something seems broken here.

Re:Turning it around (0)

Anonymous Coward | more than 6 years ago | (#22695072)

Because Kids-These-Days(tm) don't listen to the radio and MTV doesn't play music videos anymore. When they play video games for long blocks of time, if they hear the same few songs repeated, they're going to want to buy the tracks for listening on the bus or in their car or whatever. EA has been trying to capitalize on this for a while with their whole EA Trax branding (and, presumably, are leveraging such branding to sell spots in games to record labels)... they're just now putting out press releases the likes of which Slashdot, etc. are picking up.

I agree (2, Interesting)

Dr. Eggman (932300) | more than 6 years ago | (#22693936)

Nearly all the music I have (that was made in this decade or the previous) has come from video games. There is very little I like in the music industry, but video game music provides me with music backed by experiences, settings, characters. It creates a strong connection that evokes thoughts and images far better than detached music does for me. I hate lyrics, which really reduces the set of enjoyable music for me, but video games provides some of the widest variety in music I like.

Re:I agree (1, Insightful)

Anonymous Coward | more than 6 years ago | (#22694020)

Nearly all the music I have (that was made in this decade or the previous) has come from video games.
That is most likely an indication of video games being the only way you're introduced to new artists and genres.

Re:I agree (1)

DwarfGoanna (447841) | more than 6 years ago | (#22694064)


One one hand I want to find this fascinating, but it kinda seems horribly sad (in b4 "must be new here"). I mean, you do realize that outside in the big world music (the best of which you simply aren't going to find in a LCD medium like console gaming) functions much the same way, right? Music is fairly ubiquitous IRL, and aside from the appeal of one taste or style versus another is usually reinforced by "experiences, settings, and characters". That your appreciation of something so broad and potentially enriching as music is defines solely by what video games you're staring at (meaning cross promotional tie-ins)while the rest of us are living out life is just... well, horrifying, frankly.

I'm sure this comes off as terribly elitist or pretentious to some of you, but if thats the case I'd at least ask you to consider what ratio of your interests are simply being dictated to you by media corps. Yikes.

Re:I agree (1)

Dr. Eggman (932300) | more than 6 years ago | (#22694228)

I forgot to qualify my first post as an agreement that video games are a good source of music, even more than a launch of "Rock-n-Roll careers," but still I agree with their statements. I have odd and specific tastes, very little of which is popular. For instance, in addition to a dislike of lyrics, I *mostly* dislike acoustic/electric guitars. Something about the vast majority of music featuring them just grates on my ears (there are a number of exceptions, of course.) Video games just happen to provide a large portion of enjoyable music that does meet my tastes. That's not to say they aren't available elsewhere, just that I find the music in video games more accessable for the type of music I want.

Most of which comes in the form of PC games, from which I can easily extract the files from and don't need to actually be playing the music. The rousing themes of Supreme Commander go quite nicely with the feeling one gets as they workout the bugs of a program and accentuate the excitment I feel as I watch my work come together like a glorious army assembling outside my enemy's gate. The thoughtful economic themes of Rise of Legends play gracefully with idle searches of wikipedia. The underrated techno-orchestral themes of the recent Sonic the Hedgehog 2006 video game (itself an exception to many of my tastes (prominent guitar themes in the same game as light jazz AND accordian music?!), modes of music acquisition (console, though taken to the PC via a wonderful website, Shadow of a Hedgehog,) works wonderfully with various activities from driving to posting online.

This is not to say I don't enjoy music outside of video games. I enjoy classical orcestral, as well as modern pieces from the likes of John Coolidge Adams. It just happens that I first encountered Adams' work through Civilization IV rather than through some more traditional introduction via an interest in minimalism and active seeking of such composers.

Re:I agree (1)

Dutch Gun (899105) | more than 6 years ago | (#22694330)

You espouse on *slashdot* in a *games forum* the idea anyone who enjoys music from a video game (obviously wasting their life) is simply sucking on the teat of our corporate overlords, and should rethink their tastes (presumably to fall more in line with yours)? How wonderfully "I'm-so-enlightened-and-open-minded-oh-and-anyone-who-disagrees-with-me-is-an-idiot" of you.

You're making the assumption that someone who enjoys a particular genre of music is only going so because they are being spoon-fed by some corporation trying to create some sort of cross-promotional tie-in. The fact that you find it "horrifying" that someone may like to relax and play a video game... and, shocker of shockers, might also like the music that accompanies said game, is a bit baffling to me. Have you considered the remote possibility that there's a lot of enjoyable video game music out there? Why are people so quick to judge individual taste as "worthwhile" or "not worthwhile"?

I tend to prefer instrumental music. I especially enjoy classical music and symphonic music. This pretty much includes everything from Beethoven to John Williams to Jeremy Soule. Frankly, I don't give a damn if the music I like comes from a media corporation. That doesn't diminish my enjoyment of it a single bit. That's because I'm listening to the music, not thinking about where it comes from. If you want to make some sort of statement about why you listen to particular types of music, that's fine... good for you. But then, that's really not about just the music anymore, is it?

And by the way, if you're just "staring at video games", you're doing it wrong.

Re:I agree (1)

hairyfeet (841228) | more than 6 years ago | (#22694682)

This [amazon.com] is the first game that I can remember really enjoying the music as more than background enhancement while I played. I do like how the trend seems to be more "real" music and I hope that they keep mixing in lesser known bands. And it has the added bonus of really fleshing out the game if done right.I think have the reason I enjoyed Vice City so much is it took me back to my youth with its soundtrack.IMO the soundtrack really meshed well in that game. That said,I agree with the parent-if it sounds good to your ears,go for it.Just try to buy any RIAA music used,if you can.The last thing we need is even more insane copyright laws.But that is my 02c,YMMV.

Re:I agree (0)

Anonymous Coward | more than 6 years ago | (#22694550)

That your appreciation of something so broad and potentially enriching as music is defines solely by what video games you're staring at (meaning cross promotional tie-ins)while the rest of us are living out life is just... well, horrifying, frankly.
There's nothing more horrifying about it than someone who picks up new music from watching movies, or going shopping for the 7th time this week in a mall. Or watching the Halftime Show. Or watching MTV. Or...wait for it...listening to the radio. I hate to break it to you, but all of those are corporate-sponsored media. They're all just as valuable, or useless, uses of your time for entertainment. Just different genres of entertainment.

What's horrifying is that people like you still consider gaming (that $25 billion revenue market, compared to $27 billion box office) somehow a lesser form of entertainment. I've been a junkie of each genre of entertainment mentioned (except for football) at one point or another, currently split mostly between movies and games, at the moment. I fail to see how gaming is any different.

Re:I agree (1)

rishistar (662278) | more than 6 years ago | (#22694132)

So how do you feel about music now Audiosurf [audio-surf.com] has come out!?

Re:I agree (1)

Dr. Eggman (932300) | more than 6 years ago | (#22694288)

It is nice to see that at least a few other people listen to my (extreme taste-exception,) E.G.G.M.A.N. Doc. Robeatnix Mix -- and show them whose the best mono, mono pro, and mono ninja of it! Kind of disappointing no one plays Mad Matrix, anything from SimCity 4, or Bioshock...

Re:I agree (5, Insightful)

moosesocks (264553) | more than 6 years ago | (#22694160)

Music today has boundaries that stretch unfathomably far beyond what gets played on the radio.

For starters, there's the absolutely massive "indie" community that fosters a fantastic amount of great music.

If you prefer ambient/electronic music with few or no words, quite a lot of artists have cropped up in this genre thanks to the magic of file-sharing and the internet, given the genre's relatively specific audience, and the difficulty for such bands to effectively promote themselves.

There are a whole slew of artists in this genre worth checking out: 65daysofstatic, Mogwai, Sigur Rós, Four Tet, Explosions in the Sky, The Books, Battles, Boards of Canada, Aphex Twin, and a thousand others that I've either forgotten or never heard of.

No matter how obscure you might think your musical tastes are, chances are good that there are many, many others like you. Don't be confined by video game soundtracks!

That all said, I've never been all *that* impressed by a video game soundtrack, with the very notable exception of the Final Fantasy series.

Re:I agree (1)

ichthyoboy (1167379) | more than 6 years ago | (#22694424)

MOD PARENT UP!! The indie community, along with a great many college radio stations, is a wonderful place for finding great music. Even the major labels think so: aside from the studio manufactured boy-bands and bubblegum pop, a large proportion of bands currently found on commercial radio got their start on indie/college stations.

Re:I agree (1)

spinlight (1152137) | more than 6 years ago | (#22694252)

I definitely think that there's something to that.

Back in my TFC days, I used to listen to an internet radio station while I played. I have found that years later I have a very strong association between those songs and the game itself. So much so that when I think of playing the game, the songs pop into my head, and vice versa. Obviously, the songs have nothing at all to do with TFC, nor were they associated in any intelligible way to what I was doing in the game, yet I developed an affinity for them nevertheless.

All this to say that I would not be surprised to learn that other people create strong associations with the music they hear while playing a video game. It makes a lot of sense, almost like subliminal messaging, the music kind of interlaces with the experience.

Now, if the songs are jingles about coke products or clothing lines, I'd be a little concerned. Otherwise, it reminds me of how NIN did the soundtrack for Quake. It's just kinda cool, and if you don't like it, can't you usually turn off the music and get sound effects only? Then play any kind of music you want.

Another thing that might be fun would be if there were a "video game music" genre. Like bands that just made music for video games. You could break them down into sub-groups by game type or they could theme their albums. A music industry based entirely on gamer culture, now that would be something.

Re:I agree (1)

popmaker (570147) | more than 6 years ago | (#22694902)

I have a somewhat different viewpoint. I like all music, or at least like to listen to it and check it out to study it, try to understand it, etc, especially since I'm studying composition. Given that viewpoint, you can't but actually be surprised in some cases how GOOD video game music actually is. I was playing some of the old NES games the other day, and I have to admit that I just love the music in some of them, despite the midi-quality of the instrument (and maybe even because of them).

As a few really good games, musically, you could mention Life Force, the mega man series and, of course, Zelda. :) Newer games that have awesome music in them are for example Starcraft and Icewind Dale, as well as the rest of the black isle games. Final Fantasy VII has some very memorable tracks. And if you can remember "Sam'n'max hit the road", you won't be disappointed.

In short, video game music is often very good music. It's much better, for one instance, than modern pop music. Then again, that isn't saying much.

Re:I agree (1)

ntimid8 (980393) | more than 6 years ago | (#22695402)

It's posters like this that make me fear for the future. You are so disconnected by your life of cheap convenience that you have become completely devoid of creativity, beauty, or integrity.

I haven't heard of any of them (1)

phaunt (1079975) | more than 6 years ago | (#22693956)

what does that say about me?

Re:I haven't heard of any of them (0)

Anonymous Coward | more than 6 years ago | (#22694054)

It says that your musical tastes does not suck.

Avril Lavigne? Avenged Sevenfold? All the others mentioned in the article? Bleearrggh.

Re:I haven't heard of any of them (1)

Bill, Shooter of Bul (629286) | more than 6 years ago | (#22694274)

You stole my post. I think someone should stop putting music in video games to prevent crappy artists from hitting it big. New video game rule: no music created within the last 20 years can appear in any video games.

Re:I haven't heard of any of them (0)

Anonymous Coward | more than 6 years ago | (#22694458)

You're probably thinking they mean "top quality". In the biz, "top" means "top selling". It's roughly an inverse proportion.

Spokesmodel (4, Insightful)

Doc Ruby (173196) | more than 6 years ago | (#22693958)

That's not "rock & roll". That's pop drivel, that's not even primarily a music product. It's primarily a video product. The music is manufactured as a prop in a photoshoot for some model to sell units of some crap no one will like after the marketing push is done.

Notice how none of this crap stays in anyone's playlists or even radio stations a few years after it's new? Because it doesn't speak to, or for, anything real. It speaks to some manufactured hype of the moment. Which is all it can, because the artists are commercial artists.

That's not "rock & roll". That's corporate rock. The same manufactured pop that real rock & roll, from real people, chased from the charts back when it was real.

Re:Spokesmodel (4, Insightful)

jadin (65295) | more than 6 years ago | (#22694514)

You have a point, to a degree.

The Beatles were pop, same as Britney Spears is pop. Don't hate pop music just "because", there is quality in the genre.

Re:Spokesmodel (1)

Doc Ruby (173196) | more than 6 years ago | (#22694952)

Pop has brief periods where it's actually good. That depends on what the public buys: when it buys music with folk (Black, White and other) roots, then pop can be good. The Beatles were the ones who reintroduced those folk roots to pop, standing on the shoulders of both the White Folk Revival and the Black Rock & Roll / R&B slowly becoming mainstream. A decade earlier, jazz was pop briefly, just as it was in the 1920s along with blues.

There's a difference between some music that's actually good which has the good fortune to be issued at a time when the people buy a lot of it, which makes it pop, and music that is nothing but pop, which has the good fortune to be sold hard to an uncritical audience.

Since sometime around 1980, there has been only rarely any music that has been both rooted in folk and sold by the formula-obsessed weasels in the music business. Since the late 1990s, there's been nearly none, as the folk-rooted artists have mostly sought alternative distribution. And so we've seen little pop that's anything but superficial product. And we watch the music business die, as that kind of pop isn't enough to go on, unless you're scoring forgettable commercial jingles. Or trying any possible stunt to keep the old pop from passing into folk, which is much harder to charge for.

Re:Spokesmodel (1)

spintriae (958955) | more than 6 years ago | (#22694534)

Rock n' roll was corporate long before Elvis ever shook his hips on The Ed Sullivan Show. Don't get it twisted. As far as video games being responsible for shit music, I suspect Jack Thompson is responsible for this article.

Re:Spokesmodel (2, Insightful)

Doc Ruby (173196) | more than 6 years ago | (#22694980)

Rock & roll wasn't corporate before Elvis. It was Black. And a little bit the White people who corporations tried to pretend didn't exist. It was Elvis getting on Ed Sullivan that showed corporations that rock & roll could be exploited. And then the stuff that was corporate stopped being rock & roll.

Videogames aren't responsible for shit music. It's the music industry that's found a great vehicle for its shit music in videogames.

Best Soundtrack (2, Funny)

autocracy (192714) | more than 6 years ago | (#22693962)

Back when the PS2 launched, one of the best games around was SSX [wikipedia.org] , and it had a soundtrack worthy of the game. I enjoyed, and acquired, much of the music I heard from playing that game.

Jack Thompson has an ally (0)

Anonymous Coward | more than 6 years ago | (#22693970)

Avril Lavigne? Avenged Sevenfold? If this isn't an argument to ban video games, I don't know what is.

Colin murray (1)

RiotingPacifist (1228016) | more than 6 years ago | (#22693974)

He had an hour of songs from video games, its quite impressive how many good songs there are in good games. For those of you in the UK check out his Wednesday show on radio iPlayer.

I dont think in the age of myspace that any real talent is getting boosted by games. The bands that break into the mainstream after a couple of albums of giging and getting fans, thats where the real bands are.

Sweet (1)

zaunuz (624853) | more than 6 years ago | (#22694008)

Considering the fact that i have three different people wanting to use my music in their games, i guess i've got a chance :D
Small indipendent games, but atleast it's a start..

Assosciation (2, Informative)

Degreeless (1250850) | more than 6 years ago | (#22694038)

There's definatly something in this, when I'm playing a game the music becomes assosciated with something from the game; a plot point, a grand set-piece, or even just the elation of victory. From this an assosciation is built so that when the music is heard its subconsciously linked to those gaming moments and if these moments were good it can fire the desire to hear the song again.

Perhaps not the most scientific of proofs but from personal experience it holds water.

Portal - Still Alive (0)

Anonymous Coward | more than 6 years ago | (#22694364)

This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.

Aperture Science
We do what we must
because we can.
For the good of all of us.
Except the ones who are dead.

But there's no sense crying over every mistake.
You just keep on trying till you run out of cake.
And the Science gets done.
And you make a neat gun.
For the people who are still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart.
And killed me.

And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because I was so happy for you!

Now these points of data make a beautiful line.
And we're out of beta.
We're releasing on time.
So I'm GLaD. I got burned.
Think of all the things we learned
for the people who are still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.

Maybe Black Mesa
Anyway, this cake is great.
It's so delicious and moist.

Look at me still talking
when there's Science to do.
When I look out there, it makes me GLaD I'm not you.
I've experiments to run.
There is research to be done.
On the people who are still alive.

And believe me I am still alive.
I'm doing Science and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

Re:Assosciation (1)

popmaker (570147) | more than 6 years ago | (#22695070)

It's the same thing as ballets, operas, a movei soundtrack or any kind of music designed along with some visual medium. Sometimes the music really flies if it actually has something to say, and that is easier if you have story in the form of a video game or something else.

The claim about Avenged Sevenfold is disingenuous. (2, Informative)

Mr. Heavy (1128153) | more than 6 years ago | (#22694068)

With their usage of the term "unsigned," they're trying to imply that nobody had heard of the band previously, when they were in fact on two labels that were at the time pretty well-known in the metalcore and punk scenes (Good Life and Hopeless). They happened to be in between contracts. Whoop-dee-doo.

newsflash: (1)

stormguard2099 (1177733) | more than 6 years ago | (#22694078)

Large media exposure is good marketing. No seriously, anything that gets your music out there to a large audience is a good thing. The more people that play videogames, the more this influence will be. Why would it be any different for games?

What would make an interesting article is if music in videogames doomed bands to fail.

Oh... launching carreers... (0)

Anonymous Coward | more than 6 years ago | (#22694108)

"Video Games Are Launching Rock-n-Roll Careers". Like Guitar Hero launched Stan and Kyle? I bet that's a lot of pressure!

Out of the abyss (1)

Barbobot (1252798) | more than 6 years ago | (#22694118)

I'm going to retroactively launch my musical career with the soundtrack to "E.T. The Extra-Terrestrial" You might remember me from such underground hits as "Combat: game 23"

What? (1)

Opportunist (166417) | more than 6 years ago | (#22694154)

You mean, like, artists that are marketed primarily to people with computers can sell CDs? I was under the impression that everyone who has a computer doesn't buy music anymore but only swaps it through P2P.

Dammit, did the RIAA lie to me?

This is not something new... (0)

Anonymous Coward | more than 6 years ago | (#22694158)

This is not something new. Video games and anime have been launch the careers of artists in Japan for sometime. So...

Journey tried the reverse (2, Interesting)

zakezuke (229119) | more than 6 years ago | (#22694178)

I think Journey can be credited with the first video game tie in with their Journey Escape [wikipedia.org] game in 1982. Wiki says it was released for the 2600, however I do recall a coin up version, but as I remember it from a disused machine in a pizza place circa 1986, I imagine it could have been their later release.

Journey [wikipedia.org] attempted to tie in their 1983 Frontiers album with a coin-op arcade game which featured a cassette of their music on a loup. Given Dragon's Lair was also released in 1983, there was not enough time to learn how unwise it was to use a mechanical system in an arcade box.

They get points for being innovative, but given the limits of technology at the time, someone who even knew their music would have a hard time recognizing the vintage beeps and boops [youtube.com] . It didn't help the fact that the game it self wasn't very good, but the idea was sound.

But needless to say the band was already successful before this tie in, and the tie in was hardly what I would describe as being successful.

Re:Journey tried the reverse (0)

Anonymous Coward | more than 6 years ago | (#22694208)

Might have gone over better if the game included banging chicks back stage instead of 'evading sneaky photographers'

Re:Journey tried the reverse (1)

zakezuke (229119) | more than 6 years ago | (#22694234)

Might have gone over better if the game included banging chicks back stage instead of 'evading sneaky photographers'
Well, ironically enough the band broke up after the release of this game, though I doubt there was a connection.

Re:Journey tried the reverse (1)

Stormwatch (703920) | more than 6 years ago | (#22694264)

I think Journey can be credited with the first video game tie in with their Journey Escape game in 1982. Wiki says it was released for the 2600, however I do recall a coin up version, but as I remember it from a disused machine in a pizza place circa 1986, I imagine it could have been their later release.
Journey Escape was for the 2600, Journey [wikipedia.org] was the arcade. They were different games.

Re:Journey tried the reverse (1)

zakezuke (229119) | more than 6 years ago | (#22694546)

Journey Escape was for the 2600, Journey was the arcade. They were different games.
So it would seem Journey Escape [journey-tribute.com] looks totally different than what I recall. As noted the coin-up version of the music was something one couldn't easily recognize even if you happened to have heard any of their music.

Escape looks like it was done very tongue and cheek, sort of poking fun at the whole music industry.

The coin-op looks like it was an attempt to suck the player/consumer into a fantasied world.

Not surprising... (1)

schnoid (834307) | more than 6 years ago | (#22694184)

I'm really not surprised at all. When I started playing guitar hero 3, I started hearing songs from bands I never heard of, and actually liked them! The additional songs are really good and from bands in many countries around the world. Definitely work checking out if you haven't heard 'em.

play the music! (1)

Silm (1135973) | more than 6 years ago | (#22694210)

does this remind anyone else of audiosurf, the game where you fly over your music? I can imagine quite a community forming making music for it, even discovering new artists through it.

Freezepop, etc. (1)

Mathonwy (160184) | more than 6 years ago | (#22694218)

I'll admit. I had never even heard of freezepop until they became popularized by harmonix. Same goes for Bang Camero.

Now I find myself actually interested in their music, thanks to the magic of Harmonix's rhythm games.

Great... (2, Funny)

Perseid (660451) | more than 6 years ago | (#22694224)

"Avril Lavigne was first introduced to European audiences through FIFA 2003" Are they trying to blame ALL the evils in the world on video games now?

Actually (1)

Scuzzm0nkey (1246094) | more than 6 years ago | (#22694276)

I've discovered quite a few artists from games that I've played. Seconding Gone Jackals for one (who didn't love Full Throttle?), I also had never heard of Mastodon before NFS Most wanted. I first really heard Trent Reznor's music in the original Quake, leading me to purchase much of his other work. Bella Morte in Vampire the Masquerade: Bloodlines, etc etc. There's a lot of great bands (depending on your tastes in music) that get MAINSTREAM exposure from games that they weren't getting otherwise.

So, what you're telling me is... (1)

straponego (521991) | more than 6 years ago | (#22694284)

JET got their American iPod commercial based on exposure in Madden 2004.

A product that was advertised by one megacompany got so much exposure that it was also advertised by another megacompany? Did I mention I'm impressed?

I don't buy it... (1)

93 Escort Wagon (326346) | more than 6 years ago | (#22694324)

... and I won't until I hear one of the Mario Bros. themes on the radio.

But seriously - given most of the examples cited, it seems more likely that some already up-and-coming bands just happened to catch the ear of the music honchos at various gaming companies. To provide a counter-example: It's not like any J-Pop tune is sweeping the US, despite the popularity of all those DDR variants currently out there.

It's not the music but the experience (4, Insightful)

Sean0michael (923458) | more than 6 years ago | (#22694350)

I think the reason video games are a good platform for music because of the attachment of the experience. When gaming, people become engrossed in what they are doing and absorb all elements of the game, including the music. For me I easily recall the different themes from some of my favorite games. Over-world themes in particular are very stuck, but games I loved to play over and over (Banjo-Kazooie, various Zelda games, etc.) are songs I won't forget.

More to the point though, I am also attached to whatever music I put on while I was playing. Whenever I hear some songs, it instantly takes me back to playing that game. The same goes for pop songs today. If you put the song in an engrossing atmosphere, people get attached. It's no different than hearing the "NHL Tonight" theme and thinking hockey, or hearing "Zombie Nation" and thinking college hoops.

I'm not surprised that people like the songs, and then seek the artist. Any exposure to the music in these environments is good for the artist.

Does this mean? (1)

Vexorian (959249) | more than 6 years ago | (#22694520)

RIAA claims that although music piracy aids terrorists, "game piracy is a good, benign thing".

Lavigne's "Complicated" charted EU huge in 2002... (1)

femto113 (641226) | more than 6 years ago | (#22694540)

This article is utter nonsense, at least as it applies to Lavigne. From http://en.wikipedia.org/wiki/Avril_Lavigne [wikipedia.org]

"Complicated" is Avril Lavigne's first single, released in 2002 from her debut album, Let Go. The single reached number two on the Billboard Hot 100, becoming Lavigne's first top-ten single. The single also reached number three in the United Kingdom and number one in Spain...

chipbreak / bitcore (1)

call-me-kenneth (1249496) | more than 6 years ago | (#22694628)

One of the young chaps who hang around our office looking "cool" tried to interest me in his music, which is stuff like Sabrepulse [www] and :( colon open bracket [google.com] . The Sabrepulse stuff is all up for free download from his site. If you can listen to "Storm Raid Battle" or "|xxx is dead" and not have your jaw hanging open in amazement, well, you ain't no friend of mine. Absolutely fantastic stuff. The "Nintendokore" album's good as well.

Kill the Music Industry. Make your own sound! (0, Flamebait)

Bushido Hacks (788211) | more than 6 years ago | (#22694826)

Creativity kills the music industry which runs on the status quo, that top 40 set of songs that we've been listening to for years that lately has been used to associate with product placement.

I like the idea of HACKING Guitar Hero by uploading your own songs [gearfuse.com] .

I mean, if I'm going to shell out at least $200 for a joystick shaped like a guitar and some game with 70 songs when I can get a modestly priced electric guitar for less than than or a really nice acoustic guitar (like a Dobro [wikipedia.org] ) and learn how to play some songs from a website [guitaretab.com] or a music instructor (I know a good teacher who charges $14 per session and you get to jam with other people learning how to play), then I think I should damn well be able to play songs not part of the game [youtube.com] .

Best of all, I actually know how to play the guitar, get chicks [jugfan.com] , and won't have something like this [youtube.com] happen when the game is over.

Decade late in some regions. (1)

RyuuzakiTetsuya (195424) | more than 6 years ago | (#22694876)

SMILE.dk got big in Japan after having one of their songs in the very first DDR back in 98. They broke up a few short years later, but, big hit none the less.

In video games too? (1)

popmaker (570147) | more than 6 years ago | (#22694988)

So now we have to listen to those suckers in video games too, as if it weren't enough to hear anytime someone forgot to turn of the radio?

What happened to those highly-skilled Japanese composers that used to make music for the nintendo games? Those are the guys I want to listen too, it's simply much better music. The Mega Man soundtrack still rings nicely in my ears while Avril Lavigne can basically go shove that skateboard.

Road Rash (1)

Renaissance 2K (773059) | more than 6 years ago | (#22695076)

Before Electronic Arts gave up on unique compositions almost entirely with their "EA Trax" feature, they licensed the soundtrack to the 32-bit version of Road Rash on 3DO, Sega CD, and PlayStation. The in-race music was still generic, repetitive trash, but the Jukebox that played during the menus had a bunch of great tunes. Road Rash introduced me to the likes of Soundgarden and Hammerbox, which then opened the doors to a number of other great bands to which I still listen.

The irony, though, is that shortly after I discover a band through video game channels, they disappear. Soundgarden made one more album and vanished (though Chris Cornell still lives on in all his Casino Royale crooning glory). Hammerbox (also from Road Rash) is gone. Full on the Mouth (Road Rash 3D) is gone. Curve (FreQuency) lost their lead singer and is on life support. There are others, but I could redraw my iTunes library window faster by hand than Vista has been recently.

You may be making a few careers boom, but even more talented musicians are falling by the wayside. Inclusion in a game is great exposure for a budding band, but if the music, the image, or the attitude doesn't fit, the people that play the game are going to mute the music and put on their iPod, or they'll just hit the [R2] button and jump to the next track.

All that being said, I've discovered more great music from video games than I have from the radio, MTV, and record store clerks combined.

And if it weren't for night elf females... (0)

Anonymous Coward | more than 6 years ago | (#22695270)

...I never would've started listening to Alizee.

this is clearly paid PR (1)

protomark (1253484) | more than 6 years ago | (#22695454)

"GCG: What games have you played recently? SS: You mean besides introducing my kids to Deep Purple, Molly Hatchet, and The Ramones on Rockband? Mostly I've been playing beta versions of upcoming EA titles. Not only do I want to ensure that each soundtrack and song choice works within the context of the gameplay itself, but I genuinely believe that EA creates and distributes the very best games in the industry." i'm sorry, what? how much are you being paid to say that? cannibalization of art for profit! testify! more more more!
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