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WiiWare Week Round Up

ScuttleMonkey posted more than 6 years ago | from the playing-with-your-wii-never-gets-old dept.

Wii 64

Mark Graham writes "All this week, UK games development site Develop has been running a series of articles under its 'WiiWare Week' banner, analyzing developer's affections for, and the potential success of Nintendo's upcoming WiiWare digital distribution platform. Most revealing is the claim that Nintendo has been secretly 'waging war' on the likes of Sony and Microsoft by capitalizing on frustrations over cuts to the Xbox Live Arcade royalty rate (down from 70% to 35% for any game making under $4m in revenue) and talking up the service's access to a wide audience to win over development support. It features commentary from both established developers (such as David Braben, creator of Elite, and Scott Orr, creator of Madden) — and indie teams (developers of new WiiWare games Pop and Gravitronix) making launch games for the service."

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Different Kind of WiiWare (5, Interesting)

The MAZZTer (911996) | more than 6 years ago | (#22757458)

We might be seeing a different kind of WiiWare popping up soon... a new version of the "Twilight Hack" (a stack smash using a specially crafted Zelda save game) now supports running code right off an SD card instead of using a GameCube SD -> memory card adapter. I just played some ... umm... Tetris... and Linux hangs when it goes to boot... but it's only been a few weeks since the hack was first published. I personally can't wait to see what kind of homebrew people come up with,

Re:Different Kind of WiiWare (4, Interesting)

MtHuurne (602934) | more than 6 years ago | (#22757564)

Was Linux hanging or was it waiting for you to log in via the serial connection? (USB Gecko)

I've been playing with the proof of concept Wii Linux released by isobel of gc-linux.org and although it is far from complete, a lot is working already (mainly the GameCube compatible stuff).

Re:Different Kind of WiiWare (2, Interesting)

The MAZZTer (911996) | more than 6 years ago | (#22757634)

Hmm... possibly. I was focusing on the last messages in the console which didn't seem particularly helpful. There might have been something about USB Gecko but it didn't strike me as something it was NEEDING... maybe I thought it was a driver or something.

I'll have to boot it again and take a closer look. Thanks.

In the meantime I guess it's back to Wii Tetris! :)

Re:Different Kind of WiiWare (-1, Flamebait)

Anonymous Coward | more than 6 years ago | (#22757696)

Hmm... possibly.
He was nicely calling you a fucking idiot. Understand Linux before you spout off saying shit doesn't work.

EPIC FAIL.

Re:Different Kind of WiiWare (1)

MtHuurne (602934) | more than 6 years ago | (#22757762)

Eh, no. Two weeks ago I didn't have a USB Gecko so I was wondering "is it hanging or is it done booting?" myself.

Re:Different Kind of WiiWare (1)

MadnessASAP (1052274) | more than 6 years ago | (#22761634)

Although we appreciate the effort us moderators can figure out how to mod you just fine without having you type out what you think you should get at the end of your post.

Re:Different Kind of WiiWare (1)

neostorm (462848) | more than 6 years ago | (#22757744)

Just curious... Is it multiplayer online?

Re:Different Kind of WiiWare (1)

twistah (194990) | more than 6 years ago | (#22758154)

I am not sure that you need a USB Gecko -- I thought an SD Gecko was all that was needed?

Re:Different Kind of WiiWare (1)

MtHuurne (602934) | more than 6 years ago | (#22759088)

You don't need the USB Gecko to boot Linux, but without it you cannot do anything once it has booted. The login prompt only appears over the serial link. So you can only watch the boot messages until the screensaver kicks in. The SD Gecko is no longer needed when you use the updated version of the Twilight Hack.

Re:Different Kind of WiiWare (1)

Moridineas (213502) | more than 6 years ago | (#22757720)

Any good links available? I haven't gotten into the console modification/etc scene before.

Re:Different Kind of WiiWare (3, Informative)

MtHuurne (602934) | more than 6 years ago | (#22759118)

The most useful sites are wiibrew.org for the technical info and gc-linux.org for the Linux stuff. You can get a cross compilation toolchain for PPC at devkitpro.org, but it does not include a libc, so it doesn't get you very far in Linux. There are several kits to easily build your own toolchain and minimal system, I'm playing with buildroot (from uClibc) and after tweaking the config and patching the Makefiles a bit I'm getting results.

Re:Different Kind of WiiWare (1, Interesting)

DKlineburg (1074921) | more than 6 years ago | (#22758356)

I think he has some of the more interesting hacks for the wii: Johnny Chung Lee [cmu.edu] . I figure he isn't the only one, but he does make some interesting things happen.

Re:Different Kind of WiiWare (1)

CastrTroy (595695) | more than 6 years ago | (#22758626)

He didn't even do anything with the Wii. Just the Wiimote hooked up to a standard laptop.

Re:Different Kind of WiiWare (1)

DiEx-15 (959602) | more than 6 years ago | (#22763198)

It'd be nice to see all that the Wii has to offer... if you can find a Wii to own. I swear they are like sasquatch sightings around here and where I use to live. I REFUSE to buy a Wii on Ebay so don't mention that method of getting one.

Re:Different Kind of WiiWare (1)

xoff00 (594043) | more than 6 years ago | (#22789622)

http://www.wiialerts.com/ [wiialerts.com]

I signed up the day my wife asked for one, I got an SMS the next morning while eating breakfast. Walked downstairs to my home office and bought it online from Circuit City.

To Wii or not to Wii (4, Insightful)

dancingmad (128588) | more than 6 years ago | (#22757476)

I have a Wii I left in the U.S. and now I am considering buying one in my current location.

The thing about the Wii is while games like Mario Galaxy, Smash Brothers, etc. look fun, it seems like there are fewer longer games, or gamer's games (SRPGs, for example; the only one that comes to mind is Fire Emblem) for the system.

I see WiiWare as being an excellent antidote. Someone who wants to code a SNES style SRPG or RPG that last for 40 hours has the resources to do so. Moreover, with limits on file size, the developers are going to have to take some time with gameplay to make a successful game (the forthcoming Crystal Chronicles WiiWare title seems to encapsulate this; it looks good, but there is obviously some limit to what it can do graphically - this I hope will be made up for by richer game play).

Re:To Wii or not to Wii (1)

Txiasaeia (581598) | more than 6 years ago | (#22762380)

I completely, completely agree. In the PC indie scene, there are fantastic games being made that have limited graphics (Aquaria, Spectromancer, and Armageddon Empires come to mind). A game doesn't have to be pretty to be engaging. Personally speaking, I'd also love an RPG that's half-way between a virtual console release (*cough* Chrono Trigger *cough*) and a full Wii game (like the upcoming Opoona or Fire Emblem: Radiant Dawn).

But that's just me. Can't wait to see what kind of WiiWare games will be released this year!

Wii Cracked! (2, Interesting)

Anonymous Coward | more than 6 years ago | (#22757482)

http://www.4colorrebellion.com/archives/2008/03/14/twilight-princess-hack-bootloader-updated-supports-internal-sd-slot-now/ [4colorrebellion.com]

The locks on the Nintendo Wii have been comprehensively broken. Now, just by loading some code onto an SD card and sticking it into your Wii, you can unlock your console so that it will play homebrew games written by anyone, not just big companies that have paid big license fees to Nintendo!

Re:Wii Cracked! (0)

MenTaLguY (5483) | more than 6 years ago | (#22790232)

Sort of. You still need a Twilight Princess disc.

$4m? (4, Funny)

CSMatt (1175471) | more than 6 years ago | (#22757486)

Most revealing is the claim that Nintendo has been secretly 'waging war' on the likes of Sony and Microsoft by capitalizing on frustrations over cuts to the Xbox Live Arcade royalty rate (down from 70% to 35% for any game making under $4m in revenue)
It can't be that difficult to make 4 millidollars on Xbox Live.

Re:$4m? (1)

tighr (793277) | more than 6 years ago | (#22757548)

Most revealing is the claim that Nintendo has been secretly 'waging war' on the likes of Sony and Microsoft by capitalizing on frustrations over cuts to the Xbox Live Arcade royalty rate (down from 70% to 35% for any game making under $4m in revenue)
It can't be that difficult to make 4 millidollars on Xbox Live.
Many companies use a little m (or sometimes even a big M) to signify thousands. They will then use $MM to signify millions. Not that I agree with it, and it certainly goes against SI units, but it is a common convention.

Re:$4m? (0, Troll)

iamdrscience (541136) | more than 6 years ago | (#22757754)

What is the etymology of that practice? I mean, how in the world does the word "thousand" get abbreviated to the letter "m"? I don't care that it deviates from SI conventions, so does using "M" and "B" as abbreviations for "million" and "billion", but that's an obvious shorthand. Using "m" for thousands just seems needlessly opaque and confusing.

Re:$4m? (2, Funny)

AKAImBatman (238306) | more than 6 years ago | (#22757776)

What is the etymology of that practice? I mean, how in the world does the word "thousand" get abbreviated to the letter "m"? I

I blame the Romans. Romanes Eunt Domus!

(This post copyright MMVIII)

Re:$4m? (2, Funny)

GoodbyeBlueSky1 (176887) | more than 6 years ago | (#22757986)

People called Romanes they go the house?

Re:$4m? (1)

iamdrscience (541136) | more than 6 years ago | (#22757800)

Nevermind, I answered my own question. The usage comes from the roman numeral for one thousand. Dumb.

Re:$4m? (1)

Moridineas (213502) | more than 6 years ago | (#22758032)

From french via Latin perhaps? Thousand = mille in both french+latin

Re:$4m? (0)

Anonymous Coward | more than 6 years ago | (#22761630)

It gets better, the "M" is used in wire gauges, and is still in popular use in the US and Canada. Wires larger than 0000 AWG (ie: 4 sizes below 1 AWG) are measured in MCM, or thousand circular mils. IIRC, the Canadian electrical code discusses wire up to 2000 MCM. Or, 1 MCM is one thousand circular thousandths of an inch wide, or an object in which you would be able to fit only one of these circles in.

But it gets better yet. A 0000 AWG wire is 212 kcmil, which means you can draw 212k mil-circles on the cross-section of the wire. Yes, we ignore that fact that there's space between the circles. That means it has a cross-sectional area of 0.166 sq in, and a diameter of 0.46 sq in. The AWG is centred around the idea of MCM, and this is why AWG makes no sense. Every 3 AWG larger/smaller doubles/halves the MCM.

And you wonder why electricians blow things up.

Re:$4m? (5, Funny)

lexarius (560925) | more than 6 years ago | (#22757556)

Personally, I was wondering what the conversion rates on dollar-meters were.

Apparently, it's about 8.43 [google.com] euro-feet. Or around 880 yen-cubits.

Re:$4m? (0)

Anonymous Coward | more than 6 years ago | (#22757662)

Fucking amazing!

Brilliant!

Re:$4m? (3, Funny)

Anonymous Coward | more than 6 years ago | (#22757698)

Why don't you use more traditional measures? Can you tell me what it is in pounds sterling-furlongs? I need to know within a fortnight.

Re:$4m? (0)

Anonymous Coward | more than 6 years ago | (#22757920)

0.00978441007 pounds sterling furlongs. Nevermind the sig figs.

Re:$4m? (0, Interesting)

Anonymous Coward | more than 6 years ago | (#22757586)

...cuts to the Xbox Live Arcade royalty rate (down from 70% to 35% for any game making under $4m in revenue)

I wonder how this compares to other company hosted stores; like, oh I don't know, the iPhone App store?

Re:$4m? (1)

feepness (543479) | more than 6 years ago | (#22757590)

It can't be that difficult to make 4 millidollars on Xbox Live.
Given the recent (lack of) strength of the US dollars, maybe have revalued...

omg wiii! (0, Troll)

jollyreaper (513215) | more than 6 years ago | (#22757490)

And in other news, it still sounds incredibly gay to say "I'm going to play with my friend's Wii."

Re:omg wiii! (1, Funny)

snowful (1231472) | more than 6 years ago | (#22757518)

um, not if a girl is doing the saying

Re:omg wiii! (-1, Offtopic)

Anonymous Coward | more than 6 years ago | (#22757604)

I once lent my Wii to a friend...

Re:omg wiii! (1)

snowful (1231472) | more than 6 years ago | (#22757610)

did he give it back?

Re:omg wiii! (2, Funny)

sleeponthemic (1253494) | more than 6 years ago | (#22757670)

Its way better to play with your own Wii. A much more ecstatic sense of achievement at the end of a game.

Xbox Live changes affect Sony? (3, Interesting)

feepness (543479) | more than 6 years ago | (#22757572)

Most revealing is the claim that Nintendo has been secretly 'waging war' on the likes of Sony and Microsoft by capitalizing on frustrations over cuts to the Xbox Live Arcade royalty rate (down from 70% to 35% for any game making under $4m in revenue)
How do they get to capitalize on the likes of Sony from Microsoft cutting royalties to Xbox Live?

Also, with the 360's declining sales this is not a smart move from Microsoft.

Re:Xbox Live changes affect Sony? (5, Informative)

imasu (1008081) | more than 6 years ago | (#22757796)

I agree with your question, though one has to be careful before attacking the 360 in the console space right now. Look at the top ten games on Gamespot right now and then criticize Microsoft's 360 strategies. As of today, it's 4 360, 3 PC, one Wii, and two PSP games.

Console game sales charts are even more 360-biased. It's utterly dominating game sales, which is of course where the real money is. And even the crappy XBL games get like 100k downloads.

Microsoft, in spite of themselves, are doing pretty damn well with their 360 strategy.

Re:Xbox Live changes affect Sony? (1)

feepness (543479) | more than 6 years ago | (#22759898)

I agree with your question, though one has to be careful before attacking the 360 in the console space right now. Look at the top ten games on Gamespot right now and then criticize Microsoft's 360 strategies. As of today, it's 4 360, 3 PC, one Wii, and two PSP games.
The game sales are a trailing indicator and show that the 360 was released a year earlier. As far as future sales go, they are dropping rapidly. The picture will be very different in 12 months.

Re:Xbox Live changes affect Sony? (1)

BarneyL (578636) | more than 6 years ago | (#22759960)

As far as future sales go, they are dropping rapidly.
If I were going to bring one piece of information back from the future to /. I could think of better choices than the sales of xbox 360 games.

Re:Xbox Live changes affect Sony? (1)

Moridineas (213502) | more than 6 years ago | (#22760386)

As far as future sales go, they are dropping rapidly
Hmm, how does one track "future sales" ??

Re:Xbox Live changes affect Sony? (2, Insightful)

feepness (543479) | more than 6 years ago | (#22760990)

Hmm, how does one track "future sales" ??
By projecting from current sales. [gamasutra.com]

Re:Xbox Live changes affect Sony? (4, Insightful)

ecavalli (1216014) | more than 6 years ago | (#22757976)

Presumably Nintendo has been capitalizing on Sony's string of huge promises that never quite come to fruition, or are pruned back drastically when they eventually see release.

Sony's Home, the online performance of any of their games, the vibration features in their controllers, etc have all suffered from this issue and things like this push developers -- particularly smaller developers who don't have large corporate entities forcing them to release games on certain platforms -- away from creating games on a certain console.

Nintendo has had a lot of these same issues (most notably the Wii's online gaming system) but the sheer number of people who own the system currently and those who will own the system in the future combined with the eventual reality they'll face (that they can't play strictly Nintendo games forever) creates an extremely lucrative market for any developer who wants to create something without millions of dollars or a 4 year time frame and still make good money.

The only question now is whether or not Nintendo can match (or even approach) the convenience and usability of Microsoft's XBLA system. Microsoft has done a lot of things wrong, but Xbox Live is not one of them.

Re:Xbox Live changes affect Sony? (4, Insightful)

morari (1080535) | more than 6 years ago | (#22759896)

The only question now is whether or not Nintendo can match (or even approach) the convenience and usability of Microsoft's XBLA system. Microsoft has done a lot of things wrong, but Xbox Live is not one of them.
All Nintendo really has to do is stop using game specific Friend Codes and just use the one main Wii Code that every console comes with. This would be perfectly streamlined and allow for a much more flexible identification system as it would be an assigned number with no fighting over user names. They should also probably allow voice chat between friends.

The online components of Guitar Hero III and Super Smash Bros Brawl work pretty well for what they are, with those two points being the only real improvement that absolutely needs to happen. I could care less about leaderboards and such since they junk just brings out the worst of competitive scum in games. I do hope that Nintendo opens up access to the SD card a bit more with Wii Ware however, allowing content to be played off of it. Transferring stuff back and forth to the Wii's internal memory is a pain, especially with downloadable content and such on the horizon.

Re:Xbox Live changes affect Sony? (-1, Redundant)

Secret Rabbit (914973) | more than 6 years ago | (#22758164)

Sony's and M$'s services have caused frustration. Nintendo creates a service which doesn't. Why couldn't you come up with that yourself?

Re:Xbox Live changes affect Sony? (1)

westlake (615356) | more than 6 years ago | (#22759046)

Also, with the 360's declining sales this is not a smart move from Microsoft.

What decline in sales?

How Much Money Can Your XBox 360 Live Arcade Game Make? [makeitbigingames.com] [no date]

Re:Xbox Live changes affect Sony? (1)

feepness (543479) | more than 6 years ago | (#22761016)

What decline in sales?
Market share relative to other consoles. [slashdot.org]

Re:Xbox Live changes affect Sony? (2, Informative)

Guppy06 (410832) | more than 6 years ago | (#22759622)

You do so by continuing to read the rest of the sentence: "and talking up the service's access to a wide audience" The Wii has something the industry refers to as 'an installed base.'

Re:Xbox Live changes affect Sony? (0)

Anonymous Coward | more than 6 years ago | (#22780360)

I believe the post is inaccurate.

The change in royalties relates not to revenue, but to who Publishes the game. MSFT has reduced the royalty if MSFT publishes (because they bear the testing / certification process) vs. 3rd Party Published games.

I have never seen this 4M limit mentioned anywhere before, and the article doesnt provide a quote or source.

MultiWii. (2, Interesting)

Anonymous Coward | more than 6 years ago | (#22757582)

Interesting. I wonder how many Wii games will be multiplayer? Tennis or Golf with a distant partner would be perfect. Throw in DVD player and the Wii will meet most senior's needs.

Re:MultiWii. (1, Informative)

Anonymous Coward | more than 6 years ago | (#22757596)

They have to pay a license-fee if the Wii plays DVDs or CDs (~$25 IIRC).

yuck (0, Troll)

e0847 (1256146) | more than 6 years ago | (#22758500)

nintendo ftw

Fuck Pretendo just as Pretendo has fucked others (-1, Troll)

Anonymous Coward | more than 6 years ago | (#22759684)

It is a fact the Microsoft and Sony give you 1080 while pretendo gives you piss as in piss on you. Historically pretendo has pissed on not only their customers, but their third party vendors as well.

The Sega Master System was far superior to the Pretendo Entertainment System in every way. The ony reason there were "memorable" games on the pretendo system was pretendo bullied their third party vendors.

The Sega Genesis was vastly superior to pretendo's second system. This time the third party vendors were starting to leave pretendo as pretendo burned Square Soft, Sony, phillips, and countless others.

As for the Pretendo 64, the real reason they went with cartridges was simple, they wanted to burn Sony with the Playstation Extension so they wanted to burn them again with the Pretendo 64. Fortunately they went with this decision as almost all of pretendo's third party vendors left pretendo for Sony and some with Sega. While some stayed with Pretendo, they did so to sabatoge them just as pretendo did with them. Why do you think the third party games on the pretendo 64 sucked? Then there was the 4KB texture limit, while Sony didn't have that problem. The only thing that saved pretendo was the Pokemon gimmick.

When pretendo decided to finally ditch the cartridge they still fucked up with their own proprietary media. This allowed Sony to have a superior system using DVDs. As a result they still had little if any notable third party games. Their first party games was simply rehashes of their previous shitty games.

So what does pretendo do with their latest system? Repackage their pretendo GameCrap and stick a DVD drive in it and as a result, the Pretendo Piss was born. While the systems from Microsoft and Sony are vastly superior, the prices have come down to the point of why purchase the overpriced shit from pretendo? The pretendo piss can barely even do 640 progressive while both the XBox 360 and PS3 can do 1080p.

Who loves the pretendo piss the most? The sheeple on slashdot. They love pretendo so much they would be happy with a system from pretendo even if they simply repackaged an Atari 2600 and sold it as the pretendo piss. I can already guess what the next pretendo system will be, a repackaged gamecrap/piss with little or no technilogical advances. Pretendo is a bunch of greedy bastards who don't even deserve to be in business.

As far as I am concerned, pretendo is more evil than Microsoft and Sony put together and the EU should be investigating them as well. If pretendo is given a chanve, they will become as anti-competitive as they were. At least Microsoft hasn't bullied the software manufaturers into supporting windows exclusively.

New Releases for Wii! (2, Interesting)

RedK (112790) | more than 6 years ago | (#22759696)

This is all good and nice and all, but when will I be able to walk into a Best Buy/Wal Mart or any other store and actually buy a Wii Console ? The "shortage" is getting ridiculous.

Re:New Releases for Wii! (0)

Anonymous Coward | more than 6 years ago | (#22760054)

The "shortage" is getting ridiculous.
If you look at NPDs numbers [wired.com] for february 2008, you can see that they *are* selling these things -- shitloads of them:
  • Wii : 432,000
  • PlayStation 3 : 280,800
  • Xbox 360 : 254,600

Re:New Releases for Wii! (1)

RedK (112790) | more than 6 years ago | (#22760116)

The problem isn't that they aren't selling the things, it's that they can't seem to get the stock up into stores. Ramping up production after almost 2 years on the market never crossed their minds. Imagine all the units they aren't selling because they can't get in-store stock up.

Re:New Releases for Wii! (0)

Anonymous Coward | more than 6 years ago | (#22760666)

Ramping up production after almost 2 years on the market never crossed their minds.
They have ramped up the production capabilities (just compare how many units are dumped on the marked now and a year ago) but it is not that easy. One problem is that it takes about half a year until investions in the production facilities have an influence on the output. And they are very conservative with their estimates, because if they build new factories to ramp up the production but overestimate, they are not only sitting on unused production facilities but also on unsold units in the retail channel. So they would bleed money on two fronts. Not selling everything you could costs a lot less.

Re:New Releases for Wii! (0)

Anonymous Coward | more than 6 years ago | (#22761342)

You left out the PS2 number: 351,800. Sony is still selling more consoles than anybody else, despite the idiots on Slashdot predicting their demise.

I don't want downloadable games (1)

HalAtWork (926717) | more than 6 years ago | (#22760240)

I don't really feel like paying for games I can only download online from any provider on any system. I don't have a hard copy, and I can't borrow a friend's. I can't rent such a game. I don't care about being able to download demos or play trials. I don't want any content locked down to one platform, because in the future there's no guarantee I'll be able to use it. My system may be broken. It may be a hassle to hook up to new TVs or even to get it out of storage and hook it up just to play for 5 minutes. I may lose my only copy* and the provider may refuse for whatever reason to get me another without hassle on my part. Copyrights or legal restrictions may affect distribution in the future and if my only copy bit the dust, or the only system I can play it on, then I won't be able to use what I paid for. There will also be no way for me to re-gain any of my investment, it won't even really be an investment anymore because there's no way to re-gain any value from it. You can't sell it on eBay if you wanted to. Who would buy a DRM'd file they can't do anything with? I really need a hard copy. Sorry guys but I won't be buying any WiiWare, or any PlayStation Network or Live Arcade shit either.

They can offer it online, I just want to have the choice.

* Yes I know you can make backups, but if I buy a copy from a company at least I'm guaranteed disc quality and minimal errors in the manufacturing process compared to a CD-R I choose at the store and may not know any better about what brand, or it depends on what I have around at the time sometimes, and maybe my burner is messing up and it won't be readable on other machines, or maybe there is some weird fungus growing inside my disc and in 2 years it'll be unusable. This is all extra hassle, and I just want a freakin' hard copy that I can get at retail.

Re:I don't want downloadable games (1)

powerlord (28156) | more than 6 years ago | (#22762902)

Okay, I'll bite.

I don't know how Wii downloadable content works, or how XBox360 content works (although I've been reading the horror stories on slashdot about when your console breaks), but Sony seems to have done the DRM "right" (or as right as any DRM is).

Content is tied to your PSN Name, not the console (directly). Up to 5 consoles can be authorized access to the content tied to a given PSN Name (at any given time). You can authorize/deauthorize a console yourself via the menus on PSN once you log in (via your password). With the exception of the Warhawk Download, all PSN DLC (down load content) can be used by any user on the PS3 it was downloaded to, not just the Owner, so long as the owner's account remains on the PS3.

To me this has a fair amount of positives and negatives versus disks, but nowhere near the one-sided situation you mention.

Cons: No physical Disk. Relies on Sony staying in business. Must have broadband access to download content (but not to use it). Marginal delay before using the content (vs. insert disk and go).

Pros: No physical Disk to be damaged. Replace console, and redownload content to play, no need to "backup" yourself. Can "share" content with friends, or second/third console in one home/dorm.

Of note is the only title that has been offered as both a PSN download and a Blu-Ray disk: Warhawk.
The PSN download is ONLY usable by the account that purchased the game.

The BD is usable by anyone (obviously), and can actually be removed from the system and used to launch another console for a LAN party, once the game has launched (I assume on-line also, but I have not tried it). This was done deliberately to try to curb some of the game sharing that was going on with PSN games, although no other title has seen this sort of restriction since. It will be interesting to see how Little Big Planet is handled, since that will also be available either via download or via a disk.

I'm not saying you have to use DLC, its certainly your right to refuse it, especially if nothing interests you. :)

On the other hand, I think Sony has been, by far, the more lenient console so far in supporting the user. MS ties content to either the original box, or the usertag itself, which must be logged in to use the content on a replacement or second box. So you'd better always have a network connection if you replace your 360.

"Creator of Madden" (1)

Samuel_Gompers (1071856) | more than 6 years ago | (#22767060)

Though Orr was obviously central in making "Madden" the monster console hit that it is and was (and has an impressive record on sports games going way back into the 80s), I would contend that most folks would give Trip Hawkins the title of "creator of Madden", if it can go to one person. Here's an interview from just the past week which goes into depth on the subject: http://www.vh1gamebreak.com/2008/03/exclusive-trip.html [vh1gamebreak.com] Obviously not the focus of TFA, but it is worth keeping the historical record straight on what was the most profitable title in games until "World of Warcraft".
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