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Should computer games adapt to the way you play?

jtogel (840879) writes | more than 4 years ago

Games 1

jtogel writes "Many games use "rubberbanding" to adapt to your skill level, making the game harder if you're a better player and vice versa. Just think of Mario Kart and the blatantly obvious ways it punishes you if you drive too well by giving the people who are hopelessly behind super-weapons to smack you with. It's also very common to just increase the skill of the NPCs as you get better — see e.g. Oblivion. In my research group, we are working on slightly more sophisticated ways to adapt the game to you, including generating new level elements based on your playing style.

Now, the question is: is this a good thing at all? Some people would claim that adapting the game to you just rewards mediocrity (you don't get rewarded for playing well). Others would say that it restricts the freedom of expression of the game designer. But still, game players have very different skill levels and skill sets when they come to a game, and we would like to cater to them all. And if you don't see playing skill as one-dimensional, maybe it's possible to do meaningful adaptation? What sort of game adaptation would you like to see? I'm very interested in your feedback here..."

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1 comment

Play is more fun with partners (1)

minstrelmike (1602771) | more than 4 years ago | (#29682131)

The whole point of playing a game is to have fun. If you play regular meatspace games with folks of your same skill level you have much more fun than if the rest of the folks are all a lot better or a lot worse than you. Changing the game to match your skill is why games can continue to be fun even after they've been played out.
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