theguythatwrotethisthing writes ""It's an exciting time when you release a new game for people to enjoy. Especially one that you've poured your heart and money into for the past half year. You've toiled over and polished it as much as you can and finally it's ready! Eagerly you submit it to the gods (i.e. Apple) and await their approval.
Finally! It's approved and you sit back and dream of riches. A day later, you are devastated when you realize that you are getting totally screwed over. Despite what you've heard from others, your game isn't being bought but it is being played."
And goes on to write...
"Because Apple has been fairly slow to respond to this and because piracy is becoming very commonplace, we’re predicting that developers will be taking it into their own hands to try and prevent it.""
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