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The nuking of Duke Nukem

Rick Bentley (988595) writes | more than 4 years ago

2

Rick Bentley (988595) writes "How Duke got Nuked.

Duke Nukem Forever, the game that has been in development for 12 long years was finally cancelled in May. With too much runway, both in time and cash, development demonstrated its gas-like properties by expanding to fill all available space. Co-owner and project head George Broussard lead the team from when he was 34 years old until May 6th, 2009, when he was 46, w/o ever shipping a working game. He may have said it himself when he stated “It’s our time and our money we are spending on the game. So either we’re absolutely stupid and clueless, or we believe in what we are working on.”, or maybe both, as it turns out.

Although the shutdown was previously reported on Slashdot, this new Wired article goes in depth behind the scenes to paint a picture of a mushroom cloud sized implosion. Developers spending a decade in a career holding pattern for below market salary with "profit sharing" incentives, no real project deadlines, a motion capture room apparently used to capture the motion of strippers (the new game was to take place in a strip club, owned by Duke, that gets attacked by aliens), and countless crestfallen fans.

*Sniff*, I would have played that game."

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The ultimate in vaporware (1)

Orion Blastar (457579) | more than 4 years ago | (#30520488)

Duke Nukem 3D was basically a Doom clone, and they added in strippers and other things to get a more "adult" market.

Duke Nukem Forever was doomed from the start as they had no business plan, no idea how to finish the game, and typically had the same Dotcom mentality that has ruined many Dotcom and software companies into bankruptcy.

The best thing they can do now is open source the Duke Nukem Forever engine and let the open source developers finish it and add in their own content.

The original Duke Nukem can be downloaded for $5.99 and the eDuke [eduke32.com] web site links to where to buy Duke Nukem and the eDuke32 client that can use the old Duke Nukem game data files to play on modern Windows, Linux, and Mac OSX systems. The eDuke32 system takes Duke Nukem to new levels and new features like higher resolutions that the original game couldn't. So you can see how they take the original game and then open source the engine so others can make it better like eDuke32 made the original Duke Nukem 3D better.

Re:The ultimate in vaporware (1)

garg0yle (208225) | more than 4 years ago | (#30520838)

The best thing they can do now is open source the Duke Nukem Forever engine and let the open source developers finish it and add in their own content.

Except that (as the article states) the engine was licensed from someone else. Good luck open sourcing someone else's property!

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