Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

The Anti-Pirate System That Will Probably Work.

spidweb (134146) writes | more than 4 years ago

Games 4

spidweb (134146) writes "Much virtual ink has been spilled over Ubisoft's new, harsh DRM system for Assassin's Creed 2. You must have a constant internet connection, and, if your connection breaks, the game exits. While this has angered many (and justifiably so), most writers on the topic have made an error. They think that this system, like all DRM systems in the past, will be easily broken. This article explains why, as dreadful as the system is, it does have a chance of holding hackers off long enough for the game to make its money. As such, it is, if nothing else, a fascinating experiment. From the article, "Assassin's Creed 2 is different in a key way. Remember, all of its code for saving and loading games (a significant feature, I'm sure you would agree) is tied into logging into a distant server and sending data back and forth. This vital and complex bit of code has been written from the ground up to require having the saved games live on a machine far away, with said machine being programmed to accept, save, and return the game data. This is a far more difficult problem for a hacker to circumvent.""
Link to Original Source

cancel ×


Sorry! There are no comments related to the filter you selected.

There's no way. (0)

Anonymous Coward | more than 4 years ago | (#31282740)

In hell I would buy this or any other game that does not save my progress locally.
Fuck all of that noise and everything it stands for.

Not impossible to circumvent (1)

baka_toroi (1194359) | more than 4 years ago | (#31285808)

You just have to install Apache, some mods, tweak your HOSTS file and you're ready to pirate. Of course, some reverse engineering will be necessary but it's not, by any means, impossible to do it.

This can't possibly work out so well. (1)

VanGarrett (1269030) | more than 4 years ago | (#31286930)

Perhaps this system will prevent piracy, but it'll also prevent a great deal of legitimacy. It seems to me that an anti-piracy measure which intervenes with the game itself, is a bad anti-piracy measure, and there will be an impact on sales. So what we have here, is Ubisoft trading loss of sales due to piracy for loss of sales due to obnoxious anti-piracy, plus they now need to maintain a DRM server. It seems to me, that they're going waaaay out of their way to solve a fairly insignificant problem. Just how many more sales will they generate from would-be pirates, when a large portion of them likely wouldn't have bought the game, anyway? For how many would-be legitimate players, will the game disc be virtually useless?

Wont necessarily help... (1)

jonwil (467024) | more than 4 years ago | (#31292984)

All that will happen is that someone will produce a server emulator that pretends to be the ubisoft server (reverse engineering the game in order to do so) then you run said emulator locally, add a line to your HOSTS file and boom, no more DRM.

Regardless of what the server does, all you need is to capture enough packet logs of the transaction to figure out the protocol.

Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?