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Wii 2 delay is hurting Nintendo

BanjoTed (1748316) writes | more than 4 years ago

Nintendo 2

BanjoTed (1748316) writes "Michael Pachter’s ongoing spat with Nintendo regarding the Wii 2 is well documented. Pachter is sure it’s coming, Nintendo says it’s not. Now the analyst has gone one further by claming that the struggling sales of Wii documented in the platform holder’s recent financials will only get worse unless it speeds up attempts to get its successor to market."
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Lessons learned from Nintendo (1)

The Altruist (1448701) | more than 4 years ago | (#32113374)

In 1985, Nintendo rolled out the NES, technologically superior to everything on the market. Everyone else followed suit, but Nintendo already had the market share.
In 1990, Nintendo rolled out the SNES, technologically superior to everything on the market. Everyone else followed suit, but Nintendo already had the market share.
In 1996, Nintendo rolled out the N64, technologically superior to everything on the market. Everyone else decided nah, let's wait a bit.
In 1998, Sega rolled out the Dreamcast, technologically superior to everything on the market. Few people seemed to care.
In 2000, Sony rolled out the PS2, technologically superior to everything on the market. And the dam breaks. Gotta have a PS2!
In 2001, Microsoft rolled out the Xbox, technologically superior to everything on the market. Everyone wants an Xbox!
In late 2001, Nintendo, the proud technology leader, rolls out the GameCube economically superior (read: cheaper) to everything on the market. Hard core gamers scratch their heads.
In 2005, Microsoft rolled out the Xbox360, technologically superior to everything on the market.
In 2006, Sony rolled out the PS3, technologically superior to everything on the market, but Microsoft already has the market share.
In late 2006, Nintendo rolled out the Wii - once again, economically superior to everything on the market. Hard core gamers are beginning to get the hint, and developers leave in droves.
One of the saddest moments in my life was playing Twilight Princess on a Wii and watching Link transform into a wolf for the first time. Instead of morphing the vertices and textures, Nintendo just overlaid one 3D model over another, and I found myself bitterly, bitterly disappointed.

Re:Lessons learned from Nintendo (0)

Anonymous Coward | more than 4 years ago | (#32113678)

[...] and I found myself bitterly, bitterly disappointed.

Seriously? That's enough to make you "bitterly, bitterly disappointed"? Seriously?

*deep, deep sigh* I weep for the future of "hardcore" gamers and the games they convince studios to release. It's opinions like this that make me hope the casual market stomps all over the "hardcore" market.

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