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How Will Contemporary War Games Affect Veterans?

Anonymous Coward writes | more than 3 years ago

Games 1

An anonymous reader writes "Recently videogame developers have begun to make games about more current conflict the world over. However, many veterans and current military personnel now take an active role in the videogame community. Are game companies running the risk of walking into a public relations disaster when making games about current wars? More importantly, how will veterans react to playing games about conflict in which they have participated. From the article-"To portray conflict in a way that not only accurately depicts the acts of war, but does so in a manner that takes into account the sacrifices of soldiers within some sort of moral framing is a complicated matter. Now add to this the idea that such depictions are essentially created as entertainment and to make money. It is certainly mind numbing when looked at from a social perspective...Now try and apply this dynamic to a more recent conflict such as the Vietnam War or the current conflicts in both Afghanistan and Iraq. Considering that the latter wars are still in progress, the ability for a game developer to accurately gauge the morality of such a conflict is limited at best. To make a game that takes these factors into account while trying to create something that is both entertaining and capable of mass appeal among the gaming community is near impossible.""
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1 comment

Armchair Generals (0)

Anonymous Coward | more than 3 years ago | (#33128936)

Everyone is a armchair quarterback when it comes to a competition whether it's war, peace or corn flakes.

Games like Missile Command were made during the cold war. Battleship (the board game) was made while the big one (WWII) was still fresh in everyone's memories. Let's not kid ourselves about the psychological damage that war inflicts on us *all* but let's not blame the game makers to bring up topics that have the opportunity to simulate how different decisions could have created different outcomes.

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