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Confirmed: Steam Not Coming To Linux

dkd903 (1156359) writes | more than 4 years ago

Games 5

dkd903 (1156359) writes "A rumor has been going around for about four months that Valve was working on a Linux version of Steam and this had a lot of people in the Linux community very excited. But, Valve has now officially killed the rumor. And it is not what people wants to hear – there is no Linux version of Steam in development. Doug Lombardi, the Marketing VP of Valve Corporation, in an interview, has put an end to all the rumors by saying that they are not working on Steam for Linux right now."
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D: (1)

Lord Bitman (95493) | more than 4 years ago | (#33338620)

</3

I'm a bit bummed about that one (1)

Thraxy (1782662) | more than 4 years ago | (#33338650)

Yeah, it's sad. I would have used it.

Should have known (1)

egcagrac0 (1410377) | more than 4 years ago | (#33338866)

The cake was a lie.

Can't say I blame them (1)

jimicus (737525) | more than 4 years ago | (#33339548)

I really can't say I blame them.

First, let me just get one thing clear: I actually quite like Linux, and I run a server farm full of Debian servers. I'm about as far from an MS fanboi as you can get.

But Linux is years behind in virtually all the relevant subsystems for gaming. Sound is a nightmare (OSS, ALSA, JACK, PulseAudio - seriously, it has never made sense to have all your sound hardware accessible in a multi-user friendly fasion, so quit trying), graphics not much better (yeah we've got openGL, but we're a long way from having stable 3D video which can be guaranteed to work on anything less than a few years old regardless of distribution). The various distributions do lots of - frequently important - things differently (so much for LSB), even between versions of the same distribution. Ubuntu, I'm looking at you here.

Would it be possible to write a steam client for Linux? Of course it would, and there's some evidence to suggest it's at least crossed a few minds over at Valve.

Would it be cost-effective to write a steam client that you could be pretty damn certain would work on the majority of Linux systems based on a fairly simple predicate like "Is built around hardware and a distribution less than 3 years old"? Bearing in mind that you need it to appeal to as many Linux users as possible in order to have the best chance of recouping the cost of developer time, but every extra case like the 6 versions of Ubuntu that have existed in the last 3 years add to that cost.

I seriously doubt it.

Re:Can't say I blame them (1)

futlib (1278238) | more than 4 years ago | (#33340252)

I hope your third paragraph is a troll post. Who cares about low-level sound? OpenAL, SDL_mixer etc. do it for you. OpenGL has awesome support for older hardware and software, don't know where your problem is with that. I don't want to start a flamewar here, so I'll just say that Direct 3D can not be regarded as superior. Anyways, that argument is pointless because there's Steam for Mac and Mac has pretty much the same gaming related APIs Linux does. The rest of your argument is kind of true: The diversity of Linux is flabbergasting and it might not pay off because most gamers have Windows anyways. But come on, are the best games those that "pay off"? If that's what you're after then it's FarmVille and stupid puzzle games, Steam games have quality.
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