Kevin Fishburne writes "According to an article at Ars:
'Imagine this: you and a partner develop a popular Flash game, one that's good enough that you decide to get to work on an iPhone port. Then, one day, while browsing the App Store, you see your game. Problem is, the port isn't done yet.'
Apparently this is happening all the time, with many of the illegal cloned games reaching the top 100 list. The article points out that Apple has been slow to respond and makes no mention of restitution for the victimized developers. In other words, the App Store floodgates are open wide and Apple is profiting from the resulting IP infringement."
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