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PS3 Counter-Strike to support keyboard and mouse

RogueyWon (735973) writes | more than 3 years ago

First Person Shooters (Games) 1

RogueyWon writes "Eurogamer reports some encouraging news for console-bound fans of online shooters. Counter-Strike: Global Offensive, the new stand-alone version of the wildly successful Half-Life mod recently announced by Valve, will support mouse and keyboard controls on the Playstation 3. This isn't entirely unprecedented; 2007's Unreal Tournament 3 had a similar feature, but the idea has never gained momentum. If the idea of allowing PC-style controls on a console does catch on, could this help remove some of the stigma associated with first person shooters on consoles?"
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They don't have much choice... (1)

sznupi (719324) | more than 3 years ago | (#37218210)

PC-style controls, mouse and keyboard, are also quite limited, they are geared to one specific type of interaction - but one which in the recent 2 decades became quite widespread (a bit too widespread, IMHO); and that's not "online shooters" ("online topdown shooters" also fall under such term)

Mouse works well because so many games (and their UIs) are built around the simple core mechanics of pointing at things (so no wonder a device meant for pointing at things does well at that) - a mechanics which can perhaps get yet another (because there are also lightguns for example) variant: touchscreens aren't bad at pointing either, even if in a slightly different way (in some aspects worse, in some others better); and luckily they are also more conductive to few other types of interaction, especially if the UI is via slightly nested, scrollable lists - which also always worked better on joypads, and lessens the need for keyboard. Unfortunately way too many releases didn't remember that, trying to transplant "pointing-UIs"...

...and pushing for hybrid games (it's not so one-sided as the popular "console ports" term suggests) in general. While even some variants of FPP games are fabulous on a modern (well, available for 13+ years or so) joypad: Descent-like games are a delight with two analogue knobs (and, notably, they didn't really survive the times of transition to mouse-look...)

But it's not set in stone. The purely "pointing at things" point'n'click adventures sort of died; maybe they weren't so great after all (not so useful any more at showing "ohh, shiny!" after real-time 3D engines became viable?). OTOH, in few places where adventure games are still thriving, they have mostly ~scrolling, menu-driven UIs.
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