Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Ubisoft Blames Piracy for Non-Release of PC Game

Azmodan (572615) writes | more than 2 years ago


Azmodan (572615) writes "Ubisoft is known for laying the blame for many problems on the unauthorized downloading of its games. Stanislas Mettra, creative director of the upcoming game ‘I Am Alive,’ confirms this once again by saying that the decision not to release a PC version is a direct result of widespread game piracy. However, those who look beyond the propaganda will see that there appears to be more to the story than that."
Link to Original Source

Sorry! There are no comments related to the filter you selected.

Really? No! (1)

Hyperhaplo (575219) | more than 2 years ago | (#38162694)

âoeBut are these people just making noise just because thereâ(TM)s no version or because itâ(TM)s a game they actually want to play? Would they buy it if we made it?â

Now, correct me if I'm wrong here.. but let's say they make this game for the cost of 12 devs over 3 months, and sell $50,000 copies.. and they break even .. but lose the opportunity to potentially make more money if the game does take off.. doesn't this mean that this is a bad business decision?

Isn't this akin to saying "I'm not going to go for a walk, even though I know there are health benefits, because I may get mugged".

For the record, I have absolutely loved some Ubisoft games. I would love them even more without the stupid DRM which absolutely killed the experience. Horrible memories of Raven Shield locking up, freezing and crashing due to the software trying to phone home. Stupid stupid people. How am I suppose to trust you and buy more of your games when you have screwed me so badly in the past?

In relation, limiting the number of players in multiplayer Ravenshield was, in my opinion, a sin that can not be forgiven. Die, die, die. :-)

Re:Really? No! (1)

tibman (623933) | more than 2 years ago | (#38162904)

i agree. If they sold it for only 10$ and sold 50k copies.. that's 500k$. Divided amongst 12 devs for 3 months is a little over 13.8k$ per dev per month. I'd say that's really good money for those guys. Even half that pay is 83k$ a year. So i'd say she's talking trash.

Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?