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Multi-Display Gaming Artifacts Shown with AMD, 4K Affected Too

Vigile (99919) writes | about 10 months ago

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Vigile (99919) writes "Multi-display gaming has really found a niche in the world of high-end PC gaming, starting when AMD released Eyefinity in 2009 in three panel configurations. AMD expanded out to 6 screen options in 2010 and NVIDIA followed shortly thereafter with a similar multi-screen solution called Surround. Over the last 12 months or so GPU performance testing has gone through a sort of revolution as the move from software measurement to hardware capture measurement has taken hold. PC Perspective has done testing with this new technology on AMD Eyefinity and NVIDIA Surround configurations at 5760x1080 resolution and found there were some substantial anomalies in the AMD captures. The AMD cards exhibited dropped frames, interleaved frames (jumping back and forth between buffers) and even stepped, non-horizontal vertical sync tearing. The result is a much lower observed frame rate than software like FRAPS would indicate and these problems will also be found when using the current top end dual-head 4K PC displays since they emulate Eyefinity and Surround for setup."
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