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Why Aren't There More Console MMOGs?

spielermacher (856042) writes | more than 6 years ago

Role Playing (Games) 1

spielermacher (856042) writes "Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others."
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Most obvious reason... (1)

shypht (1267660) | more than 6 years ago | (#23731609)

Would be the lack of a keyboard. The only reason I kept playing EverQuest so long after I found the game to be /very/ boring, was the social aspect of it. It pretty much became a graphical chat-room that I paid a monthly fee for. Without a keyboard, the ability to communicate in a console MMORPG is greatly limited, especially for the 'shooting the shit' type of chat. Headsets are great for raids / groups, but not so much for "sitting semi-AFK in a town chatting with friends while watching TV in the background" *note: I quit my MMORPG addictions years ago when realized how silly the above was. But, many, many, many people still do it :)
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