Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!



When Would You Accept DRM?

Clear2Go maybe I'm just simplistic (1288 comments)

I would accept DRM when once I purchase something with DRM encoded I can: 1) Play it as many times as I want 2) Play it on any technology regardless of whether or not it is 'supported' or 'approved' by anyone or not. 3) Copy it for my personal use as many times as I want, without having to check with or tell anyone. At the end of the day if they want to use DRM to 'mark' their copyright, so that they can claim it is theres great. However, I do not expect any restrictions. If they want to go through the process of getting a court order, and tracing where something originated from to sue or otherwise get justice then that is fine. Attempting to use technology to stop me from copying etc. is not acceptable. Who are they to tell me what I can and can not do. Besides, this is a useless battle. It has been proven again and again with copy protection remember C64 days, Nintendo games, Xbox, satellite cards .... it will always be there and it never works. /Mike.

more than 9 years ago



Clear2Go has no journal entries.

Slashdot Login

Need an Account?

Forgot your password?