Has the Glory Gone Out of Working In IT?
Good grief man, you can't be serious! Hahaha... A twenty-six year old rockstar in computer programming, 2 years experience... Oh wait, you are serious, let me laugh even harder! HAHAHA! Whew, that's better :)
You need to learn a bit of humility. I've been programming for as long as you've been alive, and I'm only 38. Yes, I even got paid work in computer programming before most kids are able to get a job at McDonalds, which fueled my desire to learn and work even more. By the time I was 26, I was already running my own consulting business, and still am to this day. I may know a thing or two, and occasionally pat myself on the back for being clever, but I certainly know that there's more out there that I don't know.
Maybe I'm a bit above average as a programmer, but whether I am or not comes secondary to the way I handle myself and my treat clients, and people in general. You can't go around acting like you're smarter and better than everyone else. Eventually it's going to come back to haunt you.
Good luck with your job working for the man as a "rockstar"... If you're genuinely talented maybe I'll hire you someday ;)
A History of Rogue
Thanks! Glad that you like it... The game was my first journey into Objective-C and Xcode. Being a Windows guy (yes, yes, I know but my consulting job requires Windows for proprietary automation software) I probably should have started smaller as it took months to learn and redo things as I found better methods of doing what I wanted. It definitely was interesting to try to adapt this to a device with no keyboard at all, some things end up being slightly more cumbersome (extra taps on screen) but I'm pretty happy with the overall flow.
I have a few more updates that I want to do with Rogue Touch, then I'll probably start a new more advanced rogue-like game this fall. Anyone who wants to discuss or help design that feel free to stop by my forums and post http://forums.chronosoft.com/ or send me an e-mail :)
A History of Rogue
Yeah, that is a sore spot with me. I had a great score of like 4.5 stars before I decided to hold a little sale (first one ever since I put it on the store). You see, whenever something is 99 cents, it invites anyone to take a chance on it even if they've never heard of the game or even the whole genre of roguelikes. And then those same people decide that it's not their cup of tea and delete the game, leaving behind a nice 1-star rating to drag down your average.
I certainly don't plan on doing that again any time soon :)
If you do like it, please by all means leave another positive review. If you're in the USA, you can see there are *many* 5 star written reviews, but it needs more to offset the hoard of 1 star haters. Heck, I actually just got published for real- in the UK, Retro Gamer magazine (issue 63) did a mini review in their mobile round-up. Rogue Touch got 89% and the compliment of being "the best rogue game they have played recently on any system"!
Apple May Loosen Restrictions With iPhone 3.0
Well, I do hate the fact you cannot reply to reviews (sometimes that would be *very* helpful), but did you ever think of starting a forum or finding a well established on-topic forum to post in?
I did both with Rogue Touch (yep, iPhone programmer in my spare time too). I post regularly at TouchArcade and also created my own forum for people to socialize and get help (at http://www.chronosoft.com/). It's been a great way to get suggestions and interact with users of my game, and I recommend it highly over the "blog" style websites a lot of iPhone devs seem to be using.
Now my seasoned Rogue Touch players can help new players out when I'm too busy to post myself. That sort of thing wouldn't be possible with an e-mail support system...
A History of Rogue
Well, If you'd like a more modern rogue implementation with tilesets, and have an iPhone or iPod Touch, you could give Rogue Touch a try. I wrote this version from scratch in my spare time over last fall and winter as a way to fill in downtime from consulting. Borrowed some graphics from public domain tilesets, and drew others myself. It's a tribute to the Atari ST and Amiga versions of Rogue, and it's gained quite a following lately... as a matter of fact one of my players alerted me to this story (I used to post here regularly, but have been away for a while... had to quit reading so I could get some real work done!!).
Anyway a lot of neat little tweaks were made to the formula without messing up the core game: new equipment and magic, some animations, secret characters (that have unique abilities and starting equipment), and an online leaderboard to compete with dungeon crawlers all over the world.
Come by my website http://www.chronosoft.com/ to see a video and check out the forums and leaderboards.
Magpies Are Self-Aware
I'm sorry, but I don't believe you're from Maine. If you were the last sentence would have read: "They're wicked stupid." :)