DJRumpy (1345787) writes "Arstechnica has a rather lengthy article on Snowden and his chat activities from the 2009 timeframe. Apparently he had a very different opinion of leakers in 2009. This story has begun circulating around the web in the last few weeks and has surfaced on popular social media sites.
Are they TRYING to start a war?
they're like wikileaks
they're just reporting, dude.
They're reporting classified shit
about an unpopular country surrounded by enemies already engaged in a war
and about our interactions with said country regarding planning sovereignity violations of another country
you don't put that shit in the NEWSPAPER
moreover, who the fuck are the anonymous sources telling them this?
those people should be shot in the balls.
According to a report by Bloomberg, the recommendation to sue Google must still be approved by a majority of the agency's five commissioners. The report noted, however, that the majority are already "inclined to sue," but aren't likely to act until after the U.S. presidential election next week.
In July, the FTC began a civil investigation into Google's efforts to block competitors over standards patents already committed to so called "Fair, Reasonable and Nondiscriminatory" licensing. "" Link to Original Source top
Death by defibrillator: FDA called to address hacking risk
DJRumpy (1345787) writes "This may add speculation and fuel to the fire as to who's OS was under development first. It's well known that the iPhone iOS was created as a result of the iPad initially. If this court filing is to be believed, iOS would have been in development for some years before it was placed on an iPhone.
Pictures of early design concepts for the iPad made between 2002 and 2004 have been revealed through an Apple court filing
The pictures, published on Wednesday by Network World, show an early prototype design very similar to the final product Apple would eventually release in 2010. It features many of the signature elements of the iPad, including rounded corners, a dock connector port at the bottom, a front panel dominated by a glass touchscreen, and a plain back with just the Apple logo.
However, the early concept lacks the home button that is found on all iOS devices, and it also features a smaller black border on the outside of the screen. The concept device is also noticeably thicker than the first-generation iPad ended up being in 2010.
Apple's lead designer, Jonathan Ive, was asked about images of the prototype in a deposition conducted in December of 2011.
Ive said he couldn't precisely remember the first time he had seen the prototype, but guessed that it was at some point between 2002 and 2004. He revealed that was when Apple was first exploring tablet designs that would eventually become the iPad.
DJRumpy (1345787) writes "Privacy advocates voiced strong concerns this week over how data stored on Google Drive may be used during and after customers are actively engaged in using the cloud service.
While the TOS for Dropbox and Microsoft both state they will use your data only as far as is necessary to provide the service you have requested, Google goes a bit farther:
DJRumpy (1345787) writes "AppleInsider has published new information regarding the behind the scenes talks that occurred between Apple and Samsung prior to a lawsuit being filed to resolve patent disputes:
Details of the meetings between Apple's and Samsung's lawyers were revealed in an Apple court filing discovered by The Verge. The first meeting took place in July 2010, and Apple soon after made three more attempts to broker a deal with Samsung to no avail.
The meetings took place both at Apple's corporate headquarters in Cupertino, Calif., as well as in Samsung's home country of Korea. At one meeting in Korea in August of 2010, Apple representatives showed a presentation to Samsung officials entitled "Samsung's Use of Apple Patents in Smartphones," detailing its belief that Samsung was infringing on two patents.
Last year, it was first revealed that late Apple co-founder Steve Jobs contacted Samsung in 2010 in an attempt to resolve the patent dispute between the two companies. But the extent of talks between Apple and Samsung was not known until Apple disclosed it in court.
Apple eventually sued Samsung in April of 2011, accusing its rival of copying the look and feel of the iPhone and iPad with its own smartphone and tablet products. Samsung quickly fired back with its own accusations, and the two companies are now involved in lawsuits that spread across four continents.
According to an investigation by Wall Street Journal, Google and at least three other smaller web ad networks (Vibrant Media, Media Innovation Group and Gannett PointRoll), have purposely overridden Safari's browser privacy settings using code that misrepresents its ads as being a user-initiated form submission.
The default settings of Safari block cookies "from third parties and advertisers," a setting that is supposed to only allow sites that the user is directly interacting with to save a cookie (client side data that remote web servers can later access in subsequent visits).
Advertisers like Google save cookies on users' browsers so they can track their browsing habits across the various websites they place their ads on, and these "third party" cookies are expressly what the setting is designed to block.
The report notes that "Google added coding to some of its ads that made Safari think that a person was submitting an invisible form to Google. Safari would then let Google install a cookie on the phone or computer."" Link to Original Source top
Motorola seeking 2.25% of Apple's sales for standard-essential patent license
Recently uncovered court documents from Motorola's legal complaints against Apple have revealed that the handset maker is seeking 2.25 percent of Apple's sales of wireless devices in exchange for a patent license covering its standard-essential intellectual property.
The figure came to light as a result of a motion from Apple requesting Qualcomm's patent license agreement with Motorola, as reported by Florian Mueller of FOSS Patents.
The Cupertino, Calif., company argued that its devices could potentially be covered by extension under its own license for baseband chips from Qualcomm. It also sought to prove that Motorola's request for 2.25 percent in royalties was unfair. The patent in question was committed by Motorola to be subject to Fair Reasonable and Non-Discriminatory licensing, which means that the company must offer a licensing agreement to competitors asking for it.
DJRumpy (1345787) writes "Apple has been granted a suspension of the German injunction against 3G-enabled iOS devices, with the iPad WiFi + 3G, iPhone 4 and other gadgets back on sale through the company’s online store. ”All iPad and iPhone models will be back on sale through Apple’s online store in Germany shortly” the company told us in a statement.
“Apple appealed this ruling because Motorola repeatedly refuses to license this patent to Apple on reasonable terms, despite having declared it an industry standard patent seven years ago.”
This follows news earlier this morning that apple had pulled earlier iPhone 3G models from it's online store in Germany after Motorolla successfully leveraged a FRAND patent against Apple and paid a $131 million dollar bond to enforce the ruling." Link to Original Source top
DJRumpy (1345787) writes "Americans Elect, which has raised $22 million so far, is harnessing the power of the Internet to conduct an unprecedented national online primary next spring. If all goes according to plan, the result will be a credible, nonpartisan ticket that pushes alternative centrist solutions to the growing problems America's current political leadership seems unwilling or unable to tackle.
The theory: If you break the stranglehold that more ideologically extreme primary voters and established interests currently have over presidential nominations, you will push Washington to seriously address tough economic and other issues. Even if the group's ticket doesn't win, its impact will force Democrats and Republicans in the nation's capital to start bridging their cavernous ideological divide." Link to Original Source top
Adobe Rumored to announce today it will abandon fl
ZDNet cited "sources close to Adobe" late Tuesday as claiming that the company will soon make the following announcement, possibly as early as Wednesday:
Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer adapt Flash Player for mobile devices to new browser, OS version or device configurations. Some of our source code licensees may opt to continue working on and releasing their own implementations. We will continue to support the current Android and PlayBook configurations with critical bug fixes and security updates.
Adobe's partners will reportedly receive an email briefing them on the fact that it is "stopping development on Flash Player for browsers on mobile," the report continued. The company will instead focus its efforts on mobile applications, desktop content "in and out of browser," and investments in HTML5." Link to Original Source
CNet is currently running a survey about whether Android phones are upgradable enough and at the moment, 70% of the responders are saying NO. While they only have 715 people responding, it is an indication about how people feel about the Android OS. If the general perception is that they are not, what is that going to mean for the market for those Android phones? Apple has proven that their phones going back to the iPhone 3GS can support the most recent iOS 5 version. There are reasons that the Android OS cannot duplicate this, but they need to come a lot closer than they currently are.
DJRumpy (1345787) writes "AppleInsider has a story regarding a 10% drop in Android's share of the market in the U.S. since Verizon has included the iPhone. The drop was recorded over a 5 month span.
In less than six months, Verizon Wireless' share of Android phones sold in the US has eroded from 51.4 percent to 41.1 percent, indicating a huge shift among Verizon subscribers to iPhone 4.
A breakdown of US Android providers published by Chitika Insights at the end of March showed Verizon to be the largest Android carrier, largely due to that carrier's migration from RIM Blackberry to Droid branded Android smartphones throughout 2010.
A new study by Chitika, looking a the same market just five months later, shows a huge decrease in Verizon's slice of the US Android pie after it launched iPhone 4.
Despite a new wave of promotion of Android devices, AT&T's share of Android users is up just 5 percentage points. Figures by T-Mobile and Sprint indicate both have maintained a static ratio of the nation's Android users as Verizon moved millions of its subscribers to the iPhone.
The largest growth comes from other carriers, including MetroPCS, Virgin andUS Cellular, who amounted to less than 3 percent of the US Android market in March, but now collectively claim 8.5 percent, nearly as large of a share as AT&T.
After Google's Android experienced its first loss of market share in a region since 2009 during the March quarter, one analyst believes Apple's iPhone will continue to win back share in the U.S. smartphone market.
In a note sent to investors on Monday, Needham & Co. analyst Charlie Wolf predicted Android would regain share in the June and September quarters before a "material decline" in the December quarter following the expected launch of the iPhone 5. "In our opinion, this is just the beginning of Android’s share loss in the U.S.," Wolf wrote.
Android's share of the U.S. smartphone market fell from 52.4 percent in the December quarter to 49.5 percent last quarter. The drop was the first sequential loss of market share in any region for Android since it began its "growth rampage" in 2009.
Wolf attributed the dip to the launch of the iPhone 4 on the Verizon Wireless network, while also acknowledging that a "substantial percentage" of Verizon subscribers appear to be waiting for the next iPhone before upgrading. Verizon has indicated that it will receive the next iPhone at the same time as AT&T. Wolf also speculates that "the iPhone could launch on the Sprint and T-Mobile networks this fall," which could give Apple another boost in share.
AppleInsider has a story this morning covering some details about the dispute, as well as providing some history on it.
In an effort to protect its iOS developers, Apple has filed a motion to intervene in legal action taken by patent-holder Lodsys over App Store in-app purchases.
Apple's presence in the Lodsys complaints is pending court approval, but intellectual property activist Florian Mueller of FOSS Patents said he believes it's "fairly likely" that Apple will be admitted as an intervenor. In its filing, Apple asserted that its iOS developers are covered by an existing license agreement with Lodsys.
"The app developers whom Lodsys sued appear to be bound by a non-disclosure agreement (which makes sense), so they can't speak out on their current relationship with Apple," Mueller wrote in his blog on Friday. "While I don't have any confirmation from anyone that Apple has agreed to cover those defendants' costs and potential risks, it's hard to imagine how else this could work.
"In its motion, Apple states explicitly that the sued app developers 'are individuals or small entities with far fewer resources than Apple and [...] lack the technical information, ability, and incentive to adequately protect Apple's rights under its license agreement."
While developers aren't allowed to speak out on matters involving the Lodsys lawsuit, this week Apple began asking its iPhone and iPad developers about legal complications. Developers who access the iTunesConnect application management service have been asked, through a form titled "iCloud Legal Information," if they have any apps that "may have a legal issue." It has been assumed that the question pertains to the Lodsys complaints.
In May, iOS developers first began receiving legal threats from Lodsys, accusing them of patent infringement. The company has asserted that developers who utilize the in-app purchasing system Apple created for iOS software are in violation of U.S. Patent No. 7,222,078, entitled "Methods and Systems for Gathering Information from Units of a Commodity Across a Network."
DJRumpy (1345787) writes "Apple Insider has an interesting review of a phone conference held by Intel's CEO regarding Androids explosive growth and in his opinion, Google's move towards a more controlled environment, in order to fight fragmentation and to get a better handle on the ecosystem.
According to Otellini, Apple stands on the other end of the spectrum with a high level of order in its products. "Apple's objective is to control everything end to end so they can control the experience and the pricing."
Android faces a problem similar to Microsoft's efforts to exert control over the Windows ecosystem, Otellini continued, noting that Windows originally ran on a variety of platforms before settling on Intel's x86 architecture.
In time, Otellini sees Android moving away from openness in order to fight fragmentation. "The notion of compatibility forwards and backwards, the notion of verification...is something you'll see imposed on the Android ecosystem over time. If you read the press about [Android's] anti-fragmentation agreements that's exactly what's happening today," he said.
Beyond just talking about Android, Otellini also took the opportunity to quell recent rumors that Apple will abandon Intel for the ARM architecture on its line of Mac laptops.
"[Apple's] growth in Macs has quadrupled since they shifted to Intel, their market share has quadrupled since they shifted to Intel. And that value proposition has served them very well," the CEO said. "I don't see their Mac line moving in any different direction anytime soon."
According to a survey last month, 87 percent of Android developers view fragmentation as a problem on the platform, with 57 percent viewing it as a huge or meaningful problem.
Given analyst estimates of 1.5 million iPhone 4 units sold on launch day, Apple has earned the title of "Fastest-Selling Portable Gaming System" for its popular smartphone, as certified by Guinness World Records, The LA Times reports.
By comparison, Sony's PlayStation Portable sold just 200,000 units on its launch date in 2005, while the Nintendo DS sold 500,000 units in its first week of availability in November 2004." Link to Original Source top
DJRumpy (1345787) writes "AppleInsider has an interesting read from an Epic game developer that touches on the new iPad 2 game performance, and his take on Android, platform fragmentation, and it's effect on the gaming industry.
The blistering pace of graphics performance improvements on Apple's iPad 2 will enable a new class of handheld gaming titles, but Android devices aren't likely to get the same kind of attention due to platform fragmentation, says Epic Games's Tim Sweeney.
Sweeney, a key developer of Epic's Unreal Engine used in a series of 3D games over the past decade from the first "Unreal" in 1998 through such popular titles as "BioShock" and "Batman: Arkham Asylum," noted in an interview with Gizmodo that mobile devices are improving much faster than consoles historically have.
The 9x iPad 2 graphics leap
Sweeney described conventional game consoles as seeing "a 10-20x leap in performance every 7-8 years," compared to the 9x leap Apple claimed for the iPad 2 in just one annual refresh. Asked whether iPad 2 can really deliver a 9x improvement in graphics performance, Sweeny said, "I certainly believe 9x," although his group hasn't benchmarked the device's core chips yet.
Last year's A4 CPU used in the iPhone 4 and iPad is roughly "comparable to a single Xbox 360 core" Sweeney estimated. The new A5 used in iPad 2 holds the potential for "far, far more potential in that platform than we're exploiting today," he added.
Sweeney said iPad 2 delivers enough shader performance that "you can use the high-detail shaders we did during Gears of War." The interview noted that "more complex shaders and post-processing effects are going to remain the visual differentiators between high-end mobile devices and consoles for the time being, though we could 'see more of that with more time with the iPad 2.'"
Android hardware fragmentation a problem for high end games
Uncertainty about the hardware available across a given platform is a particular problem for higher end gaming developers. Sweeney explained, "when a consumer gets the phone and they want to play a game that uses our technology, it's got to be a consistent experience, and we can't guarantee that [on Android]. That's what held us off of Android."
Contrasted against a gaming platform where hardware aspects don't vary between models and makers, an "open" platform like Android becomes a difficult beast to target. "If you took the underlying [Sony] NGP hardware and shipped Android on it, you'd find far far less performance on Android," Sweeney said.
"Let's say you took an NGP phone and made four versions of it. Each one would give you a different amount of memory and performance based on the crap [the carriers] put on their phone," he added, alluding to the additional layers of software fragmentation that affect Android devices.