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Why People Watch StarCraft, Instead of Playing

Incoherent07 Re:Thinking way too hard (122 comments)

At BlizzCon every year, Blizzard puts on a SC2 tournament, a WC3 tournament, and a WoW arena tournament. The SC2 tournament is well attended most of the convention, and packed for the big matches (as in, you're not getting close to a chair unless you've been camping one all day). The WC3 tournament would be fairly sparsely attended if it weren't in the same place as the SC2 tournament, so people will be camping out there and either lamenting how boring WC3 is to watch or getting someone to hold their seats so they can go get some food. The WoW arena tournament is... not well attended; there were chairs available for the final (which last year went past the "closing ceremony" so there was literally nothing else going on).

There really is something about a game that makes it more or less watchable. WoW arenas are not all that fun to watch because there's a high density of important things happening at the same time, so it's difficult to understand as a spectator, and unless you're already a fairly high-level player you have no idea what those things are, so that locks out most of your potential spectators. On the other hand, a bronze-level player can understand what's going on in a pro-level SC2 match, even if the pro is chugging along at 200 APM.

more than 3 years ago

World of Warcraft: Cataclysm To Launch Dec. 7th

Incoherent07 Re:Not ready for release. (431 comments)

You've never been in a WoW beta or PTR before, have you?

more than 4 years ago

World of Warcraft: Cataclysm To Launch Dec. 7th

Incoherent07 Re:No mention of flying? (431 comments)

Yeah, Blizzard doesn't really do innovation. They take other games' features and add polish. It actually ends up working, because most of the "more creative games" have large gaps somewhere, and if you mash all of them together into one less creative game, you end up with more people playing it than the total of its component parts.

Specifically, the flying thing took so long because they didn't originally design the zones for flying (which CoH did). In the current world there are large stretches of flat textures, perspective tricks (the cathedral in Stormwind), false walls, and so forth. It took them until an expansion that rebuilt most of the old world for them to be able to correct that.

more than 4 years ago

3,800 Vulnerabilities Detected In FAA's Web Apps

Incoherent07 obligatory (88 comments)

Scan Complete!

Viruses Found!

A New Record!!

"Waaugh! That is not a small number!! That is a big number!!! What'm I gonna do?!"

more than 5 years ago

Strange Glitches In Games

Incoherent07 Re:This led to new understanding of a game fundame (282 comments)

Actually, the part about jumping not recalculating your position until you landed was known to pre-WotLK raiders, for the exact reason you describe. The Death Grip bug just made it more obvious to people who hadn't quite figured out why jumping out of fire was a bad idea.

more than 5 years ago

WoW: Wrath of the Lich King Release Date Announced

Incoherent07 Re:That soon? (281 comments)

Well, that, and they just sent out a huge wave of beta invites last week, and all of those people are currently bringing the death knight area/Borean Tundra/Howling Fjord to their knees.

more than 6 years ago



Incoherent07 Incoherent07 writes  |  more than 7 years ago

Incoherent07 (695470) writes "In a Newsweek blog entry, Tyler Bleszinski, brother of Gears of War developer Cliff "CliffyB" Bleszinski, explains why the Wii's success worries him: "I sincerely believe that bringing new people to video games is a good thing. I like seeing the business continue to grow and be even more successful, because I'm old enough to remember the videogame industry crash between the Atari 5200 and the Nintendo Entertainment System. But ultimately, going more mainstream can have unintended consequences — ones that could negatively impact the breadth and depth of the kinds of games that I love, as do millions of others.""
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