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Bethesda Criticized Over Buggy Releases

Kalroth Re:Doesn't everybody do that? (397 comments)

When game developers can see that people are willing to pay for beta access to games, what is their incentive to ship a polished game? Most consoles have online connectivity as well, so patching up later is usually not a problem either. I don't see this changing anytime soon, with quarterly budgets being more important than quality.

As for Fallout: New Vegas; the bugs were totally expected from anyone that played Fallout 3, which was also full of bugs. And it is not just gameplay bugs, the entire engine is extremely buggy and the game was neigh unplayable for a lot of PC players, but thankfully a very clever developer at http://www.transgaming.com/business/swiftshader made a custom D3D9.dll which corrects some of the engine bugs (like NOP all debug calls, ignore some buggy shaders, etc.):
http://www.newvegasnexus.com/downloads/file.php?id=34778 for the nVidia version.
http://www.newvegasnexus.com/downloads/file.php?id=34970 for the ATI version.
(The custom dll was made for Fallout 3 and not Fallout: New Vegas. Yet it fixes the same issues in both games.)

Note: the game is very, very good -- without the bugs. Too bad that it is the community that has to fix the bugs.

more than 4 years ago

Valve Announces Dota 2

Kalroth Re:Acronym courtesy missing... (128 comments)

Please, if you encounter new acronyms or new words on the internet, follow common sense and try searching for them. Google is especially helpful in this regard.

Odds are that if you don't know what "DotA" means, then you wont know what "Defense of the Ancients" means anyways.

more than 4 years ago

World of Warcraft Gold Limit Reached, It's 2^31

Kalroth Re:So, how does one accumulate that much gold? (479 comments)

One does not get that much gold. But that's the good thing about MMO's, you're rarely ever alone.

The first screenshot in the article is of Zxtreme, a guild master of the Blood Legion guild. http://bloodlegion.com/wow/
I believe this is the first guild to reach the gold limit and it was done simply through trade of rare items in the game. It is the money from the guild bank he is showing off.

A regular WoW guild got anywhere between 40 to 60 active players. If you take the gold limit of ~217k and divide it by 40 people, then it's only about ~5500 gold per player. I currently got around 8500 gold on my account and we got members in the guild with 20-30k gold on their accounts.

This article is a lot of fuss about nothing, gold in WoW has devaluated by a lot since the expansion pack.

about 7 years ago


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