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Comments

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Repo Man Director Alex Cox Plans To Edit Next Film With OpenShot

Mr. Jaggers Re:Openshot Kickstart Program (105 comments)

I love seeing different projects supporting each other on Kickstarter. OpenShot is awesome, and this seems like a great way for it to be improved (in addition to the two new platforms, the OpenShot folks have some pretty cool features planned). I have to say, I'm more excited about enhancements to OpenShot, than I am about Cox's new film :-)

about a year and a half ago
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How much I care about GMO food labeling:

Mr. Jaggers Re:Ignorance (461 comments)

No. Genetic material can enter the the bloodstream, despite the digestive process.

http://www.nature.com/cr/journal/v22/n1/full/cr2011158a.html

In short, the above study found white rice micro-RNA in observable quantities in the serum/plamsa of a statistically significant sample of human particpants. Here's some mainstream coverage of the study:

http://www.scientificamerican.com/article.cfm?id=vitamins-minerals-and-microrna
http://science.slashdot.org/story/11/09/21/2251238/what-you-eat-affects-your-genes

Do we know what the effect of long-term exposure to this foreign genetic material actually has? It's difficult to, since the vector of introduction was only discovered 18 months ago. Labelling might be a prudent choice until we have a nice 10-20yr study to show some conclusive results over a large and diverse population under test.

about a year and a half ago
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How much I care about GMO food labeling:

Mr. Jaggers Re:Ignorance (461 comments)

This is a highly specious argument. You're stating "espousing one untested toxin vs another more effective one, is equivalent to cargo cult plumbing", when in fact what you are calling "natural pesticides" is rarely the specific and heavy application of a specific "traditional" toxin.

Usually, it's more of a policy of IPM/IPC (see http://en.wikipedia.org/wiki/Integrated_pest_management ) which is more work-intensive, but contributes less to a pollution point-source, amongst other benefits, by utilizing a collection of methods rather than heavy reliance on a particular manufactured substance. Also, these methodologies decrease financial support of the potentially dubious production/manufacturing process of popular artificial pesticides (organophosphates and IGR's like methoprene). Additionally, it's important to recognize that this same argument uses unspecific wording to group all "natural" pesticides/insecticides together (such as neonicotinoids/pyrethroids/ryanoids versus other common mild herbicide/insectides). That alone should raise "straw-man" fallacy red flags.

I hope you're not really trying to equate RoundUp (or similar) with draping a net over your fruit tree.

about a year and a half ago
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Will the Star Citizen Project Fund Linux and Mac Ports For CryENGINE 3?

Mr. Jaggers Re:2m? Not even close (119 comments)

Replying to self... I was right the first time, it's $8M from the silent partner(s), for a total of $10M before stretch goals.

about 2 years ago
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Will the Star Citizen Project Fund Linux and Mac Ports For CryENGINE 3?

Mr. Jaggers Re:2m? Not even close (119 comments)

Pardon, the outside funding is around $10M, not the total funding goal, crowd-sourcing included. I think there is enough funding to extend the goals beyond the original scope (which I agree would have been impossible to meet, even in the $4-5M range).

about 2 years ago
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Will the Star Citizen Project Fund Linux and Mac Ports For CryENGINE 3?

Mr. Jaggers Re:2m? Not even close (119 comments)

Oh, how do you figure? The traditional investment portion was to be some $8M (to bring the budget up to ~$10M), and is supposedly already lined up, modulo the initial funding goal (I believe Chris stated as much during one of the Reddit AMA's).

Moreover, of all the extended goal possibilities in the poll, which do you seriously believe would go toward bringing in new backers? More missions than before? More NPCs? I suspect that the lion's share of backers who would be swayed by those (and the "improved FPS mode"...) have already pledged. Also, are you Seumas on Kickstarter as well? If so, then of all people, you should realize that Linux support has a greatly different level of importance on a crowd-funding campaign (where the Linux community is heavily active) than the wider gaming world.

about 2 years ago
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Ask Slashdot: Re-kickstarting our Kickstarter?

Mr. Jaggers Tough slog (9 comments)

I love the concepts in this project; in particular, I've been waiting nearly 20 years for sci-fi satire this good in playable form. Recent reboots of Hitchhikers Guide and other sci-fi comedy have been largely disappointing. Here comes a project with fresh ideas populated within a classic milieu; the adventure game. The fan base for this genre is surprisingly broad, but distributed, and it's terribly frustrating to continually (nearly each day in the campaign) find interested parties who were completely unaware of even the most basic of campaign details (i.e., the game creators recent reunion, as reported, finally, by Gamasutra).

This recently came to a head when one of our backers discovered a Google+ hangout in progress with a group of classic adventure game fans were replaying classic Space Quest , blissfully unaware that simultaneously, the very creators of the franchise were running a public live steam of commentary on the very same games!! It was the first head-through-keyboard moment of frustration I've had in years...

more than 2 years ago
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Space Quest Spiritual Successor Project, SpaceVenture

Mr. Jaggers Re:Oh yeah! (62 comments)

If the project does well, they'll have proven to the rights-holders (Activision) that they are, in fact, the right guys for the job, and that they were the creative driving force, not the specific IP itself. That gives them leverage to license it and work together to create a proper sequel (can't imagine it being called SQ7, but that would be hilarous!!).

Of course, the price of the IP would go up, but the alternative is that it goes nowhere and languishes until a contract house is hired to turn it into some cartoony 3D platformer for middle-schoolers... oh, wait... that DID happen. Well, it could happen again.

more than 2 years ago
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Space Quest Spiritual Successor Project, SpaceVenture

Mr. Jaggers Re:Native Linux, sci-fi, comedy, adventure game... (62 comments)

That's my understanding as well. My methodology might go something like; buy the GOG license, and torrent the floppy version to install in DOSbox.

SQ1 can be played for free at http://sarien.net/spacequest

And lastly... in the above methodology, one could, perhaps, "pay" that license to the Kickstarter project, and select a reward tier below one's pledge (say, choose the $30 reward tier, pledge $50, then *not* have $20 to GOG, but to the Two Guys instead), and then go torrent the floppy versions :-D

more than 2 years ago
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Space Quest Spiritual Successor Project, SpaceVenture

Mr. Jaggers Re:Goal (62 comments)

Yeah, I hope others feel like you and keep this submission lifted up!

more than 2 years ago
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Space Quest Spiritual Successor Project, SpaceVenture

Mr. Jaggers Re:Native Linux, sci-fi, comedy, adventure game... (62 comments)

The old floppy versions play really well in ScummVM under Linux, but that's not nearly as cool or fun as an entirely new adventure with gobsmackingly awesome professional voice acting, running natively on Linux.

more than 2 years ago
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Space Quest Spiritual Successor Project, SpaceVenture

Mr. Jaggers Re:See a promo of the SpaceVenture here! (62 comments)

Hey, it was by you! Note, you're linked in the main article above (the URL for "fan video"). :-)

more than 2 years ago
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Space Quest Spiritual Successor Project, SpaceVenture

Mr. Jaggers Re:As usual... (62 comments)

Yeah, having Gary signed on is more awesome than I was ever expecting!

more than 2 years ago
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Software Engineers Remain Top US Job

Mr. Jaggers Re:As someone who has been in startups since the 8 (140 comments)

Perpenso Calc(tm)... either a speling fail on my part, or it must have been one of those dirty, rotten, thieving, knock-off apps flooding the app store.

more than 2 years ago
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Patent Attorneys Sued For Copyright Infringement

Mr. Jaggers Re:How can anyone take them seriously anymore? (97 comments)

I think that would be "Troll troll Troll troll trolls trolls Troll troll"; The Troll trolls that troll other Troll trolls, are themselves trolled by Troll trolls", where a "Troll troll" is a troll that primarily trolls another troll.

Somewhat close to buffalo^8, though it may not actually be true, even if grammatically correct (which it may also not be).

more than 2 years ago

Submissions

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Will Star Citizen project fund Linux and Mac ports for CryENGINE 3?

Mr. Jaggers Mr. Jaggers writes  |  about 2 years ago

Mr. Jaggers writes "Chris Roberts, game designer of Wing Commander fame, has had great success with his new crowd-funded Star Citizen project — so much that the $2m base goal has been smashed with weeks to go on the kickstarter portion of the campaign. Now Chris is floating a list of stretch goals for fans to vote on, with Linux and Mac support both listed as stretch goal candidates. Since Star Citizen is based on the popular CryENGINE 3 game engine, these stretch goals are equivalent to funding Linux and Mac ports of CryENGINE. Chris couldn't make any absolute promises yet, since he doesn't own the engine, but CryENGINE 3 already supports Android so at least there is existing OpenGL ES support to be leveraged towards adding Linux and Mac OpenGL support. If there is enough outpouring of cross-platform support from fans in this poll, Star Citizen could turn out to be the high-profile game that brings a AAA game engine to the growing Mac and Linux gaming communities — analogous to the role played by Wasteland 2 in bringing official Linux support to the Unity 4 engine popular among so many Indie developers."
Link to Original Source
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Big Finish Games Bringing Back Full-Motion Video Adventure Games

Mr. Jaggers Mr. Jaggers writes  |  more than 2 years ago

Mr. Jaggers writes "Widely remembered as the pioneers in Full-Motion Video adventure gaming, the creators of the beloved Tex Murphy futuristic neo-noir series of adventure games has successfully funded their latest installment, code named Project Fedora, via crowd-funding. The team conducted a successful AMA last week and will feature much of the original cast of characters (including game designer Chris Jones, as Tex himself), and, if his interest can be peaked, the voice talents of James Earl Jones, among others. It ought to be a real treat for fans of gritty hard-boiled detective stories who like their sci-fi dark and dystopian, to see an FMV game done right, by one of the only developers to have pulled it off well. Pre-orders are being taken here and here."
Link to Original Source
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Live Interview With GLaDOS From Portal

Mr. Jaggers Mr. Jaggers writes  |  more than 2 years ago

Mr. Jaggers writes "Chris Pope (podcaster from Tech Jives Network and social media guy for the Guys From Andromeda game studio) is being joined by Ellen McLain, the voice actress of GLaDOS from Valve's series of Portal games in an informal live chat on Twich TV right now (12pm PST / 3pm EST, United States time zones). Ellen's other voice work includes the announcer from Team Fortress 2, as well as appearing in the other games in Valve's 2007 Orange Box release (Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two). The chat can be joined via IRC or from the Twitch TV website, and Ellen will be available to fans for questions, including her work with Valve, as well as future projects (including the spiritual-successor to the Space Quest series of adventure games). The podcast of it will be up later on for those that miss the chat, but for those that can join in, it ought to be real treat to be able to ask GLaDOS why she was so mean to us..."
Link to Original Source
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Space Quest Spiritual Successor Project, SpaceVenture

Mr. Jaggers Mr. Jaggers writes  |  more than 2 years ago

Mr. Jaggers writes "Remember the old-school Sierra On-Line Space Quest series? With the original IP tied up in a giant Activision-Gordian-Knot, Scott Murphy and Mark Crowe ("The Two Guys from Andromeda"), the creators of SQ, have set up their own indie studio to invent a whole new hilarious universe, new characters, and puzzles; all the while respecting the style of art and comedy for which they are remembered. SpaceVenture is set to lambaste sci-fi franchises (as was done in SQ), and the team claims that none are safe, including Doctor Who, Stargate, Avatar, and others. They've lined up an all-star voice-acting cast, including Rob Paulsen (Animaniac Yakko, Pinky, TMNT's Raphael), Ellen McLain (GLaDOS), and radio legend Gary Owens. It's being promoted with a blog, podcasts, videos, live chats, and fan efforts including SQ marathons, comics, and fan videos. Best of all, as funding milestones are reached the team builds and releases prototypes; living, playable concept art demonstrating the character of the final game! The Kickstarter project targets PC/Mac/Linux/iOS/Android for release and includes awesome rewards that can land you in the game itself. It's definitely worth a look for fans of adventure games and sci-fi parody!"
Link to Original Source
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Adventure Game Kickstarter Revival

Mr. Jaggers Mr. Jaggers writes  |  more than 2 years ago

Mr. Jaggers writes ""After the record-breaking Double Fine Adventure campaign on Kickstarter, led by famed game designer Tim Schafer (of Monkey Island fame), another project by a beloved adventure game author is about to be officially funded: Moebius by Jane Jenson, creator of the Gabriel Knight series for Sierra On-Line. While the Moebius project begins its countdown for final hours of Kickstarter (only a few more hours left to sign up for unique rewards as a Moebius backer!) there are also two MORE adventure game Kickstarters still in the early stages of funding but with thousands of backers already: Tex Murphy and the Two Guys from Andromeda's SpaceVenture. These projects are headed by well-respected adventure game designers, responsible for the Tex Murphy and Space Quest series of games, respectively. Most of these projects also have strong cross-platform support including Linux, now that Moebius has funded past $400,000. Will 2013 be the beginning of another golden age for graphical adventure games, fueled by community funding such as kickstarter? I, for one, am overjoyed to see Linux treated as a first-class citizen!""
Link to Original Source
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Humble Botanicula Debug Goes Live, Has New Land Conservation Charity

Mr. Jaggers Mr. Jaggers writes  |  more than 2 years ago

Mr. Jaggers writes "A new game has launched on the Humble Bundle website! This time it is "Botanicula" by Amanita Design, the creators of Machinarium and the Samorost games (included in the bundle). The games are DRM-free and work on Windows, Mac, and Linux, and some soundtracks are included. Along with a new set of games, this bundle also brings a new charity, the "World Land Trust", which fits into Botanicula's conservation-oriented theme.
The eponymous game itself is gorgeous point-and-click puzzle adventure, much in the vein of other Amanita game projects. Production values on the soundtrack are up to the same standard as Machinarium, complete with similar eastern-european sounding musical quirks.
This bundle is reminiscent of the Humble Frozenbyte Bundle and Humble Introversion Bundle, including previous work by a single game studio. Not sure if it will overcome the oft-observed "bundle fatigue" phenomenon, but we'll all be able to decide for ourselves when it closes in a bit over a week."

Link to Original Source
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Mr. Jaggers Mr. Jaggers writes  |  more than 8 years ago

Mr. Jaggers writes "From Trolltech's site: "Trolltech, the company that makes software faster to build and easier to use, announced the pricing and availability of Qtopia Greenphone, the first open Linux mobile device for application developers." More info from LinuxDevices: "The Greenphone is available now, priced at $700. However, availability is limited to licensees of QPE 4 SDK (software development kit)." Also, they claim that it's "aimed at helping developers write applications for or modify components in its Qtopia Phone Edition (QPE) software stack" and it "targets ISVs (independent software vendors), as well as mobile phone designers and operators interested in customizing QPE-based mobile phones."
Can't wait for the carriers to pick it up and sell it at a non-dev price!!!"

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