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The Oculus Rift DK2: In-Depth Review (and Comparison To DK1)

Narishma Re:Been playing with one for a month or so.. (54 comments)

You're confused. The person I was replying to wasn't talking about Morpheus since it's obviously not on sale.

6 hours ago
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The Oculus Rift DK2: In-Depth Review (and Comparison To DK1)

Narishma Re:Been playing with one for a month or so.. (54 comments)

Sony doesn't have theirs on sale yet, and it's still at least a year away. What you used is probably their old HMD, which isn't a VR headset.

13 hours ago
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MicroxWin Creates Linux Distribution That Runs Debian/Ubuntu & Android Apps

Narishma Re:Android on my pi? (42 comments)

They haven't opensource it. What they did is release documentation for it, and the RPi foundation has hired someone to work on an open source driver.

about two weeks ago
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ARM Launches Juno Reference Platform For 64-bit Android Developers

Narishma Re:Open Source Drivers? (69 comments)

They do more than just CPU cores. The GPU in this thing, for example, is from ARM.

about a month ago
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YouTube Introduces 60fps Video Support

Narishma Re:Flash limitation (157 comments)

That's not true. It's playing for me just fine at 60 fps (or rather it's fluctuating between 30 and 50) in Chrome with the Flash player (I've disabled the HTML5 player because it doesn't do hardware acceleration for some reason on my laptop).

about a month ago
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YouTube Introduces 60fps Video Support

Narishma Re:Like it matters (157 comments)

Youtube has different versions of each video in different formats and/or different resolutions. So it really depends of which one he downloaded.

about a month ago
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Ask Slashdot: Best Way to Learn C# For Game Programming?

Narishma Re:It's too slow. (254 comments)

Aren't they in the process of deprecating C# use in the Unity engine?

about a month ago
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Sony Overtakes Rival Nintendo In Console Sales

Narishma Re:ZOMG PANIC! (127 comments)

That makes absolutely no sense. The PS4 has had the best console launch of all time. It only took it 3 or 4 months (with major supply issues) to sell what the WiiU did in 1 and a half year, and is now comfortably in the lead.

about 1 month ago
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AMD, NVIDIA, and Developers Weigh In On GameWorks Controversy

Narishma Re:Wrong target of blame. (80 comments)

No, it doesn't. Can we stop with this myth? The only main console to have supported OpenGL to some degree was the PS3 with the very slow PSGL (OpenGL ES 1.0 + Nvidia Cg shaders + proprietary extensions) that only a handful of indie PSN titles ever bothered to use for easy porting.

about 2 months ago
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AMD and NVIDIA Trade Allegations, Denials Over Shady Tactics

Narishma Re:So what about the current consoles? (69 comments)

Very few AAA developers have OpenGL builds of their games. If you're talking about consoles, then no console has ever used OpenGL as it's main API AFAIK.

about 2 months ago
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Hands-On With Sony's VR Headset

Narishma Re:Seriously? (46 comments)

That's hardly a problem. You just reduce the image quality until you get the required framerate. The game may not be as pretty as the non-VR ones, but it'll probably be more immersive if done right.

about 2 months ago
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The Technical Difficulty In Porting a PS3 Game To the PS4

Narishma Re:PS4 hardware (152 comments)

More people are still buying PS3s than 360s worldwide. The 360 has only dominated (and is still selling relatively well) in the US and UK.

about 2 months ago
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The Truth About OpenGL Driver Quality

Narishma Re:Nvidia blows too with drivers (158 comments)

That's not what I meant. Currently, it's not unusual for AAA games to have 2 or 3 different paths (or more, if they explicitly support different generations of hardware) even when using a single API for performance reasons. I was saying that having to support 3 different APIs instead of 3 different code paths using the same API isn't that much more work.

about 2 months ago
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The Truth About OpenGL Driver Quality

Narishma Re:Nvidia blows too with drivers (158 comments)

That's not too different from having to write different code paths for different vendors using OpenGL or D3D for performance reasons.

about 3 months ago
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Wretched Ride: PS4 Driveclub Game Rental Tied To Paid Subscription

Narishma Re:Issues with always-online games? (93 comments)

There are plenty of PS4 games that are online-only but don't require PS+.

about 3 months ago
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Titanfall Dev Claims Xbox One Doesn't Need DX12 To Improve Performance

Narishma Re:I thought current consoles were like current PC (117 comments)

It may not be fine with the bloated APIs (OpenGL and D3D) and unoptimized games on PC but on a console with low level access to the hardware, it's more than enough. The lack of 1080p games on Xbox One (I believe the only non-1080p game on PS4 is BF4) is mostly due to its middling GPU.

about 4 months ago
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Titanfall Dev Claims Xbox One Doesn't Need DX12 To Improve Performance

Narishma Re:I thought current consoles were like current PC (117 comments)

The consoles have two modules, with each module consisting of 4 cores an a shared 2 MiB L2 cache. The Athlon 5150 only has one module.

about 4 months ago

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