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Pecisk (688001) writes "Kickstarter project for crowd funding next incarnation of 'started it all' space sim "Elite" series — known also as "Elite: Dangerous" — closing in to it's deadline on 4th January, with just £100k to go and also have a stretch goal to get Mac OS X version released just 3 months after Windows PC version. Though having rough start and facing lot of critism about handling Kickstarter and his previous promises for "Elite" third sequel (last "Elite" series game "Frontier: First Encounters" were released in 1995), David Braben and his team for last month has provided lot of updates for fans and interesents to chew on, and together with executive producer Michael Brooks is also hosting reddit Ask Me Anything on Jan 3th. Lot of questions rised on Slashdot in prevous articles about "Elite: Dangerous" are already answered from both Michael and David, so take a look." Link to Original Source top
"Elite" creator David Braben: games like Elite "too risky" for game publishers
Pecisk (688001) writes "While PC game development veterans are using Kickstarter more and more for their projects (see already successful "Star Citizen" Kickstarter project, which already went home with 2 million US dollars, or "Elite: Dangerous", a sequel of classic space sim series, which still has to reach it's set target), questions arise why devs are trying this rather risky way of finansing anyway. For long time there's also been discussion on Slashdot and elsewhere of game publisher's like EA preference to unlimited sequels (EA Sports series anyone?). There's David Braben's (one of creators of first classic 3D space sim "Elite" and it's sequels and also popular Raspberry PI board/computer) commentary to that." Link to Original Source