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Chatroulette Working On Genital Recognition Algorithm

RobotWisdom Re:This sounds like the worst job ever... (364 comments)

Fifteen years on, I'd have thought my AI complementarity principle would be widely understood...

The idea is that before you can accurately identify (eg) boners in an image, you must also be able to deduce the lightsources and body position and skincolor in that image... and the first (comparatively easy) step in doing this is to gather algorithms that can generate a visual representation of every possible combination of these.

The target image can then be matched to multiple hypothetical models, and the best match selected.

A simplified approach might look just for the cylindrical boner, while deducing the lightsource.

more than 4 years ago
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Chatroulette Working On Genital Recognition Algorithm

RobotWisdom Re:This sounds like the worst job ever... (364 comments)

AI startingpoint: 3D model of boner plus stomach plus thighs, from every angle, at every distance, with every lighting, and every skincolor.

Once you've got that working so it can reconstruct, from just the visual output, every permutation it can generate, then you can start addressing the exceptions like clothing, hands, softies...

more than 4 years ago
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How IBM Plans To Win Jeopardy!

RobotWisdom Weird example (154 comments)

In explaining the chain of reasoning, they weirdly left out that the name 'Pagliacci' is explicit in the lyrics, and proposed that Watson would deduce 'tears' as a form of feelings!? (Maybe they don't want to include a database of song lyrics?)

They claim they won't use Web data, but there's no way they can compile enough databases on their own to handle Jeopardy's general knowledge. Awards, lyrics, plots, characters... the list goes on and on and on.

WolframAlpha is a recent disappointment that's spent years collecting databases and delivers almost nothing useful yet.

I'd suggest celebrity blind-items as a fun test domain that might be manageable, eg:

"Which female rocker, who was once married to a famous old-school singer, now has a penchant for young girls?" [cite]

more than 5 years ago
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Space Is Just a Little Bit Closer Than Expected

RobotWisdom Atmospheric depth and temperature (130 comments)

Even textbooks on this topic don't usually spell out the very simple dependence between atmospheric depth and surface temperature: when you warm the Earth, air molecules 'bounce' higher, so the atmosphere gets deeper. When you cool it, they bounce less high. The higher they fly, the slower they move, unintuitively termed 'adiabatic cooling'.

A small percentage of the highest bouncers can be reheated by the Sun near the top of their bounces, and I assume the reported lower ionosphere is more due to a decline in this factor than to any global cooling.

more than 5 years ago
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The History of the Apple II as a Gaming Platform

RobotWisdom Arcade conversions (310 comments)

In Chicago in 1981 I found it very easy to get hired to copy arcade games for the Apple, Atari, and C64 (all 6502). Roklan and Image Producers hired me to do Berzerk and Wizard of Wor (one was supposedly for Microsoft). There was no training or local expertise available, you just had to reverse engineer them. Then Atari(?) successfully sued somebody for a PacMan ripoff, and the whole bubble quickly burst...

The Apple ][ was infamous for the bizarre layout of the graphics memory (supposedly Woz chose it to save a chip, or maybe a layer on the circuit board). And if the high bit was set, all the pixels in that byte shifted, creating the other two available colors.

I found a hidden 'Hot Coffee' style easter egg in the text strings for Sierra's 'Wizard and the Princess'-- the placeholder text for the default/generic "I don't know how to **** something" reply was the f-word (never displayed)...

more than 6 years ago

Submissions

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Bram Cohen on 3D puzzle-printing

RobotWisdom RobotWisdom writes  |  more than 5 years ago

RobotWisdom writes "BitTorrent's Bram Cohen has the most thoughtful Twitter-feed I've seen. This fascinating recent interview is mostly about the original puzzles (twisty, burr, and ring) he's been producing using inexpensive 3D-printing technology. But it also includes some provocative side observations:

"Even Cartesian coordinates are a hack which happen to provide a simple construction of 3-space, but wind up making most of 3-space's fundamental properties appear to be spooky coincidences rather than being at the center of how it works. When I say this usually people have no idea what I'm talking about, but when people play with my puzzles the intuition gets across."

"For specifying puzzle rings, I generally use ascii art :-)"

"Programmers used to all be widely diversified, but that's becoming less so since we now have clear specialties in programming and languages which have meaningful differences instead of just being worse versions of C."

"What I'd really like to see is for wireless router manufacturers to have UPnP port forwarding turned on by default. Most of them have it built but turned off by default, for no apparent reason.""

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RobotWisdom RobotWisdom writes  |  more than 7 years ago

RobotWisdom writes "My last query about a scifi-tech wiki eventually hit a bullseye (Technovelgy.com) that I couldn't have found any other way, so today I'm trying again with a similar but unrelated query about a 'game-semantics' wiki.

The heart of any game is its semantics: the variables that describe its world, and the verbs that can modify those variables. We should be able to easily trace the historical evolution of game AI by compiling a database of variables and verbs for every interesting game — eg most simply for Pacman, whether or not he's in a 'powered-up' state, or most complexly for 'The Sims', all the many variables and verbs that describe the characters.

Such a database would help game designers see which problems have been addressed and solved, so that deeper and deeper models can be attempted. My instinct is that this will become a useful contribution to the Semantic Web's longterm goals, and perhaps even a necessary precursor to the fabled Singularity itself.

So, anyone already working on this?"

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