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Comments

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Join COBOL's Next Generation

Runesabre Hipster COBOL (276 comments)

COBOL is a hipster programmer's dream!

about a year ago
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Perl Turns 25

Runesabre Web Server development (263 comments)

I remember when Perl was the workhouse behind all custom web server development. One of the few times I had "fun" writing code. Such a cryptic looking language that made perfect sense the moments you are writing it and completely alien days later.

about a year and a half ago
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Auto-threading Compiler Could Restore Moore's Law Gains

Runesabre Real performance gained with multi-process arch. (404 comments)

Multi-process is the scalable architecture of choice. You get the same advantage of utilizing all available cores within a given hardware context as well as the ability to expand across multiple hardware contexts. Hardware still gets limited eventually by memory, cores, network throughput, disk, etc. Multi-process allows you to utilize more pieces of hardware to scale up your system.

Multi-threading unnecessarily complicates the ability to develop, debug and maintain a program and is still limited within the hardware context it's running. If you want real, scalable performance that isn't bottlenecked by cores, memory or other hardware context limitations, design for multi-process architectures.

about a year and a half ago
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Just Say No To College

Runesabre How many drop-out BioChemists or Doctors? (716 comments)

How many Bio-chemists or Doctors do you know that are college drop-outs?

The whole "drop out" is a farce rationalization by people looking for an easy way to financial wealth. Almost always you have technologists, business or artistic type people used as "successful" examples of the whole "college doesn't matter" supporters which makes sense because the actual skill and resources used to be successful in those kinds of ventures can be learned outside of college with resources readily available for those interested in those particularly career paths. Bandwidth, paints, computing hardware, brushes, ideas are all readily available at the individual's fingertips; all that's needed is vision, passion, persistence and hard work.

You can't and won't learn bio-chemistry or how to do surgical procedures at home as is true with many ventures. And the reality is most people won't have the fortune of great ideas, capital and luck timing to realize an amazing idea that turns them into independently wealthy, successful "drop out" examples.

Yes, there are examples of people who have become wildly successful while being a college drop-out in certain fields. What will still be required for even those rare examples is hard work, focus, persistence in the face of adversity and fortuitousness timing which most "drop out" enthusiasts are most likely looking to avoid and skip to the "successful" part.

about a year and a half ago
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The Coming Wave of In-Dash Auto System Obsolescence

Runesabre Re:Standardized Remote Touchscreen API (445 comments)

Linux is free yet still hardly registers as a blip on the Desktop radar. It's only been recently with the standardization of Android as the smartphone platform of choice has Linux finally gained significance to the general consumer outside of the server room and enthusiast crowd.

Widespread adoption requires standardization.

about a year and a half ago
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The Coming Wave of In-Dash Auto System Obsolescence

Runesabre Re:Standardized Remote Touchscreen API (445 comments)

I imagine something wireless that doesn't require a physical connection. I personally love my remote/keyless entry and start and want to extend that convenience to the interface with my smartphone to my in-dash output. I don't want to have to manually plug anything in or fetch a cable. Just simply the presence is enough to activate.

about a year and a half ago
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The Coming Wave of In-Dash Auto System Obsolescence

Runesabre Re:Standardized Remote Touchscreen API (445 comments)

Fair point. A voice activated UI system would complement this nicely for this particularly situation.

about a year and a half ago
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The Coming Wave of In-Dash Auto System Obsolescence

Runesabre Re:Standardized Remote Touchscreen API (445 comments)

I view it as something akin to HTML which is versatile and flexible without being company/brand specific. In this case, there are many different parties involved. Making it "free" like Linux just causes fragmentation and won't create the adoptive critical mass to make it useful for the general population.

about a year and a half ago
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The Coming Wave of In-Dash Auto System Obsolescence

Runesabre Re:Standardized Remote Touchscreen API (445 comments)

That was my original thought, but, that can just as easily become obsolete in the future when it's some other computing device we haven't imagined.

The point I'm really pushing for is to create a useable interface with devices, known and known, that has a chance to resist obsolescence.

about a year and a half ago
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The Coming Wave of In-Dash Auto System Obsolescence

Runesabre Standardized Remote Touchscreen API (445 comments)

Car companies and tablet/computer/smartphone companies should work on a standardized touchscreen API. Car companies then install a general purpose touchscreen that is activated and controlled by whatever tablet or smartphone device the user currently has in her possession.

about a year and a half ago
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Rise of the Online Code Schools

Runesabre Re:A great time to be an aspiring engineer! (98 comments)

Uvlad Brolaf?! lol j/k :-)

There's definitely things I'd like to go back and do better on every project I've been on (UO, TR, SWG, DDO, LoTRO, LoL).

about a year and a half ago
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Rise of the Online Code Schools

Runesabre Re:A great time to be an aspiring engineer! (98 comments)

My "semester of C" was actually a "Data Structures and Algorithms" class that happened to be taught in C whereas every other class I took was related to COBOL, JCL, CICS on the mainframe (also with a semester in IBM 360 Assembly which was pretty cool!).

about a year and a half ago
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Rise of the Online Code Schools

Runesabre Rote lecturing is dead (98 comments)

Rote lecturing as the primary education tool is hopefully on the way out. Teachers in the form of Coaches and Mentors are needed more than ever to help guide and inspire the future generations. I agree with you, this should be a hands-on, two-way interaction and for engineering, can definitely be that way even regardless of geography.

about a year and a half ago
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Rise of the Online Code Schools

Runesabre Re:A great time to be an aspiring engineer! (98 comments)

As a follow-up...

I remember doing some proof-of-concept testing on a new exotic piece of hardware for running Ultima Online servers in 1999. It was an 8 CPU (the idea of "cores" wasn't a common notion then) machine costing close to $100,000. We decided to stick with our existing configuration of using four quad-CPU machines which were far cheaper comparatively speaking.

Today, I can easily purchase and build my own 24+ core server machine at a fraction of that price and that's assuming I don't simply just rent some "cloud space" (yes, I feel a little dirty saying that haha) for my back-end processing needs. Mindblowing!

about a year and a half ago
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Rise of the Online Code Schools

Runesabre A great time to be an aspiring engineer! (98 comments)

I've been in the game development industry for 18 years now having had the honor of being a major part of great projects like League of Legends and Ultima Online. My original training from the university was COBOL on big iron mainframes but as soon as I started coding professional, I knew I wanted to be a game developer. The public Internet was only accessible if you knew a local ISP and could get your Trumpet Winsock or equivalent configured correctly, Linux was just a quirky, novel whisper, Windows was still 3.11 and a TERRIBLE gaming platform, game publishers controlled the funding (and thus controlled the developers) and games were, for the most part, sold in boxes at brick and mortar store.

Despite having only had one semester of C in college (and never even heard of C++), I would rush home each night to hack away learning game programming from Andre Lamothe's Tricks of the Game Programming Gurus on my Gateway P90 (The Cow!) and landed my first job pretending to know C++ with a crappy demo I created for the interview.

Fast forward 18 years. Nearly unlimited bandwidth and online distribution capabilities, cheap hosting, many open platforms (from the point of view you don't have to get Publisher buy-in or permission) like Windows, Mac, Linux, Facebook, Android, iPhone for which to develop and run games. High quality game engines, tools and backends are available (Unity, Allegro, SDL, Apache, Glassfish, JBoss, MySQL, Flash, CSS/Javascript, etc). Even funding is now democratic and open with Kickstarter and YCombinator and not gated by publishers. The only limitation is one's ability to inspire people with a great idea. And for those wanting to delve further into hardware, we even have Arduino.

For me personally... I'm on the verge of launching my own personal cross-platform MMO built from the ground up that will run on just about any and every possible comuting platform on the planet and have the potential to reach anyone and everyone around the globe. I never would have dreamed that was possible 18 years ago! It's breathtaking...

Truly an amazing time to be an aspiring engineer!

about a year and a half ago
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What Nobody Tells You About Being a Game Dev

Runesabre Re:incorect header (181 comments)

Have to admit this made me chuckle! +1

about a year and a half ago
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What Nobody Tells You About Being a Game Dev

Runesabre Re:Sensationalist and stereotyped (181 comments)

Any and every job can feel like you describe when you're only in it for the money or simply don't have the right skills.

I've routinely hired new engineers in their late teens/early 20s straight out of college for $70K+. There's not many, if any, career paths that can boast entry level jobs with that starting point that don't require graduate level education or specialized training.

about a year and a half ago
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What Nobody Tells You About Being a Game Dev

Runesabre Sensationalist and stereotyped (181 comments)

After reading through the first couple paragraphs, the tone of his whole article feels sensationalist and stereotyped to the point I really didn't care what he had to say. While it's fun to spout of hyperbole like "my computer illiterate producer who's only game play experience is Bejeweled" as if it represents what one thinks a whole industry is like regardless of reality, it's not very useful or constructive except for generating page hits.

I've spent 18 years in the game development industry (LoL, UO, TR, SWG, LOTRO, DDO) and while there are those occasional low points, it's not the norm.

One piece of advice he has which all budding indie game developers need to take to heart is do it for love and passion and don't expect to make any money out of it. If you do it for love and passion, players will notice and provide the greatest possible path to financial gain if your product is worth it. Regardless of financial world, you will have something that you created with that's genuinely yours and can leverage to land you bigger and better paying game gigs down the road. The key is to create something you love.

about a year and a half ago
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USPTO Head: Current Patent Litigation Is 'Reasonable'

Runesabre Incentivizing innovative litigation (153 comments)

The current patent ecosystem, at least in regards to computer technology in general, has incentivized an environment of innovative litigation schemes rather than incentivizing true product innovation. Too many businesses and lawyers making money from schemes that do not produce (and never intended to produce) tangible results other than to sue for money on white paper ideas that never saw (and never expected to see) the light of day until some other entity actually (often unknowingly) puts in the effort of true innovation while tripping over hidden patent traps.

about 2 years ago

Submissions

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League of Legend's developer doing own startup, developing new Non-Violent MMO

Runesabre Runesabre writes  |  1 year,2 days

Runesabre (732910) writes "The previous Technical Director of League of Legends that helped grow the game from 35,000 players to 32 million players has his own startup venture in full swing focused on developing and bringing to market a non-violent free to play MMO called Enspira Online . Considering all the news and politics over the past few years about violent gaming and discussion of the potential harmful effects violent gaming might or might not be having on society, it's refreshing to see less talk and real development of a non-violent alternative."
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League of Legends Previous Technical Director Creating Non-Violent MMO Game

Runesabre Runesabre writes  |  1 year,5 days

Runesabre (732910) writes "The previous Technical Director of League of Legends, a 20-year veteran MMO game developer named Kirk Black (also credited with Ultima Online, Star Wars Galaxies, The Lord of the Rings, and Tabula Rasa among others), is creating a non-violent MMO adventure game called Enspira Online with the vision of bringing fun, safe, inspiring entertainment to people all around the world. With all the talk recently about violence in video gaming and its potential negative effects on kids and society, now's a chance to support the creation of a non-violent alternative from an experienced developer."
Link to Original Source
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Non-Violent MMO in works from developer on League of Legends, Ultima Online

Runesabre Runesabre writes  |  1 year,5 days

Runesabre (732910) writes "A 20-year veteran MMO game developer named Kirk Black who's worked on past entertainment products like League of Legends, Ultima Online, Star Wars Galaxies and The Lord of the Rings Online has his own Non-Violent MMO Adventure Game in development called Enspira Online. Enspira Online has the Vision of bringing Fun, Safe, Non-Violent, Inspiring Entertainment to a Global Community and needs support to help bring it to life. There's lots of talk about whether violent video gaming has harmful effects on kids and society. Now's a chance to support the creation of a non-violent alternative."
Link to Original Source

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