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GameSpy Multiplayer Shutting Down, Affecting Hundreds of Games

Scott Kevill GameRanger already supports many GameSpy games (145 comments)

I'm the developer of GameRanger, a PC/Mac multiplayer online gaming service supporting over 600 games that has been running since 1999. Not very well known due to being Mac-only until late 2008, but just hit 5 million registered members last month mostly from word of mouth. Many of these games are ex-GameSpy or already had their existing services shut down long ago.

I've been trying to reach out to any affected developers and publishers, as I'm well-positioned to be able to help out. My only interest is in keeping these games alive, no matter how small the player base is. I'm not sure if I can help with the console games; that may depend on Glu (I've reached out to them as well).

about 5 months ago
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GameSpy's New Owners Begin Disabling Multiplayer Without Warning

Scott Kevill Sniper Elite back online on GameRanger (247 comments)

Not sure anyone will see this as it's nearly a week later. I've just added support for Sniper Elite on GameRanger, so it can be played online again easily. More rescues are still to come...

about a year and a half ago
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GameSpy's New Owners Begin Disabling Multiplayer Without Warning

Scott Kevill Re:GameRanger is a life saver (247 comments)

Thanks for the kind words. Just enabled Sniper Elite today, and more are still to come.

about a year and a half ago
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Decoding the Inscrutable Logos On Your Electronics

Scott Kevill RoHS (140 comments)

Rodents of Hunusual Size. I don't believe they exist.

more than 3 years ago
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Codemasters Shuts Down GRID Online Multiplayer

Scott Kevill Re:May have a solution... (162 comments)

Success! Just added support for GRID on GameRanger. This won't help the unfortunate PS3 souls, but will at least help out the PC players.

more than 3 years ago
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Codemasters Shuts Down GRID Online Multiplayer

Scott Kevill May have a solution... (162 comments)

I need to look into this further, but I may be able to provide a solution. GameRanger has "rescued" many other orphaned multiplayer PC games in the past.

more than 3 years ago
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Soldier Re-Grows Leg Muscle After Experimental Procedure

Scott Kevill No more House M.D.! (141 comments)

Damnit, no! This is going to mean they'll wrap up House M.D. :(

more than 3 years ago
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Sharks Seen Swimming Down Australian Streets

Scott Kevill Re:Obligatory (210 comments)

"Land shark!"

The Land Shark Gun from the game, Armed and Dangerous.

more than 3 years ago
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SpaceX Completes Dragon Parachute Test

Scott Kevill Re:neat (83 comments)

Whoooosh! (And you also missed the other intentional misspelling.)

about 4 years ago
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Ars Technica Inveighs Against Ad Blocking

Scott Kevill Re:simole solution ... (1051 comments)

"And then they came for me."

more than 4 years ago
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Xbox Live For Original Xbox Games Shutting Down

Scott Kevill Re:Already a trend (307 comments)

Let's talk about some old games. Take, for one, Halo 2. It's now going to be permanently offline, as a result of it being connected to Microsoft's services. Let's go back though. Take a look at Jedi Knight. Can you play that online anymore? Nope. Microsoft service. Dead. Any of those other MSN/"Zone" games? Dead. At least DirectPlay supported LAN in the same manner as online, so the games all still support that.

You raise a valid point, though Jedi Knight: Dark Forces II and nearly all of the MSN Zone games can still be played online through GameRanger (see the list). You'd be amazed at how many games of Age of Empires II are being played each day -- it puts many recent games to shame.

more than 4 years ago
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Game Developers Note Net Neutrality Concerns To FCC

Scott Kevill Re:Doh! (74 comments)

Throttling does not affect packet latency. At the router level, it generally involves selectively discarding packets. Data is not drip-fed at the bit level or byte level.

In order to intentionally affect latency, it would have to do a lot more work by buffering them for a period of time before forwarding onwards.

Now throttling can affect latency of logical messages within a TCP stream depending on the size of those messages, due to the retransmissions required, but does not affect the latency of UDP packets as stated.

more than 4 years ago
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Game Developers Note Net Neutrality Concerns To FCC

Scott Kevill Re:Doh! (74 comments)

I'm not sure that net-neutrality would help this. ISPs are blocking high volumes of UDP packets, and they'll claim it's to protect users from DDoS attacks. They may even be telling the truth.

The summary is also badly composed by following the latency complaint with a quote about blocking traffic. That is, unless you consider a blocked packet to have infinite latency. The letter is much more vague about what their actual latency complaint is, other than, you know, latency is bad.

more than 4 years ago
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TV Show Seeks Terminally Ill Volunteer for Mummification

Scott Kevill ... and all that it entrails (262 comments)

Anyone else read it as entrails?

more than 4 years ago
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The Science of Santa

Scott Kevill Memory-erasing milk? (76 comments)

The milk is supposed to be left for Santa, not by Santa.

So kids with a crush on Santa are definitively deciding the naughty or nice question by slipping him some rohypnol.

more than 4 years ago

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