Announcing: Slashdot Deals - Explore geek apps, games, gadgets and more. (what is this?)

Thank you!

We are sorry to see you leave - Beta is different and we value the time you took to try it out. Before you decide to go, please take a look at some value-adds for Beta and learn more about it. Thank you for reading Slashdot, and for making the site better!



Leaping the Uncanny Valley

ShadeARG Re:It's very close. (421 comments)

The uncanny valley is most certainly is involved. It is caused by a great multitude of factors, and a very important single factor that I can point you to is subsurface scattering, which is performed on the mesh. Without this, you have no hope of breaking out of the uncanny valley. Humans simply cannot be fooled when it comes to such detail, unless they have bad vision.

CGI Emily doing something the real Emily did not do is not the point here. Motion capture is about getting past the barrier of having to model a fully realistic muscular and skeletal system, so in that particular area the uncanny valley in the sense of movement and articulation is solved. The kind of advancement that you are referring to accomplish this will not come until a muscular system and skeletal structure are fully modeled. Oh, and you can't forget about skin either.. quite complex.

more than 6 years ago


ShadeARG hasn't submitted any stories.


ShadeARG has no journal entries.

Slashdot Login

Need an Account?

Forgot your password?