I'm looking for a simple piece of software to do some ICMP SLA monitoring; give it a list of devices, and it will ping, record availability, packet loss, delay variance/jitter, RTT, and so on. Values should be stored, not summarized.
Scheduled downtime should be definable, including after the fact; power outtages, for example, can't be recorded until they're over.
Reporting and SLA rules would be nice, but as long as the data can be gotten to one way or the other...
A while back, quite a while as I recall, I saw a commercial online for a Wii game, and I cannot remember what the title was. I'm hoping somebody here can help me.
The commercial involved a woman playing Wii; I seem to recall she was in a tank top or sports bra or something similar, exercise style gear, with a pony tail.
The game itself seemed to involve a traditional Japanese woman doing some exploring. Specific things I remember are the character using a torch (mapped to the Wiimote movements), brushing aside cobwebs, possibly waving away a flock of bats, and slitting a throat from behind.
Is there such a thing as policy routing across a dynamic routed network, in this case OSPF? The more research I do, the more I'm thinking 'no.' Or, at least, 'No, you can policy route at your network's gateway.'
Say you have a mesh of routers, each router talks to one or more other routers. So, any given router is going to have multiple paths to router X, which is the gateway to another network. Great. So any router can probably talk to router X, and if a given link goes down, OSPF will find a way around it.
Now, lets say you have router Y, which is a gateway to a different network. Based on the IP address (each router is set up to listen to multiple subnets) you may want the packets to go out router X, you may want them to go out router Y.
As near as I can tell, the only way to do this would be to plug router Y into router X, and do policy routing on router X.
Seem to have found a bottle of Dom Perignon champagne, 1970, while cleaning out an attic. This worth anything to anybody? I assume it's no longer drinkable, but the bottle and label are in good enough shape, and it's unopened.
I found one Ebay auction from a few years back for a 1970 Dom, seems to have gone for about $450 CDN. But there may very well be better places than Ebay to inquire about such things. Anybody know anything about such things?
The time has come to face facts. I'm never going to play these games again. I won't even want to, until, of course, I get rid of them.
So, here's a huge whack of games, most of them first run, most of them with original manuals. Some of them should go easily (Planescape: Torment, Full Throttle, Interplay Ultimate RPG Archive, for Wasteland if nothing else) and some probably won't (Heretic 2, Dark Reign.)
These are all going on Ebay over the next few months, but I figured I'd see if anybody here wants dibs first. If you'd like further information, or dibs on a game, email me per my profile. Things will be reserved on a first come, first serve basis.
These games are as is, but they should all work fine. Note that some are DOS; make sure you can actually run them somehow. DosBox is probably your friend here. Note that one is a C64 game and one is a Mac game (bought off Ebay for the adventurer's journals, actually.)
There are a few that I'm holding back, such as Wing Commander 3, 4 and 5, the Fallout series, the X-Com series, Quest for Glory series, the later Impressions Games citybuilders,the Forgotten Realms Archives (all the original Gold Box stuff, mainly. Pools of Radiance for the win!) but might just change my mind.
Oh, and if anybody wants a Sidewinder Force Feedback joystick (not USB) or a Saitek X-36 flight stick and throttle (again, not USB) let me know.
Name - notes (manuals, charts/posters, stuff like that)
Afterlife -- Aliens vs Predator -- manual in CD case Baldur's Gate -- ref card, manual Battle Chess Collection -- Bioforge -- Black and White -- manual Buck Rogers: Countdown to Doomsday -- box, manual, adventurer's log, poster, various cards Buck Rogers: Matrix Cubed -- box, manual, adventurer's log, poster, various cards Caesar 3 -- manual, ref card Civilization 2 -- Manual Civilization 3 -- Manual Civilization: Call To Power -- Manual, tech tree poster Conquest: Frontier Wars -- Curse of Monkey Island -- manual Dark Reign -- manual, ref card Descent: Freespace - The Great War -- Flight Manual, reference card Deus Ex -- Diablo 2 -- Manual, soundtrack CD, cinematics DVD, some random cards from the D&D version Diablo, Hellfire expansion -- Diablo manual, Hellfire manual Die By The Sword -- manual Discworld -- manual Dragonlance: Champions of Krynn (c64) -- box, manual, adventurer's log, poster, various cards Dragonlance: Dark Queen of Krynn (macintosh) -- box, manual, adventurer's log, poster, various cards Dragonlance: Death Knights of Krynn -- box, manual, adventurer's log, poster, various cards Drakan: Order of the Flame -- manual, ref card Dungeon Keeper -- manual, ref card, 'The Dreadful Demise of Derek the Dauntless' book Dungeon Keeper 2 -- manual, ref card, addendum page Elder Scrolls 3: Morrowind -- manual, official strategy guide Empire Earth -- manual, ref card Escape from Monkey Island -- Fallout: Tactics -- ref card Freedom Force -- Manual, install guide Freelancer -- manual Full Throttle -- Gabriel Knight 3: Blood of the Sacred, Blood of the Damned -- Manual, Prologue comic Galactic Civilizations 2 -- manual Grand Theft Auto 3/Grand Theft Auto 2 -- GTA3 manual, GTA3 map poster, GTA2 manual, GTA2 map poster 1, GTA2 map poster 2 Grim Fandango -- Half-life -- manual Heavy Gear -- Manual, ref card Heavy Gear 2 -- manual, ref card Heretic 2 -- manual Heroes of Might and Magic 3 -- manual Hitman 2: Silent Assassin -- manual Homeworld -- manual, reference card Imperium Galactica 2 -- Manual Independence War -- manual, keyboard chart Interplay Ultimate RPG Archive -- manual Interstate '76 -- manual, ref card Jane's 688(I) Hunter/Killer -- Manual, Ref Card Jane's F15 -- Jane's Fleet Command -- manual Jane's Longbow 2 -- Manual, ref card, install guide Kings Quest: Mask of Eternity -- manual, quick start card Majesty and Northern Expansion add-on -- manual, northern expansion manual Master of Orion -- Mech Commander -- manual, ref card MechWarrior 2: Mercenaries -- Manual MechWarrior 3 -- manual, ref card, technical primer Messiah -- manual Myth 2: Soulblighter -- Myth: The Fallen Lords -- manual, ref card ONI -- Planescape: Torment -- manual Political Machine -- manual Populous 3: The Beginning -- manual, ref card, install guide Privateer 2 -- manual, install guide, ref card Quake -- Quake 2 -- Quake 2 Manual Railroad Tycoon 2 and Railroad Tycoon 2 Platinum -- RRT2 manual, RRT2 ref card Republic: The Revolution -- Manual Rollercoaster Tycoon, Loopy Landscapes, Corkscrew Follies -- RCT Manual Sam and Max Hit The Road -- Sanity: Aiken's Artifact -- manual, ref poster Septerra Core: Legacy of the Creator -- Shogun: Total War -- manual, ref card SimCity 3000 -- manual Sims, Living Large, Hot Date, House Party -- sims manual and ref card, house party manual, hot date manual Soldier of Fortune -- manual Star Trek Armada -- manual Star Trek: Birth of the Federation -- manual, official strategy guide Star Wars: Dark Forces -- manual Star Wars: Jedi Knight: Dark Forces 2 -- manual Star Wars: Rebellion -- Manual, poster/ref chart StarCraft and Brood War -- StarCraft manual, SC ref card, BW manual, BW ref card Starfleet Academy -- manual, ref card StarFleet Command -- manual, ref card, statistics poster StarSiege -- manual, StarSiege Compendium, ref card Syndicate Wars -- manual, ref card, install guide Terra Nova: Strike Force Cenauri -- manual Three Worlds of AD&D: Dark Sun Shattered Lands, Ravenloft Strahd's Possession, Al-Qadim The Genie's Curse -- Tribes/Tribes 2 -- Tribes 2 Manual, Tribes 2 Quick Ref Card Tropico -- manual, bonus CD Ultima IX: Ascension -- fixed install disc,tarot cards, install guide, manual, cloth map Unreal -- Manual Unreal Tournament -- Manual Vampire: The Masquerade: Redemption -- Manual, The Book of Nod (softcover) Warlords: Battlecry 2 -- manual Wing Commander Armada -- manual Yoot Tower -- manual
The fan we have has the following wires: blue (light), black (fan,) white and ground.
The light fixture we're replacing has black, white, ground.
The black and white are controlled by three-way switches, there being three switches that will turn the light on or off.
We also have a fan control switch, which has black in, black out, and ground.
The light part, no problem. Blue to black, white to white, ground to ground, and the switch controls the light.
The original idea for the switch was some 14/2 cable wired as: ceiling black to 14/2 white (recoded for hot) to the black in on the switch, and black out on the switch to 14/2 black to ceiling fan black.
We then realized that thanks to the three way wiring, this would, of course, kill power to the fan whenever the light was turned off.
So, my current thinking is to jump a constant hot black from the light switch beside the ceiling fan switch to the black in on the ceiling fan, and black out on the ceiling fan switch to 14/2 black, to ceiling fan black. The 14/2 white would be capped with a marette and electrical tape on both ends.
My understanding, therefore, is that all of the three-way switches would properly control the light, that constant power would go to the fan switch, which then steps the current from off (0) to full (4) through to the ceiling fan, and out the common white.
Speaking as a Canadian, I'm curious. According to the polls, Americans are pretty much evenly split between Kerry and Bush.
As a Canadian, with easy access to American television, let alone Internet access to all sorts of goodies, I've formed my own opinions about the Presidential race.
My questions for other non-Americans are: Bush or Kerry? Why?
Edit: Oh,and I also find it interesting that when asked about importing American drugs from Canada, Bush tried to compare them to third world products, in the second debate, but when asked last night about flu vaccine, he said they were getting some from Canada.
BTW, my prediction for the winner is Kerry; he's taller, and has better hair, than Bush. This fufills both of Scott Adam's requirements for winning the presidency.
Female: Woman..blah blah...mysterious creatures...blah blah...more sensitive and caring...blah blah...sacred Feminine..blah blah..women's intuition..blah blah...understand what it's like to create life, so less warlike than men...blah blah.
Male: Yeah, due to apparent differences in brain structure and hormones, it would seem that men and women think differently.
The wife and I have decided to get a microscope for our daughter, for her birthday. I can't seem, however, to find a decent resource telling me what to look for in a microscope.
From what I've found, the high end for home hobby use seems to be 900x magnification; I'll be damned, however, if Google can tell me what that means in objective terms. Of course, having said that, somebody will post the magic Google words to find just that.
When you get right down to it, though, what I want to know is: with 900x magnification, can you see neat things like blood cells?
The time has come to start selling off the massive old RPG collection. Lots of this stuff isn't going to be used by me any time soon, and, well, I've moved on to obsessively collecting, well, different things.
This is all going to wind up on Ebay eventually, but I'll give anybody here who wants it first crack. See anything you like, any questions, post or email me.
Bear in mind that I'm in Canada, so you'll only be paying actual shipping costs, they might be hefty. Some of these books be heavy. Standard disclaimers about border/customs hangups also apply.
Conditions of the books ranges from 'read once and stuck on a shelf' to 'heavily used; the pages are all there, and in order, but the book looks used.'
It's a terribly formatted list, but it gets the point across. I've included the book numbers where available.
dtf Demon: The Fallen core WW8200
t8 Tribe 8 Core DP9-801 t8 Horrors of the Z'bri DP9-806
sf Palladium: Systems Failure l5r Legend of the Five Rings 3001 st Star Trek: RPG (Last Unicorn Press) 45000 stng Star Trek: TNG RPG (Last Unicorn Press)
vtm Vampire: The Masquerade core book 2nd ed ww2002 vtm Vampire: The Masquerade core book 3rd ed ww2300 vtm The Inquisition ww2020 vtm Kindred of the East ww2900 vtm Guide to the Camarilla ww2302 vtm Guide to the Sabbat ww2303 vtm Sins of the Blood ww2421 vtm The Guilded Cage ww2420 vtm Vampire Player's Guide 2nd ed ww2206 vtm Succubus Club ww2104 vtm Players Guide to the Sabbat ww2055 vtm Storyteller's Guide to the Sabbat ww2255 vtm Ghouls: Fatal Attraction ww2021 vtm Elysium ww2233 vtm Clanbook: Brujah ww? vtm Clanbook: Assamite ww2059 vtm Clanbook: Setites ww2060 vtm Clanbook: toreador ww2056 vtm Clanbook: Tremere ww2057 vtm Clanbook: Malkavian ww2053 vtm Clanbook: Tzimisce ww2601 vtm Vampire: The Dark Ages ww2800 ww Werewolf: The Apocolypse core book 2nd ed ww3600 ww Werewolf: The Apocolypse core book 3rd ed ww3801 ww Players Guide 3rd ed ww3202 ww Player's Guide 2nd ed ww3108 ww Guardians of the Caerns ww3212 ww Rage Across the Heavens ww3110 ww Shadow Lords Tribebook ww3508 ww Black Furies Tribebook ww3051 ww Silient Striders Tribebook ww3059 ww Silver Fangs Tribebook ww3060 ww Glasswalkers Tribebook ww3056 ww Freak Legion: Player's Guide to Fomori ww3066 ww Book of the Wyrm: 2nd Ed ww3109 mage Mage: The Ascention core book 2nd ed ww4300 mage Mage: The Ascention core book 3rd ed ww4600 mage Progenitors 4201 mage Digital Web 4004 mage Book of Shadows: Player's Guide 4050 mage Technocracy: Iteration X 4202 mage Book of Madness 4251 mage void engineers 4204 mage Book of Mirrors: Storyteller's Guide ww4302 mage syndicate 4206 mage New World Order 4203 mage Bitter Road ww4004 mage Digital Web 2.0 4016 mage Guide to the Technocracy ww4014 mage Celestial Chorus Tradition Book ww4008 mage Akashic Brotherhood Tradition Book ww4410 mage Sons of Ether Tradition Book ww4058 mage Virtual Adapts Tradition book ww4000 mage Mage: The Sorcerers Crusade ww4800 mage Masters of the Art ww4017 ctd Changeling: The Dreaming core1st ed ww7000 ctd Player's Guide ww7100 wto Wraith: The Oblivion core book 1st ed ww6000 wto Wraith: The Oblivion core book 2nd ed ww6600 wto player's guide ww6007 wto Wraith: The Great War ww6800 Htr Hunter core 1st ed ww8100 mtr Mummy: The Ressurection ww2380
exalted Exalted Core ww8800
sr Shadowrun core book 3rd ed 7001 sr Shadowrun core book 2nd ed 7901 sr Lone Star 7115 sr Corporate Download 7125 sr Corporate Security Handbook 7118 sr Fields of Fire 7114 sr Bug City 7117 sr Grimoire 2nd ed 7903 sr Beyond the Shadows 7905 sr Sprawl Sites 7103 sr Street Samurai Catalog 7104 sr Shadowtech 7110 sr Shadowbeat 7109 sr Prime Runners 7116 sr Cybertechnology 7119 sr Corporate Shadowfiles 7113 sr Awakenings 7120 sr Udnerworld Sourcebook 7123 sr Man and Machine: Cyberware 7126 sr Seattle Sourcebook 7201 sr The Neo-Anarchists Guide to Real Life 7208 sr London Sourcebook 7203 sr DNA/DOA 7301 sr Dreamchipper 7303 sr Harlequin 7306 sr Dragon Hunt 7307 sr Imago 7309 sr Harlequin's Back 7320
cp Cyberpunk 2020 cp3002
heavy gear Duelist's Handbook heavy gear Core book heavy gear Terra Nova Technology
bl Battlelords of the 23rd Century bl Lock-N-Load bl Galactic Underground II cham Champions: New Millenium HG10001 cham Champions: Alliances HG10011
Trinity Core book hardcover WW9100 Trinity Technology Manual ww9200 Trinity America Offline ww9003
ed Earthdawn 6000
b5 The Babylon Project 051-000 b5 Earthforce Sourcebook 051-001
bt Mechwarrior: 2nd Ed 1641 bt Mechwarrior: 3rd Ed 1715 bt Battletech: The Fourth Succession War 1635 bt Shattered Sphere 1712 bt Field Manual: Comstar 1714 bt Intelligence Operations Handbook 1673
wh Warhammer Fantasy Roleplay
rifts Core Collector's Ed rifts 20: Canada rifts 2: Atlantis rifts 1: Vampire Kingdoms rifts 12: Psycape rifts 17: Warlords of Russia rifts 13: Lone Star rifts 10: Juicer Uprising rifts Sourcebook Number One rifts 8: Japan
heroes Plaladium Heroes Unlimited
Various D&D 2nd ed stuff; handbooks, SpellJammer, Dark Sun
All sorts of RPG goodness in PDF format, available generally for 30 to 50 percent off of cover price, with minimal DRM bullshit. "Just enough," says the guys running it, "to make sure that Joe User realizes he shouldn't be emailing copies to all of his friends."
If Bell Sympatico is a wholly separate and distinct business from Bell Express-Vu, Bell Mobility, and Bell Telephone, with no inherent advantages dealing with Bell Nexxia as compared to every other DSL reseller, why the hell can they bundle DSL service with Digital Satellite (from Express-Vu) and/or cell phones (from Bell Mobility)?
How can you claim 'separate company' on one hand, and 'integrated billing' on the other hand?!