Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Comments

top

City of Heroes Mission Creator Explained

Walkiry Re:I did say there was more than one issue :P (54 comments)

... except you're not allowed to use the Ouroboros portal until you're level 25. Which makes it less of an option for the teen-levels I was talking about :)

Pocket D will sell you inspirations whenever you want.

if you're in 8 player groups all the time, otherwise it goes a lot slower

No, actually, if you're in an 8-man team all the time you get there in like an hour or two. Heck, the "Sewer Teams" in Atlas Park will get you to level 6 in less than 20 minutes.

I always wondered what's the big idea of aiming a TF-class challenge at people who are there because they messed up their spec.

The respec trial has been made so easy that you need exactly ONE player who knows what he's doing to succeed. That's it. A single good player can carry a whole team of misfits through the trial. And secondly:

very recently. And at twice the cost. A genuine newbie won't be able to afford even two sets of DOs, unless they had had some insane luck and got a rare drop to sell.

No, actually, a genuine newbie will be playing the low level content, and just the common salvage will be enough to kit him out with as much money as he could need for DOs. Seen the prices of Luck Charms in Wenworth's lately? Low level common salvage just keeps on giving to the newbies, not jut Luck Charms. And why the "very recently"? It's been less recently than your actual post complaining about it.

My complaint is that on _top_ of that, at least one of the teen level ones is full of COT ghosts which debuff accuracy majorly.

You didn't have any blasters in your team or something? The acc debuff is a PBAoE aura with a rather meh radius. Quite frankly, it's annoying, but it's not the end of the world by a long shot.

more than 5 years ago
top

City of Heroes Mission Creator Explained

Walkiry Re:Kinda sad, though (54 comments)

There have been lots of improvements to low levels that address your concerns. To wit:

buggerall attacks for a long time. (As a tanker or defender it's not uncommon to have one single weak attack until the mid-20's or so, and much twiddling your thumb while you wait for it to recharge.)

Having a single attack is not just uncommon, it's downright impossible. You get brawl and a ranged attack as inherents. They become useless soon, but at the low levels they are indeed quite useful. Brawl does about 20% of an enemy's HP at level 1. And it recharges in 2s. The ranged inherent does about 15% of the enemy's HP, and has a secondary effect (a debuff, sleep, hold... to get people familiar with these things). So at the low levels you're in fact pretty well equipped for the low level weak enemies.

A single weak attack till the mid 20's also sounds really bizarre because that'd imply getting nothing but powers from the "non-attack" part of your powerset and non-attack pool powers constantly (as there are levels where you will simply not have a new power from the primary open up for you, and then you'd have to choose a non-attack power from the pools), technically you CAN do it, but you'd be quickly advised by anyone you care to ask in-game about making a more balanced power choice - and the community is rather friendly that way. If you messed up the build the first time, not to worry, you now can have a second build for your character, so the newbie can switch to the second one and re-do it with more knowledge at no cost.

Also, you don't have to "waste" a power choice to travel around at the low levels. As soon as level 5 you can do a safeguard/mayhem mission to acquire a temporary travel power, then again at 10, and that will easily last you into the 20s. And if you are a villain, you can just buy a temporary jetpack outright as often as you want (the heroes have the contact for this locked in a hazard zone, which is a rather bizarre idea, but there you go).

you run out of endurance (think: mana) within a fight, and the "rest" button recharges once in a blue moon, so mostly you just get to sit around twiddling your thumbs for 3 f-ing minutes until it slowly recharges. And it gets even worse if you actually use your defenses, because those suck your endurance even faster.

Rest now recharges (unenhanced) in three minutes, so unless you just used it and want to immediately use it again, you don't have to wait for 3 f-ing minutes - and a single dual origin enhancement will put that at 2m30s. At the rate things go at low levels, you have it available every other fight or so, it's rather uncommon to need it much faster, and if you start with full end and HP bars, I doubt you'll have to wait much more than 30s to use it when you've finally gone through all your HP and need it again.

At the very low levels you'll hardly have any need for your defense toggles. That is pretty much evident after a couple of fights for any new player.

get to run to the other end of a zone and back all the time, and often through enemies which can kill you easily (running into level 6 enemies when running to a level 1 mission is not really great fun. And as that level means, it's more like running through level 10 enemies on WoW.)

A level 1 character is, first of all, someone who skipped the tutorial, where you get to level 2 quickly and safely and learn about the game - something a newbie or a trialer will likely not do. Second, your starter missions will NOT send you into the red zones of the starter areas - which is where the level 6s lurk. Third, Most everything CoV and all the better streamlined areas in CoH will not have you running back and forth, the contacts will give you their phone number after a mission, maybe two.

your accuracy sucks, so you'll have big streaks of missing the enemy

Your accuracy is 90% at level 1 thanks to the "beginner's luck" buff that slowly diminishes as you level up - and there is the obvious case of accuracy enhancements AND inspirations. Moreover, there is a streakbreaker code, if you miss twice in a row at that accuracy, your third attack WILL hit.

The streakbreaker depends on your overall accuracy, with beginner's luck you will only miss twice in a row before it kicks in until it has gone lower than 80% at level 12-ish, at which point it will let you miss thrice in a row. IF you actually use accuracy enhancements and go over 90% chance to hit (which, with the low level buff, is trivial), you will only be allowed to miss once before the streakbreaker hits.

The streakbreaker has been in-game for a long long time. The to-hit buff at low levels is more recent.

you only need to take one wrong turn to wake up at the hospital

If by wrong turn you mean hoofing it from the beginner's contact to the clearly marked red zones in the starter area or ignore the warnings of "THIS IS A HAZARD ZONE!", I suppose you're right. Even hazard zones are getting tamer, the Hollows, the "nice low level zone" per excellence, was even made easier to navigate by getting huge reductions in the amounts of street mobs you find.

Many of your complains about low level mobs are an inspiration away from being trivial - inspirations that are almost free from any of the contacts giving you those missions, - including that evil evil singularity. Ah, and that example is specially bad because you make it sound like it's a generalized thing. There are precious few mobs at low level with a big array of abilities (Elite Bosses... Which are equivalent of an elite quest in WoW), and if you really can't get through by using a few inspirations, well, guess what? You can autocomplete the mission. There is a limit to how often you can autocomplete - three days. Which is more than enough to get through those very hard elite bosses, because at low levels you just don't find them left and right. Of course you could also team, but it's not even necessary.

Skipping to the end now:

Will the mission architect help there? I doubt it

You have been specifically complaining about "level designer idioticy" in your post, and then don't agree that the Architect can help? It will be possible to design entire factions now, give them whatever powers you want. You can make factions for your low level missions that don't have endurance drains or to-hit debuffs. The missions are streamlined with zero travel time and no "finding purple mobs at the wrong turn while travelling to the mission". Don't like Elite Bosses at the end? Don't put them there. There will be a rating system to make it easier for the new user to go and select the good/enjoyable creations. The potential to solve many of your complains is HUGE.

more than 5 years ago
top

Microsoft Bids $44.6 Billion For Yahoo

Walkiry Re:Very odd (784 comments)

Except that 90% of the world doesn't abbreviate Microsoft to MS... most people actually go and type whole words. Quicktype instant-message abbreviature typing is still (luckily) mostly restricted to instant messages and basement dwellers.

more than 6 years ago

Submissions

top

Microsoft trying to buy Yahoo!

Walkiry Walkiry writes  |  more than 6 years ago

Walkiry writes "Rumored for a long time, Microsoft is finally going for it, and offering almost $45 billion for Yahoo! (Source). That works out at $31 per share. If this buyout finally happens, what will Google do next? Stay tuned!"
Link to Original Source

Journals

Walkiry has no journal entries.

Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>