Phantom Game Console
I was talking with my Uncle Isaac a few weeks ago about the game industry,
and he brought this up. As a Sony employee, he has access to internal
releases, and he mentioned that Sony had formed a "strategic parnership"
with Infinium so that the Infinium console is backwards-compatible with PS1
and PS2 (and will be compatible with PS3 in the future). (So that is where
the "32000 games" are coming from.) Apparently the Infinium console is an
extremely ambitious endeavor; they are going around and paying top dollar
for licenses for each of the major architectures (Playstation, Xbox, Sega
Saturn, etc.) in an attempt to craft an uber-box that plays games on all of
the supported platforms. Word around Sony is that they are trying to use a
Transmeta chip, so that the CPU's instruction set can be "field-programmed"
to match the platform the CD/DVD was originally intended for. The upside
for Sony and Microsoft is that Infinium is going to be paying them to
produce each unit (instead of the converse which they often see with their
own products). The downside is that the general consensus in the video
game industry is that such a box is not feasible with today's technology -
at least not without massive amounts of duplication of effort (which would
drive the console's price toward the $1000 mark).
IMHO this is just another misapplication of venture capital - an impossible
product that is doomed to fail in the marketplace. But we will see whether
or not they can make a profit on the unit.