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Robotic Legs Instead of Wheelchairs

blacklily8 If Only We'd Thought of This Before.. (149 comments)

Just imagine if half the tax dollars spent to equip buildings for wheelchair access had instead been spent on R&D to develop stuff like this! Not only would the rest of us be much less inconvenienced, but people with disabilities would likely get around better than everyone else.

more than 8 years ago



The Early Days of Lucasfilm Adventures

blacklily8 blacklily8 writes  |  more than 3 years ago

blacklily8 (780659) writes "I thought Slashdotters might like to know about The Maniacs in the Mansion, an article that covers the early history of Lucasfilm Games (later LucasArts) adventures. Although their later hits such as "The Secret of Monkey Island" and "Day of the Tentacle" tend to get all the attention, earlier games like "Zak McCracken and the Alien Mindbenders" and even "Labyrinth" set the stage and established the design principles that proved so successful for the company."
Link to Original Source

Microprose Designer Arnold Hendrick on Darklands

blacklily8 blacklily8 writes  |  more than 3 years ago

blacklily8 (780659) writes "Arnold Hendrick was a key designer at Microprose during the 80s and 90s, where he specialized in military simulation games. Darklands was his grand experiment in historical role-playing, and apparently the first-ever CRPG to feature real-time with pause combat. The interview covers his background, working with Sid Meier, Darklands' development, and the small but fatal bug that robbed him of his glory."
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A History of Star Raiders

blacklily8 blacklily8 writes  |  about 5 years ago

blacklily8 writes "Gamasutra has just published our history of Doug Neubauer's Star Raiders, a 1979 game for the Atari 8-bit that offered "high-speed first-person perspective through a fully navigable 3D-like environment in just 8K of RAM (memory) and 8K of ROM (storage)." Designed by the creator of the Atari's POKEY chip, Star Raiders was a hit on its home platform but now seems to have fallen into obscurity: "Star Raiders is a shining example of what happens when a developer is told that something can't be done, does it anyway, and then is promptly forgotten for having done it." In addition to describing the game itself, the article focuses on its impact on later games such as Wing Commander, X-Wing, and Elite."
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A History of Robotron

blacklily8 blacklily8 writes  |  more than 5 years ago

blacklily8 writes "Gamasutra has published our History of Robotron: 2084, Eugene Jarvis' ultimate twitch-game of 1982. Robotron's frantic gameplay, intense difficulty, and elegant control scheme made it a hit in the arcade and a favorite of countless retrogamers. The illustrated article compares the game with Jarvis' earlier hit Defender, describes its gameplay in detail, and traces its roots and impact on later games such as Smash T.V. and Geometry Wars: Retro Evolved. Robotron's gameplay may be intimidating, but never too complex to grasp--with both hands!"
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A History of Rogue

blacklily8 blacklily8 writes  |  more than 5 years ago

blacklily8 writes "Gamasutra has published our History of Rogue: Have @ You, You Deadly Zs. Despite only the most "primitive" audiovisuals, Rogue has continued to excite gamers and programmers worldwide, and has been ported, enhanced, and forked now for over two decades. What is it about Wichman and Toy's old UNIX RPG that has sent so many gamers to their deaths in the Dungeons of Doom, desperately seeking the fabled Amulet of Yendor? In this article, we cover the history of the game, including the Epyx failure to make a ton of cash selling it in 1983. We also discuss roguelike culture and development."
Link to Original Source

The History and Future of Zork

blacklily8 blacklily8 writes  |  more than 7 years ago

Matt Barton writes "I thought Slashdotters might be interested in my History of Zork feature on Gamasutra. I interviewed three of the original "imps" for the piece (you can see the full interviews here) as well as Nick Montfort (author of Twisty Little Passages) and Howard Sherman (president of Malinche Entertainment). The article covers the original trilogy, as well as Enchanter and the later Activision games such as Zork: Grand Inquisitor. Enjoy!"
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