Open Source Languages Rumble At OSCON
That's why I asked about Perl. I was expecting it. And was confused when I didn't see it mentioned.
Comcast Intercepts and Redirects Port 53 Traffic
And he said that he's reaching the OpenDNS error page on typos.
Sony Rumored To Be Debuting Wiimote-Like Controller At E3
He mounted the "sensor bar"-it was really two infrared LED's on a pair of glasses-on his head. The reason, IIRC, was that the Wiimote was rather heavy, and mounting the controller would have been a pain, while the LEDs and batteries didn't weigh that much, and were easy to fit on.
The Guardian Shifts To Twitter After 188 Years of Ink
140 characters should be enough for everyone!
Sony Makes It Hard To Develop For the PS3 On Purpose
Yes, the Cell is powerful, but you fail to consider that graphics are only one part of what goes into a game. AI, sound, user input, and network operations also need to be considered. Given that, in a normal system architecture, a general purpose CPU handles all of that, and sends off instructions to a specialized GPU, the Cell architecture is radically different from what people are used to. That's what makes it hard.
I sincerely doubt that there are many(if any!) developers programming directly to the Cell processor. They're probably programming to Sony's SDK, which is, reportedly, very difficult to work with.
New Xbox Experience Goes Live
It depends on how much access the game code has to the OS code, though. Also, you need to remember that the HDD technically standard equipment for the system. It's "optional", as in you can buy a 360 without an HDD, but you need it for all the important stuff.
If it's anything like the way that Windows is for file mounting, it's pretty transparent-all you know is that the drive mount can access data from somewhere.
I'd wager that the 360 OS maps the HDD ISO to the same file mount as the DVD drive normally is whenever a game is started. Since all 360 games at this point did not have the option to install, I'd imagine that they're hard-coded to read from the "DVD drive", which, in the case of an install, would be wherever the ISO is mounted from. This would be pretty transparent from the game code standpoint, so it's probably hard to detect the install.