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New Xbox Live Game Every Week

gmrc.2 64 Megs... Why? Has that always been that way? (61 comments)

I can understand the desire to allow folks the ability to transport their Arcade game(s) on a memory unit .... but *force* developers to adhere to that? Why?

I mean, is it a "consistent user experience" thing? Personally, no one I know that has a 360 transports their Arcade games, except by HDD, and would rather have larger, richer Arcade games instead.

64 meg games will be a HUGE disadvantage eventually .... *especially* if no one is transporting their games via memory card.

Just let developers make the Arcade games they want, and let the buying public decide how big is too big.

more than 8 years ago

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