Continuing our history of support for the independent game developer, GarageGames is proud to announce the open source release of Torque 2D MIT 2.0. This, coupled with the previous open source release of Torque 3D MIT, continues our quest to build a foundation for a sustainable game engine development model that fosters collaboration and community engagement.
Why are we doing this? GarageGames dedicates itself to making the best core version of Torque 2D so that others, such as professional and independent developers, can build upon a reliable foundation. GarageGames continues to be an enabler of innovation and the community-driven game development movement and we embrace developer’s goal of publishing to mobile, tablet and social platforms.
This release also falls in line with our goals to continue to grow our service business, the release of Torque 2D as open source will only help to evolve what is already proving to be quite successful. With both Torque 3D and Torque 2D being offered to the public as open source, we will reach a much larger audience for potential service support of their projects and tech related initiatives. You can visit our services site at services.garagegames.com. We are very well prepared and staffed to provide support, training, and custom development.
The engine will be released to Github under the MIT free software license offering Torque 2D 2.0's complete source code and many starting templates. GarageGames' Melv May and Michael Perry will lead Torque 2D's development and oversee future updates along with a community represented steering committee. Details of the launch and engine features can be found here. About GarageGames, LLC:
Based in the Summerlin community of Las Vegas, Nevada, GarageGames is an independent developer and tech services provider who recently released the open-source Torque 3D MIT and now Torque 2D MIT. These products enable independent developers, beginners and hobbyists to create games for platforms, including iOS, PC and Mac. For more information, visit www.garagegames.com. For more information, contact firstname.lastname@example.org" Link to Original Source top
GarageGames Starts IndieGoGo Campaign to Port Torque 3D to Linux
iamnothing writes "GarageGames is heading to IndieGoGo to port Torque 3D to Linux! The campaign is centered around hiring a dedicated developer or team to port Torque 3D to Linux. The primary target is Ubuntu 32bit with other flavors of Linux as stretch goals. All work will be done in the public eye under our Github repository under the MIT license.
iamnothing writes "GarageGames announces that they will be merging their 2D iOS/PC/Mac game development tools into a singular product named Torque 2D MIT. And as you can probably guess from the title, it will be available via the MIT license on GitHub.
This move follows their 3D product, Torque 3D, that was made available via the MIT license in September. There are several efforts in progress aiming to bring Torque 3D to Linux." Link to Original Source top
Torque 3D to be Released on Github under the MIT license
iamnothing writes "Eric Preisz, CEO of GarageGames announces: "Eleven years ago, The GarageGames founders did an incredibly innovative thing when they sold a full source game engine for $100. We are excited to continue in their footsteps by announcing that we will be releasing Torque 3D as the best open source game technology in the world. Once again, GarageGames will be changing game development."" Link to Original Source