Announcing: Slashdot Deals - Explore geek apps, games, gadgets and more. (what is this?)

Thank you!

We are sorry to see you leave - Beta is different and we value the time you took to try it out. Before you decide to go, please take a look at some value-adds for Beta and learn more about it. Thank you for reading Slashdot, and for making the site better!



Age of Conan's "Kinda" Launch and Massive Pre-Orders

ichwillauchwassagen Something new? (582 comments)

So this is another "normal" MMORPG. It might have a darker setting and more action-oriented combat, but it still looks much like WoW to me.
WoW has set some kind of standard for MORPGs, but i am not sure, this is good. WoW IS a fun game to play, but it is not really an RPG. There are no real "characters" but avatars with mainly combat-relevant stats. The world is somewhat non-continuous, with the instances, etc.. Every player character can resurrect immediately, but you are allways send on quests to kill enemies in order to "end that threat" but when you visit them again, they are reborn, just like the players. And as far as I know, most of these points are similar in Conan. And they are similiar in most other MMOs like LOTRO.
I think all that makes sense for WoW, but it is not what I expect from an RPG. I want a continuous, consistent world so i can empathize with my character and its adventures.
So, why is there no game for "traditional" RPG fans? A game where combat is just one apect of... well... roleplaying. A game where things like social interaction, fame, alliances, etc. matter more than how much dps your sword does. Why does no developer try things like permanent death (of course it wouldnt make sense for WoW, but it could make sense for a real RPG, it works in pen and paper games, too)? Why do enemies have to be reborn instead of being replaced by new ones? Why are game masters only there for troubleshooting instead of creatively influencing the game world? Why does no one try a new approach to online roleplaying? Everyone just publishes new WoW-clones to compete with the most succesful online game.

more than 6 years ago



Creative releases proprietary Linux X-FI drivers

ichwillauchwassagen ichwillauchwassagen writes  |  more than 7 years ago

ichwillauchwassagen (1074216) writes "Creative Technology has finally released a (proprietary) Linux driver for a rather widespread piece of PC hardware: their X-FI series of soundcards. As Creative failed to work together with the ALSA team in this issue, these cards were useless for Linux users so far. The X-FI was releaed more than 2 years ago. These drivers have been announced for some time now but seem to have been delayed due to the efforts invested in Vista support. The driver is in beta stage and currently 64-bit only."


ichwillauchwassagen has no journal entries.

Slashdot Login

Need an Account?

Forgot your password?