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Comments

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The Minecraft Parent

ildon Re:Is minecraft really 'creative'? (171 comments)

You create your own homes and monuments. It's almost literally digital Lego. Most kids seem to disable or ignore most of the "gameplay" stuff like the monsters and fighting and just build stuff. A lot of the blocks have interesting interactive elements as well, with buttons, triggers, and the functional equivalent of conditional statements. You can literally build a digital computer (but it will be quite large).

3 days ago
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Commander Keen: Keen Dreams Source Code Released

ildon Re:Copyright seems weird (72 comments)

He is the person who bought the copyright from the company that got it from Softdisk. He still has the right to produce non-GPL works from the source and the right to sell copies of the game that include the game assets, much the way Zenimax still has the right to do the same for Doom, Quake, Quake 2, etc.

5 days ago
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Early Reviews of Destiny: Unfulfilled Potential

ildon Re:Why not a comparison to Defiance? (93 comments)

Because not enough people have played Defiance for them to get that reference/analogy.

about a week ago
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Early Reviews of Destiny: Unfulfilled Potential

ildon Re:"console shooter" (93 comments)

Destiny's problems have nothing to do with it being on a console. If this exact game were released as a PC exclusive, all of its problems with gameplay, story, and end game content would be identical.

about a week ago
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Changing the Rules of a 15-Year-Old Game: Quake Live Update Causes Controversy

ildon Re:Doom by boredom (170 comments)

The highest levels of PvE and PvP content in WoW are more difficult than they've ever been. Heroic Paragons and Heroic Blackfuse are some of the most difficult raid encounters ever released (excepting M'uru or pre-nerf C'thun, the latter of which was mathematically proven to be impossible to kill). Accessible on the low end != easy on the top end. The difficulty is there for those who seek it.

about two weeks ago
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Changing the Rules of a 15-Year-Old Game: Quake Live Update Causes Controversy

ildon Re: It ain't no Team Fortress Classic (170 comments)

QWTF was the originator of Birthday Mode. From the TF 2.8 QWSERVER.TXT file:

"localinfo birthday on"
"localinfo bd on" // Abbreviation
                Turn ON Birthday Mode.
                This was a hidden mode of TF coded in for TF's first birthday.
                It changes a lot of the death messages, sounds, models, etc.

about two weeks ago
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Why Women Have No Time For Wikipedia

ildon Re:Gender imbalance is self selected (579 comments)

That's not the end of the argument. That's the beginning. Why are they choosing not to participate? Can they be encouraged to participate? Will that net a positive result? (It seems likely that it would. More varied input and points of view would likely make a site like Wikipedia better).

about three weeks ago
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No, a Stolen iPod Didn't Brick Ben Eberle's Prosthetic Hand

ildon Re:Still (122 comments)

> Needs more random CAPITALIZATION to make A POINT, though.

No need for the strawman. Random pointless capitalization knows no political affiliation.

about three weeks ago
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Microsoft Dumps 1,500 Apps From Its Windows Store

ildon All it took... (126 comments)

All it took for them to do this was a half dozen articles about how the entire store is infested with scams and fake apps. This is something they should have done a year and a half ago.

about three weeks ago
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Fermilab Begins Testing Holographic Universe Theory

ildon Re:Are we, America, butthurt? (247 comments)

As a matter of fact, you live in a country where a large percentage of the population still thinks some invisble man in the sky has created the entire Uinverse

So do you.

about a month ago
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The Tech Fixes the PS3 Still Needs, Eight Years On

ildon Re:Wet Dream (99 comments)

The PS3's customers all bought one already over the past 8 years.

about a month ago
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World of Warcraft: Warlords of Draenor Launches Nov. 13th

ildon Re:Enough World of Warcraft already (146 comments)

I honestly have no idea what you mean by "Nintendo-like", by the way.

about a month ago
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World of Warcraft: Warlords of Draenor Launches Nov. 13th

ildon Re:Enough World of Warcraft already (146 comments)

They also said Hearthstone was not going to be related to Warcraft/Starcraft/Diablo..

This never happened. Hearthstone was a Warcraft property since its inception. When they were internally testing it they used the WoW TCG card art for the cards. They had a whole presentation about its development process at the last Blizzcon where they talked about this. It was announced at PAX a few years ago as a complete and utter surprise with pretty much zero leaks about it beforehand, and at that announcement it was completely Warcraft themed and branded.

about a month ago
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World of Warcraft: Warlords of Draenor Launches Nov. 13th

ildon Re: Titan (146 comments)

I specifically used the term "intellectual property" to convey the fact that it would not be within the Warcraft, StarCraft, Diablo, or even Rock'n'Roll Racing or Lost Vikings universes. It's a pretty standard terminology for people to use when discussing fictional universes or properties that span multiple media. I didn't invent the term, I just use it. It's a useful shorthand.

about a month ago
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World of Warcraft: Warlords of Draenor Launches Nov. 13th

ildon Re:Enough World of Warcraft already (146 comments)

I haven't played arena in over a year. I can't really comment on its current state, nor its state in WoD. Last time I played it was dominated by casters. Warlock/mage/moonkin were some of the strongest classes. Warriors were complaining they were underpowered (but still had some of the highest class representation). But this is something that shifts with every content patch as they try to rebalance and as scaling changes, which has been the case ever since arenas were introduced. Unless you're literally competing for Rank 1 Gladiator, improving your play and your teamwork will have a much bigger impact on your success than rerolling a different class.

about a month ago
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World of Warcraft: Warlords of Draenor Launches Nov. 13th

ildon Re: Titan (146 comments)

Intellectual Property.

about a month ago
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World of Warcraft: Warlords of Draenor Launches Nov. 13th

ildon Re:Enough World of Warcraft already (146 comments)

The basic primary gameplay is still the same. Many class's DPS rotations are actually not even changing significantly.

The changes include things like the removal of hit rating and making all attacks (generally) always land, not allowing flight in the new zone at all, even at max level, and designing the zones in such a way that this does not become a huge inconvenience, but also including things like jump puzzles and making use of vertical space in a way that wouldn't work if they allowed flying (but still designing the areas artistically such that flying could be added later with the flip of a switch). They've also removed systems like Reforging (which allowed you to transfer some of one undesired secondary stat into another more desired one), removed profession-specific stat bonuses completely (e.g. ring-only enchants for enchanters, and have made engineering toys available to all players but reduced their power), completely rethought stat customization systems like enchanting and gemming (enchants are now limited to a few slots, but give a massive amount of secondary stats, and you can choose any secondary stat in each of those slots rather than selecting from a limited number of stats per slot. Gem sockets are now randomly assigned to gear as a low chance "bonus roll" rather than being static, and are more powerful, and do not provide "primary" (AGI/STR/INT) stats).

All armor in the cloth/leather/mail/plate slots now automatically adjust between those primary stats based on your spec. So a paladin can use the same armor to heal, tank, or DPS. Neck/cloak/weapon/ring/trinket do not do this, and are still spec specific. There is only one tank-only stat (bonus armor) and one healer-only stat (spirit) and those stats only appear on those spec-specific accessory slots I mentioned. Set bonuses also automatically convert to match your current spec (so the same Tier 17 armor can be used to tank/heal/DPS for a paladin as I mentioned before, rather than having to gather 3 copies of the set).

A lot of these loot changes are based around the idea of being able to loot an item and immediately equip it instead of having to wait until after the raid and going back to town and going through the process of figuring out your new hit cap and completely regemming, reforging, and re-enchanting all of your gear.

Again, if your problem was with the basic combat, the changes probably aren't going to make you happy, They're mostly systems changes and stat customization changes.

about a month ago
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World of Warcraft: Warlords of Draenor Launches Nov. 13th

ildon Re:Enough World of Warcraft already (146 comments)

They had very specifically said that Titan was a new IP not related to Warcraft, StarCraft, or Diablo. They had also claimed it would not cannibalize WoW subscriptions because it was supposed to be a completely new type of MMO, and not use a subscription model. It was definitely not "WoW 2."

about a month ago
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World of Warcraft: Warlords of Draenor Launches Nov. 13th

ildon Re:Nothing new in this expansion (146 comments)

The thing about only pushing 4 buttons in combat is a myth. If anything, the classes I play have had their rotations become more complex, not less. The spells that were cut were generally cross-spec skills you rarely used, or attacks that were so niche and specific you almost never used them in a rotation anyway. For most classes, when you log in on beta you'll see empty slots on your bar and genuinely won't be able to remember which spell went there, because you used it so rarely or not at all. I was playing for hours before I realized the missing spell on my Elemental Shaman's bar was Chain Heal. Using Magma Totem as Elemental was almost always a mistake, so it was cut.

The ability cuts are not haphazard nor do they reduce the complexity of the standard rotation for most classes. An exception would be Mage AoE rotations, but those were way too complex and it was silly to be casting multiple spells intended for the other specs in your AoE rotation anyway (e.g. Arcane Explosion as a Fire Mage). And a lot of classes have new level 100 talents that significantly modify their standard rotation in such a way that you can choose to either have more buttons to press than live and a more complex rotation, or a more simple rotation with a passive ability, depending on the talent you select from that level.

Anyone claiming you only hit 4 buttons is being completely disingenuous, or hasn't played the beta at all.

about a month ago

Submissions

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Commander Keen: Keen Dreams Source Released

ildon ildon writes  |  5 days ago

ildon (413912) writes "Recently, the rights holder of former game publisher Softdisk's game library put the rights to some of their old titles up for sale, including Commander Keen: Keen Dreams, one of the few games in the series not to be published by Apogee. A group of fans created an Indiegogo campaign to purchase those rights. We are just now seeing the fruits of that effort with the full source code of the game being published to GitHub. About a year ago, Tom Hall found the sources to episodes 4-6, but it's not clear what, if any, progress has been made on getting Bethesda to allow that code to be released."
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bing stealing google search results

ildon ildon writes  |  more than 3 years ago

ildon (413912) writes "look, you know the story, it's been around all day, you pick a link to talk about it. you're an editor i'm sure you can figure it out. I just want to read other slashdot readers' comments on it. thanks."

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