×

Announcing: Slashdot Deals - Explore geek apps, games, gadgets and more. (what is this?)

Thank you!

We are sorry to see you leave - Beta is different and we value the time you took to try it out. Before you decide to go, please take a look at some value-adds for Beta and learn more about it. Thank you for reading Slashdot, and for making the site better!

Comments

top

210 Degrees of Heads-Up Display: Hands-On With the InfinitEye

muterobert Re:CastAR has it beat already.. (80 comments)

Yes and the InfinitEye is 1280x800 per eye and has a 210 degree FOV. I'm interviewing the CastAR team shortly and I'm a backer, trust me. :)

about a year ago
top

210 Degrees of Heads-Up Display: Hands-On With the InfinitEye

muterobert Re:CastAR has it beat already.. (80 comments)

CastAR has a lower resolution and a vastly inferior Field of View. It's also primarily an Augmented Reality solution.

about a year ago
top

210 Degrees of Heads-Up Display: Hands-On With the InfinitEye

muterobert Re:Bandwagon jumpers (80 comments)

You'll find that the original InfinitEye prototype actually pre-dates the Rift. And it's not just the resolution, it's the Field of View that makes this HMD special, soemthign the Rift in it's current form has no plans to address - unlike resolution.

about a year ago

Submissions

top

Hands-on with Fove's First Eye-tracking HMD Prototype

muterobert muterobert writes  |  about three weeks ago

muterobert (2927951) writes "Eye-tracking is the future of VR Head mounted displays. Ben Lang gets to try out Fove's first publicly demonstrated prototype which detects where you're looking and uses that information as input for games and applications.

"Kojima walked me through a few different experiences demonstrating the eye tracking capabilities of the Fove HMD. The first had me in a dark city street with some futuristic-looking super-soldiers lined up before me. Looking at them caused me to shoot them and one after another they dropped to the ground after being blasted by my eyes.""

Link to Original Source
top

VR Exoskeleton Glove with Force Feedback Launches Kickstarter Campaign

muterobert muterobert writes  |  about a month ago

muterobert (2927951) writes "Dexta Robotics today launched a Kickstarter campaign for their VR input device known as Dexmo, which is a mechanical exoskeleton glove designed for VR input and which offers users force feedback."
Link to Original Source
top

DC Entertainment Bringing Batman Experience to Gear VR and Oculus Rift

muterobert muterobert writes  |  about 2 months ago

muterobert (2927951) writes "Today it’s been announced that Warner Bros., DC Entertainment, and OTOY are collaborating to recreate the iconic Batcave from Batman: The Animated Series in virtual reality for Samsung Gear VR and Oculus Rift. OTOY is providing what they call “holographic video” technology to render the scene in a way that’s true to the Batcave of the classic 90s show."
Link to Original Source
top

First Hands-on with the Incredible New Oculus Rift VR Headset

muterobert muterobert writes  |  about 2 months ago

muterobert (2927951) writes "One of the stand-out demos put me in front of an alien on some sort of Moon-like world. The alien was looking at me and speaking in an unfamiliar tongue. When I moved my head, its gaze followed me. Its big and detailed eyes, combined with reaction to me as I moved, imbued it with a sense of living that was really cool. Spaceships flew over head and drew my gaze behind me, leading me to look at some incredibly detailed scenery."
Link to Original Source
top

Day One With the Brand New Oculus Rift DK2: The Good, The Ugly and The Games

muterobert muterobert writes  |  about 4 months ago

muterobert (2927951) writes "Paul James goes hands on with one of the first next-gen Oculus Rifts in the wild:

"After much hacking (and some kind developer linkage) I stepped into a DK2 enabled version of Technolust and lost myself utterly! The stunning attention to detail, neon on black really lets the OLED panel shine here. In fact, this experience was the closest I think I’ve ever some to presence in virtual reality thus far. Leaning in to check the myriad retro objects, gawking at the lighting and just generally being blown away by the experience. This game was fabulous on the DK1, it’s utterly compelling now.""

Link to Original Source
top

'Kintinuous' Fuses Virtual and Reality with the Oculus Rift and Kinect

muterobert muterobert writes  |  about 5 months ago

muterobert (2927951) writes "Kintinuous is a university research project that uses the Kinect to grab fully realised 3D models from an environment and then allow the exploration of those spaces in virtual reality using the Oculus Rift."
Link to Original Source
top

9 Oculus Rift Reactions from E3 2014

muterobert muterobert writes  |  about 5 months ago

muterobert (2927951) writes "The Oculus VR stand at E3 this year was 'the' place to be and with 3 new games built for VR on show, Road to VR took some time to survey reactions and thoughts from those who'd been lucky enough to try the games and Oculus' new hardware, the Developer Kit 2."
Link to Original Source
top

Sneak Peek at Black Mass, A VR Horror Short By Director of Paranormal Activity 5

muterobert muterobert writes  |  about 5 months ago

muterobert (2927951) writes "Road to VR's Ben Lang gets an exclusive viewing of the first made-for-VR horror movies, Black Mass:

"The short snippet of Jaunt’s horror experience that I saw opened with me in the middle of some sort of storage room. Haphazardly organized materials and tools were strewn around the area. In front of me was a young girl in a white dress, maybe 10 years old. She was staring right at me; I wasn’t just an observer, I was to be a participant in this experience. “I think you’re bleeding,” she said.""

Link to Original Source
top

Killing Zombies in VR with the Latest Version of Project Holodeck at E3 2014

muterobert muterobert writes  |  about 6 months ago

muterobert (2927951) writes "Ben Lang from Road to VR goes hands on and heads in with virtual reality technology company Survios' newest version of untethered VR system 'Prime 3'. He moves around the virtual space, holding and reloading weapons as you would in real life.

"At one point while playing, I was wielding the shotgun with two hands, with the table of weapons was on my right side. Several zombies were approaching and I needed a bit more fire power. I dropped the shotgun, reached over with my right hand to grab the tommy gun off the table, then virtually tossed it from my right hand to my left hand (because I’m a lefty), then pulled my pistol out of the holster with my right hand and continued to shoot both weapons.""

Link to Original Source
top

Details of New 'Totem' VR Headset to Compete with the Oculus Rift

muterobert muterobert writes  |  about 8 months ago

muterobert (2927951) writes "The True Player Gear Totem is a VR headset with similar specs to the Oculus Rift DK2. The final spec is planned to include a 1080p OLED display with low persistence and a 90 degree field of view. Unlike the Rift, it also has two 1080p cameras on the front that will allow for passthrough video and positional tracking. It contains onboard stereo surround sound and will have compatibility with PCs as well as game consoles."
Link to Original Source
top

PS4 VR Headset Is As Impressive As Valve's, Says PS4 Developer.

muterobert muterobert writes  |  about 10 months ago

muterobert (2927951) writes "The existence of a Virtual Reality headset from Sony for their PS4 console has passed well beyond idle speculation over the past 12 months. We bring you new information from a PS4 developer.

Our source describes the HMD as having an FOV comparable to that of the Rift DK1 but with a much higher resolution. Further, the prototype our source had extensive time with, used 2 glowing orbs mounted atop the headset. Using a camera, assumed at this point to be the standard PS4 Stereo camera that launched alongside the console late last year, the system tracks the user’s head in 3D space – using the orbs to pinpoint position."

Link to Original Source
top

30 Minutes Inside Valve's Prototype Virtual Reality Headset

muterobert muterobert writes  |  about 10 months ago

muterobert (2927951) writes "Owlchemy Labs, the developers behind the excellent Oculus Rift ready game, ‘Aaaaaaaculus!’, share their impressions of their time at Steam Dev Days and detail their experiences using Valve’s secretive virtual reality HMD prototype.

An Excerpt:

I was told to walk off of the cube and it was physically difficult to step forward into the space where there was no solid footing, even though I knew that there would be a solid floor with a rug right there for me. It’s amazing how the mind can trick you."

Link to Original Source
top

First Glimpse of Oculus Rift 2.0 Found In Wired Article Image

muterobert muterobert writes  |  about a year ago

muterobert (2927951) writes "[quote]
There are a couple of things of interest here. Firstly – the HMD itself seems to be a new construction – likely a unique working prototype. Secondly, note the thin orange cable which runs from the HMD (marked ‘B’ on the image) down onto the floor and up to what appears to be a wall mounted device with cables channelled into the whiteboard next to the monitor. Could this be an imaging device with an uplink to the new HMD? If so is this the first glimpse of the next generation Oculus Rift positional tracking rumoured to make an appearance at CES in January 2014?
[/quote]"

Link to Original Source
top

Valve Adds 'VR Support' Category to Steam - The VR Revolution is Underway

muterobert muterobert writes  |  about a year ago

muterobert (2927951) writes "[quote]
Steam, Valve’s digital distribution platform, now includes a ‘VR Support’ category, making it easy to search the entire Steam library for Oculus Rift games. Currently four titles are listed as part of the category, with many sure to follow as Rift game developers mark their games with VR support.
[/quote]"

Link to Original Source
top

The Science Behind The InfinitEye's Panoramic Virtual Reality Experience

muterobert muterobert writes  |  1 year,2 days

muterobert (2927951) writes "The Oculus Rift has competition, and it's incredible. The InfinitEye has a 210 Field of View (compared with the Oculus Rift's 90) and surrounds your peripheral vision in the game completely. Paul James from RoadToVR goes in-depth with the team behind the new device and finds out how high FOV Virtual Reality really works.

At the present time, we are using 4 renders, 2 per eye. Left eye renders are centered on left eye, the first render is rotated 90 left and the second looks straight ahead, building two sides of a cube. Right eye renders are centered on its position, the first is rotated 90 degree right and the second looks straight ahead, two sides of another cube. We then process those renders in a final pass, building the distorted image.

"

Link to Original Source
top

Hands-on with Avegant's Impressive Virtual Retinal Head Mounted Display

muterobert muterobert writes  |  1 year,16 days

muterobert (2927951) writes ""Avegant is creating a unique head mounted display that uses an impressive virtual retinal display, a screen-less technology that projects an image directly onto your retina."

"At one point I was looking at a sea turtle in shallow coral waters. Sunlight was beaming down from the surface and illuminating the turtle’s shell in a spectacular way—it was one of the most vivid and natural things I’ve ever seen on any display. The scene before me looked incredibly real, even though the field of view is not at immersive levels.""

Link to Original Source
top

RoadToVR - InfinitEye Exclusive Hands-On - the 210 Degree FOV Oculus Rift Beater

muterobert muterobert writes  |  about a year ago

muterobert (2927951) writes ""InfinitEye is a prototype head mounted display that uses dual 1280×800 displays to create a massive 210 degree field of view. I traveled to Toulouse, France to be the first journalist in the world to go hands-on with the unit. These are my thoughts on the trip, the team, and the HMD itself."

"Natural and Panoramic Virtual Reality”

is the best phrase I can come up with that summarises the InfinitEye’s capabilities. If using the Oculus Rift is like opening the sunroof on a virtual world, the InfinitEye takes the roof clean off—at least if you base your opinion solely on horizontal FOV. But the new HMD also offers 1280×800 per eye in comparison the current Oculus Rift Dev Kit’s 640×800 (and only slightly fewer pixels per eye than the Oculus Rift HD prototype)""

Link to Original Source

Journals

muterobert has no journal entries.

Slashdot Login

Need an Account?

Forgot your password?