recrudescence (1383489) writes "HumbleBundle, a Previously-100%-DRM-free games (and not only) website, promoting indie developers via regular, pay-what-you-want events, has now started introducing restrictions on what users can do with their purchases. HumbleBundle gained popularity over other similar schemes, partly due to its policy that all content included in bundles should be DRM-free, and run on all three major desktop operating systems (i.e. including Linux). In their latest bundle, they introduced a new 'accounts' feature, which irreversibly links all past purchases with that account, rendering previously open key pages inactive. In other words, you can no longer share a bundle with a friend. While this isn't as restrictive as, say, Steam, (a game can still be downloaded by the account holder, then transferred, for instance), it is a surprising move for an organisation whose business model relies on good-will and trust; restricting access rights in this way is more likely to alienate users, and hurt HumbleBundle's business model, rather than secure it." Link to Original Source top
recrudescence (1383489) writes "If you're anything like me, you will have bought from Humble Bundle many times, with the main intention of sharing with your friends you know would never buy directly themselves, and would miss out on discovering amazing indie games. You will also have paid for this from linux, which means you probably paid more than the average buyer would have paid (certainly more than the $0.01 my friend would have paid *if* they decided to buy at all). I loved the humble bundle for this. I'm sure my friends have bought their own keys when they felt they wanted the bundle themselves, or wanted to help out etc. But I was very appreciative of the freedom to share; legally and in a friendly manner, without shoving a 'gift' on someone's face — it's far easier to offer by saying 'feel free to check it out', rather than 'here, I paid this for you', which creates a feeling of awkwardness and obligation, especially when there's no special occasion to justify it. Not anymore. Humble Bundle just introduced 'accounts'. Think it's a good idea? Once you sign up, all your keys get associated with your account, and you can never visit the page again unless you log in. So no more sharing. Also, THERE IS NO [obvious] WAY TO DEACTIVATE THE ACCOUNT to undo this change. I don't know about you, but this feels like DRM to me; I am no longer free to share what I legally own, and bought at the time under the assumption I can share if I want to, without giving full access to my account and password. I can honestly say I am less inclined to buy from Humble Bundle again now; it was never about the price anyway. I liked buying from them because the trust thing felt good, and I felt like I supported Linux, EFF, DRM-freeness and indie devs in the process with purchases I would otherwise not have been inclined to make. Now it's just another shop I don't need." Link to Original Source top
recrudescence (1383489) writes "Desura, the popular digital game distribution platform with a slight bias towards Mods and Indie games, now offers a proper linux client, and has also started featuring some open source games among its offerings (such as Neverball). While online shops offering a decent selection of linux games already exist (such as lin-app.com and penguspy.com) this is the first digital distribution 'platform' to offer a dedicated linux selection. Is it a matter of time before Steam follows with their long-rumoured linux client?" Link to Original Source top
Hot multi-OS switching - why haven't other develop
recrudescence (1383489) writes "Desura, the popular Digital Distribution Service with a particular focus on mods and indie games, has responded to recent polls on its website indicating overwhelming demand for a linux client, and seems to have taken this on board. How could this transform the gaming scene for linux and the industry in general?" Link to Original Source top
recrudescence (1383489) writes "I'm a computer and linux enthusiast who has just made a big leap from medicine into a masters degree in advanced computing. However, I am a bit disapointed by the recommended textbooks for programming in our course. Furthermore, I find it easier to learn from online tutorials, as the learning experience they offer can be very different, whether they are interactive or not. For instance, I found the Really Big Index and Learn Prolog Now! websites extremely useful. I haven't really come across a nice, simple tutorial site for C/C++. What are some of the best websites that worked for you in your respective programming languages? And also, what other resources would you recommend to budding programmers?"