Look Forward To Per-Service, Per-Page Fees
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Xfire Purchased, Team Leaving
3D Realms seems unlikely and the random edit was only in Wikipedia for a few minutes. And why does the summary link to the static "down" html page? The website is up and working. Nice twisting there.
But really, the previous owner was Music Television. I always thought that was a little bit weird.
Could Open Source Render Facebook the Next AOL?
They're too late to join the game. The problem is that Facebook already has everyone you know, so everyone joins it because everyone else already is there. Some random mumblings about walled gardens and open source won't make normal people switch over.
Difference with AOL (never even heard about Prodigy) versus email is that a lot of people used the standard email. I think AOL was mostly just US-centric too, I don't know anyone who would had actually used it. This was also time when internet was mostly used by geeks who understood it and valued open standards.
Someone in these kind of stories always suggests that you set up your own Facebook-like service or just a website. That's just thinking too much of yourself - why would people visit your site just to see your stuff? Facebook is great because it lets me easily see them from all the people, even if I don't keep in touch with them so much.
Also, how do you handle things like Facebook games and cooperation with people in them? Oh, you say Facebook games are stupid and people shouldn't play them. Arrogant attitudes like that don't really help either, because people obviously like the games. We aren't the ones to tell other people what they should or shouldn't like.
In Facebook's case one big service works a lot better than thousand small ones. How would you even search for people, places, events and so on with them? It would go back to the @something.com convention which defeats the whole purpose.
When I was recently visiting a different country I could easily search for the one guy I knew. From his connections I found everyone else I had met and also saw a lot of interesting events and businesses I wouldn't had otherwise known about. You can't really use a search engine for something you don't know about. This was the first time I actually understood how great service Facebook is - you just have to use it correctly.
How Cyber Spies Infiltrate Business Systems
Did you notice the story is about targeted attacks? OS doesn't have much to do with those. In fact since these are companies internal networks and servers and not workstations, I suspect they actually run some UNIX variant.
Too Much Multiplayer In Today's Games?
I play Modern Warfare 2 almost all for it's multiplayer. The single player campaign was great, but the fun begins in multiplayer. I also love games that have co-op play along with single player, because you can play with your friends and it opens up a lot of new possibilities. Games like Left 4 Dead with 4 player co-op (and versus mode) are also extremely fun because you have to work as a group and if you mess up, other players need to save you and you affect the game. It's a lot of fun.
I do also play games like Splinter Cell Conviction and Civilization series where the main point is with the single player. However for example playing Civilization with real people add completely new aspects to it.
Why it has to be either only single player or multiplayer (or badly tossed in multiplayer)? Work on both of them to make them great. The upcoming Medal of Honor actually has two completely different teams working for single player and multiplayer - EA's own team for single player and DICE for multiplayer and they even use different engines.
Multiplayer provides a lot of fun, so why take it off? Especially when it's value that usually only paying customers can enjoy. Many times on slashdot I've read that companies should provide more value to paying customers versus pirates - multiplayer is it and can definitely be a good factor in if a person buys the game or pirates it, and I personally love playing with other people.
Electronic Arts, THQ Look To Microtransactions
Note that in this case the games itself would be free like in asian markets and I doubt that the normal games are going anywhere. This is most likely to expand their market. There are a lot of people, especially teens, who rather pay for individual items than go to a store and pay full $60 for a game.
It also makes piracy really hard, especially when the games are played online and the info about items and addons you own are on the server. It's practically impossible to pirate that. With the 90% piracy rate on PC games it's not surprising that publishers are looking for new ways, even if that's sad. PC gamers really need to think about their future and not try to get everything for free, because it just leads to publishers making games where it's not possible - shitty online games with microtransactions for the housewifes.
Windows vs. Ubuntu — Dell's Verdict
Just because someone makes positive comments doesn't make one a shill. It's funny that I've also been accused of being a shill for Valve, Steam, Google, and large amount of other companies or products I have good experience with. It's almost funny how often someones first defense on slashdot to some positive comment is to call him a "shill". But yeah, lets all be negative.
and fyi, I stopped posting on slashdot because for the last three months some people followed me and down modded all my comments, even many days later, resulting in -1 karma and 2 posts limit.
Firefox 4.0 Beta 1 Released
Memory footprint doesn't tell much because of the way modern OS tries to allocate RAM. After all, all non-used RAM goes to waste.
US Pirate Movie Site DNS Seizure Fail
More recently in 2008, Kentucky courts seized the domain names for 141 online gambling sites (all for companies based in other countries including Malta and Costa Rica). The Kentucky court action threatened to disrupt global traffic to PokerStars, Full Tilt, Absolute Poker and many others. As of March of this year the case is still winding its way through Kentucky appellate and supreme court (the case has been reversed then upheld and is currently resolving issues of standing).
What gives US the right to seize domains of companies based in other countries and force their laws, views and things like ACTA and banning of internet casinos to citizens of other countries?
You wouldn't want China to take down international sites that violate their laws, would you? Or radical countries like North Korea? It's not even just about Internet, but in general too. What makes it OK for USA to do so. Actually, instead of filtering maybe China should start just taking down the sites they don't like.
Since US tries to put laws on the citizens of other countries, I say it's only fair other countries do the same. Like execute the death sentence of Facebook CEO. The best thing about this is that if Zuckerberg gets put into Interpol wanted list, he gets extradited to Pakistan as soon as he visits some other country. It's only fair, right?
YouTube Hit By HTML Injection Vulnerability
I don't really understand who uses YouTube like that anyway. Usually I search for something and I get what I want, or I follow a link on a discussion that is already interesting to me. Then there also many sites and forums that categorize videos of a certain theme. YouTube is obviously too big to cater for everyone in a different way.
YouTube Hit By HTML Injection Vulnerability
They probably introduced the bug recently. It's not like they wrote the code once 6 years and called it done, code on websites changes all the time and generally with any program it's easier to miss something and introduce new bugs in existing code since you can quite easily forget something.
Tunneling Under the Great Firewall?
This fear of China is just WTF. "my lack of a nickname on this submission being testament to that", VPN's, Tor, all of that just to browse the regular Internet. Anyone who writes these things obviously have not been there or in the other Asian countries.
Most of the western quality hotels provide access to unfiltered Internet and you are most likely staying in one of those. Besides, the Chinese and Asian in general are quite relaxed people. Just think if American cops would be this patient and try to help the guy.
Seriously, the Chinese, Asian and rest of the world hate and fear by Americans is getting beyond ridiculous.
MS Design Lets You Put Batteries In Any Way You Want
If it were as easy to come up with as you're saying, why didn't you do it?
Microsoft Busting Its Own Browser+OS Myth
What does this prove? Different versions of IE's can obviously provide the system and application wide libraries too, but there has to be at least one of them installed for it to work.
Then there is also the fact that countless amount of software uses IE's rendering engine, which has to be present in the system for those to work. Which again works with different versions of it.
I'm happy Steam changed to it's own WebKit, but it was just a few months ago and there still are thousands of other software that uses it.
EU Plans To Make Apple, Adobe and Others Open Up
Apple is the single largest abuser of open technology, standards, formats and platforms. To create anything for any of their platforms, you need to use Apple tools, Apple hardware and pay Apple. It's not even technical limits on the hardware, but all artifical barriers created by Apple.
I have no idea why Microsoft always gets yelled at because other third parties don't implement their support fully, but Apple gets a free pass on it.
The great thing about the "Any kind of IT product should be able to communicate with any type of service in the future." is that it can also mean that Apple needs to open iPhone and iPad for third party developers not just via their App Store, but fully without jailbreaking.
This is great news for independent developers or hobbyist.
New Tool Reveals Internet Passwords
These password recovery tools have been available as long as there have been passwords in use.
There isn't much you can do about it. They are cached passwords so the applications need to be able to get them back exactly as they were saved (website logins, email logins and so on). You cannot do md5 or other hashing methods on them and since you have the binaries, the encryption/decryption algorithms and keys or the logic is right there available for anyone to disassembly and debug.
36-Hour Lemmings Port Gets Sony Cease and Desist
Sony still sells Lemmings across various platforms. He had to see this coming.
Besides directly calling it Lemmings was even more stupid move. Sony has to defend the Lemmings name too, and if the port is low quality it hurts the whole Lemmings brand.
RIAA Says LimeWire Owes $1.5 Trillion
It's not punishment. It's what they've calculated as the damage you've caused (allowing other users to obtain free copies from you). Now you might not agree with the $750 per song, but if you do something illegally you should pay the base price and also extra for the damages and trouble you've caused.
Apple Announces iPhone 4
And it's not even particularly unobstructive ads, just see this image and this image showing them.
Steve is showing off interactivity with ads. Pretty cool, if you want to interact with a car ad.
"So now we've got this cool navigator on the bottom. It spins the car. The only way you'll be able to get one of these is through this ad on the iPhone. So if you want to get a Leaf you need to get an iPhone..."
Even worse than flash or those stupid punch-the-monkey ads. You actually have to interact with them.
Apple Announces iPhone 4
I find this one the most interesting feature.
Sandbox Games and How To Develop an AI Around Them
I personally love game worlds that are open and let you interact with the world. It's fun to do something and see how the AI responds to it. More than that, it would be interesting to see the AI controlled persons actually living in the world and interact with it just like you as a player do.
I did my fair share of game programming as a kid and teen, and often I was interested in creating an open world where you could do anything you wanted - sort of like what some rogue games were like. However there still haven't been a good game like that, even not in MMO's where it would be more viable to do. I think EVE and Haven & Hearth (still alpha version and technically not that good) are probably closest to that, but I'm not personally so interested in space or fantasy setting, and after all they're MMO's and not playing around with the AI so there are scalability problems. But why do all the MMO's and other RPG games deliberately concentrate either on 1) fantasy setting 2) space setting 3) crashed world (Fallout, I'm looking at you, even while you're a great game) 4) mindless shooting (CrimeCraft). I know games are used to escape our every day activities, but it's not like you couldn't do so even if the game world was based on our time.
I miss the days when games tried to create an environment where you could do or play however you wanted. Rogue-likes, SimCity, even Baldur's Gate. The last one had an quite open world even if it was story-based. I could go to a pub and find interesting people there or just hang around, or find an underground thief guilt and try to join them. I never finished those games (Baldur's Gate 1 & 2) but I played them a lot, because I liked the city setting and the environment.
As a kid there were a few occasions when I skipped school and just walked around in the city and surroundings. It usually gave me nice ideas for a game I would create and how the AI would interact in it. Every person in the world needed to be persistant and have a name, job and different relationships with persons. You as a player wouldn't be overpowered, but just an another such person in the world. The interesting thing about it would be that since you have relationships and jobs with persons, you have a certain level of control over them. They need to get food and other things like furniture and fulfill their needs, just like in real world. For that they need a job.
If you had a business plan in the game world, you could hire those people to work for you and assign orders for them. You started a bus company? You assign persons to drive certain routes every day at certain times. Other people, controlled by the AI, need to get to their work places so they look for the best route there. Do they own a car and have cash for fuel? Then they use that. If not, look if there are buses nearby. If so, use that and you as a bus company owner would get in-game income. If you were an asshole towards your workers, they would grow hatred towards you and maybe even destroy your property (ie. items or land area owned by you).
If you needed to build an house or building, you would get people to do it or help you. The land tiles would be leveled and building blocks would need to be bought and carried over. Once finished you would be the owner of the building and could even rent it to other people. Simple rule like "pay x amount month and this is your property". With a network of inter-connected needs the person does it's best to fulfill those.
Of course I would like to develop an AI that could do all these things on its own, instead of scripting based model or something where the AI has to cheat to work. I know it's problematic in real-time especially with a big world, but if you have a turn based game those rogue-like games, theres plenty of time for the AI to calculate. On top of that, it doesn't even need to calculate it when turn is switching - you can have a separate process calculating what the AI will do constantly, even if its your turn and you're just idling or in your inventory and so on.. Then AI controlled people will be ready to do their choices on their turn. I think The Sims takes a similar approach with the processes and it could even work in real-time - we as humans aren't that good with impulse thinking but usually think things for a while before doing them, like should I buy a house or break up with my girlfriend, or start a company.
If you know games that offer such sandbox environment, or can think of what would be the problems with such AI or game, please comment.