We are sorry to see you leave - Beta is different and we value the time you took to try it out. Before you decide to go, please take a look at some value-adds for Beta and learn more about it. Thank you for reading Slashdot, and for making the site better!
stevencbrown (238995) writes "I just submitted a game to the App Store, and have been disappointed by the pretty slow sales. The only market that we've had any (small) success in is the UK, as that's where we are based, and our initial email round our acquaintances did enough to push us onto one of the Top 100 category lists, but outside the UK we're getting no traction at all.
The disappointing part is that any of the dedicated forums we've posted it to (like toucharcade) have resulted in glowing reviews, and people who have really enjoyed what we've done. That and the fact that when we look at the lists of the more popular games, they are full of "iMob — 50 points" and variations that take up loads of slots, and make it very difficult to get on the all important Top 20/100 lists.
So, we're not really sure what to do to try and push it. A Lite version is in the approval process, but other than that, what can we do to spread the word, and give it a kick? Has anyone had any success with advertising anywhere?
And just to get a plug in, our game is a Monkey Island style "point and touch" adventure about a time travelling fridge (http://itunes.apple.com/gb/app/all-fridges-are-psychotic/id344310546?mt=8) so it is probably pretty niche — but think this probably does apply to any small, indie developers trying to get a game recognised."
Have just got approval and released a game for the iPhone. A point and touch adventure, it's in the same vein (hopefully) as Monkey Island et al. Julius Brown want to be in movies, and has written a script to enter in a local competition. When it all goes wrong, only a time travelling fridges can save the day!
iTunes link - http://itunes.apple.com/us/app/all-fridges-are-psychotic/id344310546?mt=8