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Comments

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MediaGoblin and FSF Successfully Raise Funds For Federation, Privacy Features

wertigon Re:What is MediaGoblin? (21 comments)

I think the path of least resistance when it comes to federation would be to make MG compatible with the BuddyCloud MediaServer concept, since BC being based on XMPP already has excellent federation.

Regardless I think this is promising. My hope is that GMG+Federation will some day in the future challenge both Facebook, Youtube and similar sites - which is sorely needed because the contentID-issue at Google has shown that we need a solution where users control their own data.

6 hours ago
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Interviews: Jonathan Coulton Answers Your Questions

wertigon Re:Portal - Copyright issues (36 comments)

That's more Youtubes' fault than JoCos.

Youtube's contentID system is crazy these days. It's only a matter of time before someone invites something better than youtube at this rate.

about two weeks ago
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Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

wertigon Re:Minesweeper (179 comments)

Aye. It could be:

.FFF.
.343.
.1F1.

But it could also be:

.FFF.
.3F3.
.111.

Both choices are equally valid.

about two weeks ago
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Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

wertigon Re:Minesweeper (179 comments)

Propery formatted board:

.FFF.
.3[]3.
.1[]1.

about two weeks ago
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Study: Video Gamer Aggression Result of Game Experience, Not Violent Content

wertigon Re:Minesweeper (179 comments)

Problem with Minesweeper though is when you end up with problems like these (5x3 board with 4 mines) - then it's a 50-50 chance of the mine being the lower cell or upper cell, and no way of knowing which one. .FFF. .3[]3. .1[]1.

F - Flagged mine
[] - unopened square
. - Open, empty space

about two weeks ago
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Russian Army Spetsnaz Units Arrested Operating In Ukraine

wertigon Re:We need a US base in the Ukraine (623 comments)

Russia may have a strong military, but is it strong enough to take on the entirety of western civilization?

I agree that US has a vested interest - but it's not strong enough to warrant an intervention in a country literally on the other side of the world. Not yet, anyhow.

about 1 month ago
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Russian Army Spetsnaz Units Arrested Operating In Ukraine

wertigon Re:We need a US base in the Ukraine (623 comments)

Bad idea.

This isn't a problem of the U.S. since Ukraine isn't in any way, shape or form affiliated with NATO.

The EU on the other hand might be interested... But intervening with Ukraine at this stage would be enough to provoke Putin and the rest of Russia into World War 3 mode.

That would be a mistake on Putin's part, since barring a full nuclear war, he cannot realisticly win, and even with nukes he can only drag the rest of the world to the dark ages. EU + USA has enough troops to repel all of Russias advances, and then some.

The only thing Russia will accomplish with it's bullying is to make it's neighbours more determined to seek strong alliances; NATO in the west, and probably China/India will create a strong asian alliance in the east. I do not understand why Putin is that stupid.

about 1 month ago
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Interviews: Ask Jonathan Coulton What You Will

wertigon What is your ideal Copyright system? (48 comments)

Hi Jonathan!

These days it's quite popular to both bash the copyright system and sue those thieving filesharers to oblivion. I'd like to ask you what you, as an independant musician, think would be a good balance between the creator rights and the public interests? Would it be a RIAA wet dream where all the content is locked up behind paywalls and getting a copy from an unauthorized source, like say a library, would constitute a crime with a minimum of 6 months in jail? Do you believe more in the Pirate Parties vision of abolishing the monopoly on creating copies, but retaining the protection against economic abuse? Or are you more in favor of going full nuclear by abolishing the entire copyright system alltogether? Thank you for all the great songs you have produced over the years!

about a month ago
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Valve Open Sources Their DirectX To OpenGL Layer

wertigon Re:On the road to replacing DirectX (130 comments)

DirectCompute isn't widely used last time I checked, CUDA and OpenCL has far greater mindshare. It's also more or less equivalent to those two technologies. Though granted you must use it for XBox...

DirectSetup is only a minor utility library that only makes sense if you're already using DirectX.

DirectXMath is, likewise, more of a utility library. I consider it a part of D3D, since 90% of the functions only make sense with D3D (and maybe DirectCompute).

So, yeah, revising that list, Direct3D, Direct2D, DirectCompute and DirectWrite.

about a month ago
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Portal 2 Incompatible With SELinux

wertigon Re:I don't think it was a malicious mistake. (212 comments)

Sometimes you need more fine-grained control than Apache gives you though.

Like, consider an Apache system running three domains at foo.example.com, bar.example.com and baz.example.com. Baz needs CGI scripts, Foo and Bar doesn't.

These days this scenario will probably be solved with three separate virtual machines running from the same master copy (i.e. RO mounted filesystem over local netboot with separate storage partitions), but, yeah...

about a month ago
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Valve Open Sources Their DirectX To OpenGL Layer

wertigon Re:On the road to replacing DirectX (130 comments)

If you're going to be nitpicky, then yes, it's SDL+OpenGL.

However, the only DirectX system still relevant in Win8.1 is Direct3D. Everything else has been removed;

DirectDraw - Repaced by Direct2D
DirectInput - Replaced by XInput
DirectSound - Replaced by XAudio2
DirectMusic - Legacy MIDI format - also replaced by XAudio2
DirectPlay - A complete joke, replaced by Games for Windows Live and XB Live.
DirectX Media/Media Objects: Deprecated and replaced/removed by all of above

That leaves DirectWrite and Direct2D as the only relevant (and minor) DIrectX components left. So yes, DX is more than a graphics API; these days and for gaming though, the only thing being used is D3D in DX.

about a month ago
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Microsoft Confirms DirectX 12 Is Alive and Well, Demo Coming At GDC

wertigon Re:Why not open source it? (127 comments)

No, the extensions aren't standard, that's true. It's not a perfect solution. But if you want to use a new nifty feature not yet standardised by OpenGL, you do not have to wait for the ARB to get their shit together. You as a developer can use it and then with minimal fuss port your non-standard extension to the standard when it becomes available. DirectX does not have that advantage.

This is a major advantage if some new technology shows up, like say geometry shaders. OpenGL supported geometry shaders from day one - but through proprietary extensions. These then trickled down to the specification. Even if it's invented elsewhere OpenGL can take advantage of it basicly instantly. It's not standard - true - but it's there and if it's a good idea it will most probably become standard.

Similarly, I have no doubt extensions will show up that will implement these new DX inventions, should they prove to be helpful.

about a month and a half ago
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Microsoft Confirms DirectX 12 Is Alive and Well, Demo Coming At GDC

wertigon Re:Better be for Windows 7 (127 comments)

XBOne can't use DX12. Reason being, the hardware in XBOne is not DX12 compatible. I can't see how a GPU manufactured atleast 9 months earlier than DX12 release will ever be compatible with DX12.

about a month and a half ago
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Microsoft Confirms DirectX 12 Is Alive and Well, Demo Coming At GDC

wertigon Re:Why not open source it? (127 comments)

Oh, yes, one more point to note;

OpenGL is now the dominant API on around 80% of all computing devices (Smartphone+Tablet+PC).

about a month and a half ago
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Microsoft Confirms DirectX 12 Is Alive and Well, Demo Coming At GDC

wertigon Re:Why not open source it? (127 comments)

While this was sorta-kinda true five years ago, a *lot* has changed since then.

The OpenGL specification has one big fundamental advantage over Direct X, namely, extensions. While extensions certainly aren't perfect, they do allow you to include new functionality in OpenGL - in DirectX, if you got a new technology, you have to wait for Microsoft to implement this.

Furthermore, OpenGL 4.4 has all features of DirectX 11 has and then some. It is about as easy if not easier to develop for, and is even faster[1] than DX11. DX11 is a good API, but it's getting outdated.

Shame that the XB One won't be able to utilize DX12...

Further reading: http://wccftech.com/open-gl-di...

[1] http://www.extremetech.com/gam...

about a month and a half ago
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"Microsoft Killed My Pappy"

wertigon Re:Seventy years (742 comments)

You do know it's possible to embed binary formats in XML, right?

Someone obviously didn't do their homework...

about 2 months ago
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Louis Suarez-Potts Talks About Making Money with FOSS (Video)

wertigon Re:Open source games (33 comments)

1. This is mostly done already in either case. If you look at, for example, Unity3D, you work pretty much entirerly with scripts. Today most professional games have a scripting engine and have had it for the last 15 years, since the decoupling benefits are tremendous. Performance wise, game logic isn't heavy unless we're talking physics calculations - But even then much can be offloaded on the GPU using OpenCL or similar technologies.

2. Basicly some token encryption and maybe some proprietary DRM extensions. DRM is, however, all about delivering a crippled product to your customers while letting pirates have a complete and fully functional product.

3. Consoles: See SteamBox, OUYA. But yes, definitely - as long as no AAA games are open source, there is no incentive to develop for it. If you're a small-time developer though, chances are you won't ever get onto the console market in any case. One could of course dual-license, but yeah...

about 2 months ago
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Whatever Happened To the IPv4 Address Crisis?

wertigon Re:You only need 2 (574 comments)

Actually, for any given router hop you need, at the very least, four addresses.

Provided your network looks like this:

  { } ---> [A] <---> [B] <---- { }

The network AB is called 192.168.0.252 and contains four public addresses:

Interface A (192.168.0.253/30)
Interface B (192.168.0.254/30)
Network name (192.168.0.252/30)
Network broadcast (192.168.0.255/30)

So, you would be wrong. :)

about 2 months ago
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Louis Suarez-Potts Talks About Making Money with FOSS (Video)

wertigon Re:Open source games (33 comments)

Actually, the model of Open Source Games is really solid. Atleast for Single Player games.

The reason why that model works is because you're giving away essentially the whole of the source codebase. But textures, 3D maps, specific game scripting for levels (when pressing button X, Y happens) isn't free.

The only proprietary bits, in other words, are the content itself. Think of it as releasing an Open Source e-reader but selling the books separately.

about 2 months ago

Submissions

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Microsoft joins the OpenID foundation

wertigon wertigon writes  |  more than 5 years ago

wertigon writes "Windows Live ID just became yet another OpenID-provider. While the cynical me wonders how long it'll be before Microsoft transforms OpenID to something propreitary, they have undoubtedly put even more weight behind the OpenID initiative. So, how long before I can use my OpenID to post on Slashdot?"
Link to Original Source
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MSN network blocks youtube

wertigon wertigon writes  |  more than 5 years ago

wertigon (1204486) writes "Today, as of 15:00 CST and possibly earlier still, I have been unable to post links to youtube videos to my MSN/Windows Live! buddies. After a bit of digging, it appears that MSN has added www.youtube.com and http://youtube.com/ to their list of censored strings.

What could've prompted Microsoft to commit such a suicidal move?"
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gTalk not quite as open after all?

wertigon wertigon writes  |  more than 6 years ago

wertigon (1204486) writes "It appears that Google is going to break compatibility with XMPP for their GTalk service on Android. Dave Cridland has posted a blog post about why it's a bad idea. From the article:

The thing that pops out at me is Google saying The reason [for dropping XMPP] is that XMPP is too verbose and inefficient for mobile network connection.

Right This simply isnt true. It looks like it might be on first glance, and its perfectly true that XMPP is not ideally suited to some environments, but mobile IP is a fine environment for XMPP. And heres why
"

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