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SteamOS Will Be Available For Download On December 13

xhrit Re:Applications and apps are the same thing (211 comments)

From the jargon file:

killer app

The application that actually makes a sustaining market for a promising but under-utilized technology. First used in the mid-1980s to describe Lotus 1-2-3 once it became evident that demand for that product had been the major driver of the early business market for IBM PCs. The term was then retrospectively applied to VisiCalc, which had played a similar role in the success of the Apple II. After 1994 it became commonplace to describe the World Wide Web as the Internet's killer app. One of the standard questions asked about each new personal-computer technology as it emerges has become âoewhat's the killer app?â

http://www.catb.org/jargon/html/K/killer-app.html

about 8 months ago
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Motorola Patent Uses Neck Tattoo As Microphone

xhrit Re:OCTattoos (51 comments)

More like Rick Priestley's Skinplants & Electoos from Warhammer 40k: Rogue Trader, circa 1987.

about 10 months ago
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Nvidia GeForce GTX 780 Ti Review: GK110, Fully Unlocked

xhrit So what? (88 comments)

What does it matter, since no game that will be released in the next 10 years is going to need more graphics power then the shitty xbox one can crap out?

about 10 months ago
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Helium Depleted, Herschel Space Telescope Mission Ends

xhrit Re:Orbital pickup truck (204 comments)

I am pretty sure the telescope itself fits the definition of an unmanned drone.

about a year ago
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Stolen Laptop Owner Outwits Mugger, Police, and the Media

xhrit Re:Slashdot replacement (272 comments)

I pretty much read gawker, kotaku, io9, etc for news and only browse Slashdot comments when I am bored.

about a year ago
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Microsoft Game Director Adam Orth Resigns Following Xbox Comments

xhrit Re:Pay for internet (261 comments)

...the PS3 buttons even just outright feel like they don't respond sometimes.

This is actually why I prefer the ps3 controller over the 360 one. The reason being the buttons on the ps3 controller are pressure sensitive. Unlike the buttons in the xbox 360 controller which are simple mechanical switches with just 2 states, on or off, the buttons in the playstation 3 controller have 1024 possible states, where 0 is not pressed and 1023 is pressed all the way.

Most games do not use this functionality and instead track ps3 buttons as anything over 200 is on and anything under is off. Some games however, such as Wipeout HD, make use of the full range of the controller's sensitivity, meaning if you assign throttle to X and press X only half way down, you will only go half your maximum speed; same thing with your craft's ailerons; pressing the button half way down will only open your flaps half way...

As a result, the ps3 controller allows for far more precision, at least if you are familiar with the device's performance envelope.

about a year ago
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Disney Closes LucasArts

xhrit Re:Right... can you actually read? (299 comments)

Well, actually the first Unreal was not bad at all. Beautiful landscapes with a lot of mood (back then coming out of that prison ship and seeing Na Pali for the first time was breathtaking).

Yeah, tech demos usually do look totally awesome, with beautiful landscapes with a lot of mood. Doom 3 looked amazing when it was released too. However, the gameplay itself was mediocre and had very little depth. Unreal had levels such as Illumination, which were specifically created to showcase the engine's technical features.

Illumination was perhaps the worst level in the game, from a gameplay perspective. But it was perfect to showcase the Unreal engine's dynamic volumetric fog and terrain deforms.

about a year ago
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Disney Closes LucasArts

xhrit Re:Give me KOTOR 3! (299 comments)

TOR is a horrid mmo, but a decent enough RPG. In fact, I think if TOR had been released as single player console game it would have gotten GOTY. The game lost more then it gained in the transition from single player to mmo. For example, the main story is actually quite good, but the pacing is way off, due to the need to stretch out the story through a typical mmo style grind. If there was no grind the story would be way better - not because of content, but pacing.

about a year ago
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Disney Closes LucasArts

xhrit Re:Right... can you actually read? (299 comments)

Hell, all the most respected studio's are those who develop their own games. Unreal, Id, Blizzard etc etc. It is the publishing houses and their slave companies that everyone looks down upon.

Really? ID and Epic are notorious for releasing games that are little more then tech demos for their latest engines, which is where those two studios have traditionally made most of their money. The best games developed using ID tech engine have been 3rd party games; Doom engine gave us Hexen and Strife, Quake engine gave us Half-Life, Quake 2 engine gave us SiN, and SoF Quake 3 engine gave us Medal of Honor, Call of Duty, Enemy Territory, Jedi Academy, Alice. The best games developed using Unreal Engine have likewise been 3rd party; Deus Ex, BioShock, Republic Commando, Arkham Asylum, Borderlands, Mass Effect, XCOM: Enemy Unknown.

about a year ago
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Sony Reveals More PS4 and Dual Shock 4 Details

xhrit Re:Nuh uh (242 comments)

You can still install a 3rd party IPX driver though. Compared to everything else, Windows is the most backwards OS ever made.

about a year ago
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Sony Reveals More PS4 and Dual Shock 4 Details

xhrit Re:Nuh uh (242 comments)

Why not?

Convenience. You do not need a different machine to run each different piece of software you own. Backwards compatibility is basically what made Microsoft Windows so popular.

about a year ago
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Video Game Industry Starting To Feel Heat On Gun Massacres

xhrit Re:The Stupidity, It Hurts! (1006 comments)

Oh, there were no planes filled to the brim with jet fuel or high buildings used in that attack?

You gun nuts take logic and cast it off at the first possible point during an argument.


So you are saying the logical thing to do would be to ban jet fuel and high buildings too?

about a year and a half ago
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Intel's Pentium Chip Turns 20 Today

xhrit Re:Ahh, Pentium. (197 comments)

"The Katamai core, I owned one... That was one of the best computers I ever owned."

Agreed. I absolutely loved mine. It was a p3 667, Dual Slot 1 OR840, 2gb rambus. I bought two matching machines; 2 motherboards, 4 cpus, 4 gigs of ram, 2 voodoo 5s (later upgrading to GeForce 5s). One for myself and one for my girlfriend. We ran the machines for almost 5 years, and did not upgrade until the dual core 3.0 mhz pentium D was released.

One of the p3 machines is still running today, as a firewall.

On a side note, the pentium D's lasted about a year and a half before they burnt out and were replaced with 32mn core 2 duos.

about a year and a half ago
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Intel's Pentium Chip Turns 20 Today

xhrit Re:Ahh, Pentium. (197 comments)

You are correct. For the longest time I ran a dual 667mhz pentium 3's in an Intel OR840 Dual Slot 1 Workstation Board, with 2 gigs of rambus.

That machine was such a beast - it benchmarked faster then 1.8 ghz pentium 4s. It was not until dual core pentium D's were released that I was willing to give up using it as my desktop. In fact the machine is still running right now as a firewall.

about a year and a half ago
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Gnome Founder Miguel de Icaza Moves To Mac

xhrit Re:de Icaza flees mess he caused. (815 comments)

I've always wondered why the guy who made gnome did not just use a damn mac. If you like mac, you like it because it is a mac (and all that entails). I mean what is a mac? The culture, the marketing, the packaging, the case, the hardware, the user experience. You will never be able to reproduce that mac user experience, unless of course you can match the level of engineering and support and design and effort and genius that went into creating the mac user experience. But here is this guy, who is going to make a system that is just like the mac, except better, all by himself.

Is what we are seeing de Icaza succumbing to the Dunning–Kruger effect?

about a year and a half ago
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Sony Announces the PS4

xhrit Re:Any optical drive at all? (587 comments)

According to the official sony press release it comes with a blue ray.

Main Processor
CPU : x86-64 AMD “Jaguar”, 8 cores
GPU : 1.84 TFLOPS, AMD next-generation Radeon based
Memory : GDDR5 8GB
Optical Drive : BD 6xCAV


www.scei.co.jp/corporate/release/pdf/130221a_e.pdf

about a year and a half ago
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Sony Announces the PS4

xhrit Re:"Uses an X86 Processor" (587 comments)

The official press release says the ps4's exact specs.

CPU : x86-64 AMD “Jaguar”, 8 cores
GPU : 1.84 TFLOPS, AMD next-generation Radeon based
Memory : GDDR5 8GB
Optical Drive : BD 6xCAV


www.scei.co.jp/corporate/release/pdf/130221a_e.pdf

about a year and a half ago

Submissions

xhrit hasn't submitted any stories.

Journals

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First look at new open source game "Zero Point War"!

xhrit xhrit writes  |  more than 2 years ago I just posted the first development video of my open source multidirectional tactical space shooter/conquest/rpg 'Zero Point War'.

I created Zero Point War because I wanted to create an open source game that is about the open source movement. Many open source games feature mascots and imagery associated with open source projects, but do not actually attempt to integrate the open source ideals into story or gameplay.

With modern scientific advancements in areas such as speech recognition, search engines, nanotechnology and 3d printing we are rapidly approaching an age where Star Trek style Replicators will be a reality. The only thing that will prevent a person from ordering their computer to print a hot el grey tea or a pair of Nikes will be copyright laws and licensing fees.

I think legislature such as SOPA is only the beginning; as technology advances there will be harsher and more draconian laws. Copyright can not exist in a world where material goods can be pirated at will. A world where food and clothes can be downloaded off the internet, a world where shelter and transportation can be printed out. Unrestricted access to such devices would effectively destroy the value of all accumulated wealth on earth.

The central plot in Zero Point War is the struggle for control of this technology. Taking place in the year 5,000, missions pit corporate copyright enforcers against space pirates in high speed interstellar battles using highly advanced unmanned space probes called "remote presence vehicles".

Check out the video, and tell me what you think.

http://www.youtube.com/watch?v=2UF1YrnWybg&list=HL1328932354&feature=mh_lolz

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Xenos Engine now @Sourceforge

xhrit xhrit writes  |  more than 2 years ago I recently created a Sourceforge project for Xenos Engine. Check it out if you are bored.

http://sourceforge.net/projects/xenosengine/

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Another day another line of code...

xhrit xhrit writes  |  about 3 years ago

I have been working on my game recently. It is coming along rather nicely... I will have to package a demo soon.

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drupal woes

xhrit xhrit writes  |  more than 6 years ago

So I have been working with the open source CMS drupal for the last year or so. It is ok. It shares many design aspects with the cms system that I designed back in 2001, such as a node graph of content, omni-generic content types, and heavy use ov theme engines.

It does however have many flaws, mostly relating to it's partial oop implementation and its archaic callback function hooks.
The issues will not be addressed in the upcoming version 6, nor in the proposed version 7, but rather in version 8+.
A steady release schedual means that maybe in 2 years my issues will be addressed.

That is ok, I guess... but on irc earlier I was told rather bluntly that I am a dick for bringing it up.

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Quake Wars

xhrit xhrit writes  |  more than 6 years ago Today I bought my 2nd copy ov retail Quake wars. For full price (60$). On Friday when I get pay check I am going to buy 2 more copies. Also at full price. Just so I have a copy for every PC on my LAN that is able to play it.

And I am going to buy a copy for every person I know that has a computer. And if someone I know doesn't have a computer that can play it, I will buy them a new computer.

(Ov course, I have an agenda - any pc I buy for a friend comes with Slackware Linux pre-installed by me.)

Anyway, at lunch today at w0rk I was thinking about running down the side ov a cliff, into the crashed strogg ship and capping the last energy cell with only seconds remaining.

I almost started crying. Not figurative crying, but literally actual tears started to well up in the corners ov my eyes. I do not know if it was the images burnt into my retina from staring at the on screen carnage for too long, or if it was the sheer awesome joy that is Quake Wars..

But I do know I love this game.

:)

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Independent Game Development, after one year.

xhrit xhrit writes  |  more than 7 years ago Here is my game after one full year ov development. (see my last journal entry). Not quite done, but here is the demo. Built using the following the following technology: c++, Boost, gcc, kdevelop, mingw, code::blocks, Ogg Vorbis, OpenAL, OpenSteer, Open Dynamics Engine, Irrlicht 3d engine, The GIMP, Blender, SLackware Linux, Windows XP.

http://xhrit.com/8-bitHELL/demos/zp3_a6_xp.zip
http://xhrit.com/8-bitHELL/demos/zp3_a6_lx.tar.gz

There are still some issues with it however: multiplayer doesn't work yet. sound screws up on some windows boxen. It has some issues with the timestep that makes it jerky on slower machines. And it has not been tested on all versions ov linux or windows, so I am sure there are issues that I don't even know about. It is still too hard for most people - I included difficulty settings, but if that is not enough every object in the game is stored in ini files, so the game is easily modable. If the homing missiles are annoying you, just open the file called 'proto_missile.zpp' in a text editor, and change some stuff around - lower the damage, make the missile slower, make it turn less, etc.

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...

xhrit xhrit writes  |  more than 8 years ago I started to work on an indy game. Here is what I am using : irrlicht for graphics, open dynamics engine for physics, audiere for sound. I plan on using raknet for multiplayer if I can figure it out - and I might end up using SDL for joystick support (but I have not done much research into it yet). Blender to make the 3d models, the gimp to make the textures, kdevelop to code in.

I don't know what I have to use to make the game work on a mac - but when it comes time to dust off my spare PC and make a windows build, I'll go with devc++.

As for the game itself, it is a first person 6dof space shooter w/ zero-g physics. The goal is to make the most realistic space shooter possible.

I'll put a demo up on Happypenguin.org when it becomes a bit more playable.

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software

xhrit xhrit writes  |  more than 8 years ago I have a game I am writing for linux. It is not done. I have not worked on it in a year or so... but i will finish it someday.

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