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Robot Swarm Control On Microsoft's Surface

zerOnIne Re:RTS games? (106 comments)

Well, that and I just don't really care much about robots. The UML Robotics Lab where Mark works does some great stuff, I'm just not that interested in the robotics part.

BTW, the robots here simulate range sensors and video cameras and do not use an environment description to move around. There's a physics engine driving all the movement, too.

about 4 years ago

Robot Swarm Control On Microsoft's Surface

zerOnIne Re:RTS games? (106 comments)

The simulation is separate from the UI, so it's very much not an RTS. The robots even get stuck on things in the simulation.

about 4 years ago

6 Languages You Wish the Boss Let You Use

zerOnIne Re:Language Independent! (264 comments)

No, that would be the name of the the $_ circle of hell.

more than 5 years ago



MS Surface Used to Break the Space/Time Continuum

zerOnIne zerOnIne writes  |  about 4 years ago

zerOnIne (128186) writes "Being unsatisfied with merely controlling swarms of virtual robots or even a 120-lb robot in a maze, Dr. Micire of UMass Lowell's Robotics Lab and his colleagues have set up their intuitive DREAM controller to act as an emulated joystick to be used with traditional games, including Portal and MS Flight Simulator. In this way, a system that was not built with the multitouch system in mind can still make use of it as an input device."
Link to Original Source

Robot Swarm Control on the MS Surface

zerOnIne zerOnIne writes  |  about 4 years ago

zerOnIne (128186) writes "Dr. Mark Micire of UMass Lowell has built an intriguing new user interface on the Microsoft Surface, a multitouch-capable table computer. The interface is being used to control swarms of robots for disaster response, search, and rescue. One of the most interesting things about it is the intuitive tabletop joystick widget. Using a very fast hand-detection-and-identification algorithm, they can paint a touch joystick (dubbed the DREAM controller) directly underneath the hand. This joystick conforms to the size of the user's hand and tracks with hand movements, making sure that the control is always directly under the hand where the user expects it, even without haptic feedback. I've had a chance to go hands-on with this system, and I think it's truly remarkable."
Link to Original Source


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