But its a fantastic study of how long your perseverance can push past your dwindling curiosity.
I particularly like the non-repetitive realism:
You are on a very cold planet and will shortly die, unless you get under some overhanging earth and into the shade, where the planet is *less* cold.
You are on a very radioactive planet and will shortly die, unless you get under ground, where the planet is *less* radioactive.
I haven't got to my 3rd planet yet, but I expect it will be a very hot planet, where you will shortly die, unless you get underground, where the planet is *less* hot.
And why are there "sentinels" flying around getting pissed at you for mining? Presumably the player is trespassing on pre-claimed land and stealing the mineral resources of another race. So they are promoting theft as adventure?
I should stop over-analyzing this.