There are a few games that are *awesome* in VR. The obvious ones are cockpit games - flight sims and the like.
I'd agree that cockpit games do exceptionally well in VR. Likely in no small part because your "real position in the real world" most closely matches your position in the virtual world. I.e. Sitting in a chair with your hands on a joystick/throttle. Also, once you get used to the advantages realistic of head tracking in such games, you'll actually find it difficult to go back to non-VR for such games.
However, until VR resolution (and close focus ability) dramatically improves, there will be an enormous bias towards spaceship-cockpit games that can place their visible controls and displays in optimal virtual locations. The best example of this I can think of is "Elite: Dangerous". Realistic airplane cockpits are difficult because you can't easily visually resolve all the tiny controls due to resolution limits.