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Comment Re:It'd be nice if ... (Score 2) 201

But can't be used to represent characters, because Unicode requires at least 16 bits for the character type.

Never heard of UTF-8 then, I take it? That works fine in regular old char arrays... (Though, to be fair, it introduces other issues, such as you can no longer depend on the length of the string being the number of characters in it...)

Comment Re:Hindsight (Score 0) 411

Comment Re:Great logic there Lou (Score 1) 290

How does IPv6 actually REQUIRE that your ISP provide you with more than one address?

Because of how the routing works, you simply can't be issued anything smaller than a /64, so everyone will have at least 2^64 IPs to play with on your local subnet... But, IANA, ARIN, and others are recommending ISPs give out /48s to everyone, meaning you'll be able to have 2^16 subnets of 2^64 hosts each... The only way they could really give you a single /128 IP would be grouping everyone together on a single subnet under their control, which I suppose is possible, but uttlerly stupid and counterproductive, and really of no benefit to them given how huge the address space is... With IPv4, they have to be frugal with giving out IPs, and they're a valuable and limited resource... Not so with IPv6... Plus, if any ISP tried it, you can bet IANA and others would be all over them about it, and they may find themselves not granted any more blocks of IPs in the future...


Ubisoft's Constant Net Connection DRM Confirmed 631

A few weeks ago we discussed news of Ubisoft's DRM plans for future games, which reportedly went so far as to require a constant net connection, terminating your game if you get disconnected for any reason. Well, it's here; upon playing review copies of the PC version of Assassin's Creed 2 and Settlers VII, PCGamer found the DRM just as annoying as you might expect. Quoting: "If you get disconnected while playing, you're booted out of the game. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected. The game first starts the Ubisoft Game Launcher, which checks for updates. If you try to launch the game when you're not online, you hit an error message right away. So I tried a different test: start the game while online, play a little, then unplug my net cable. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers.' The game stopped, and I was dumped back to a menu screen — all my progress since it last autosaved was lost."

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