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Comment Re:will probably take off with next gen hardware (Score 3, Insightful) 151

The best smartphone based VR experiences at best result in result in a "neat..." response while PC based room scale + motion controls makes it possible to truly trick your brain into feeling like your in a completely different world.

Smartphone VR is the 3D TV of VR. It simply doesn't offer a significantly better experience than it's 2D counter part. I don't see this changing until we get massively more powerful smartphones and full positional tracking.

Comment Re:So it's going to fail (Score 1) 88

That's a silly argument. The market is always there you just need to find it.

Why would anybody watch a film at home when you could watch it at the theater with superior screen and sound? Why would anybody watch a film on their phone or laptop when their home theater has the superior screen and sound? Why would anybody watch a Youtube video when TV and Film have superior production values?

Comment Re:I'm pretty sure.... (Score 2) 88

The Vive/Rift and even PSVR have shown that it's possible to make a pretty darn good VR experience for the consumer market. Sure, there are problems but to say they are no different than the 90s VR headsets is just silly. A game for VR isn't drastically different than any typical high end PC game. VR simply requires hardware a bit more towards bleeding edge end of the spectrum is all.

A multi modern setup is simply not capable of giving you the same experience as room scale VR with motion controls. VR in it's current form can't replace a multi monitor desktop environment either. It's simply too low resolution for anything other than gaming. The difference is VR can and will catch up but multi monitor desktop environments won't.

If VR fails it will be because there isn't software out there to justify it's existence, not technical limitations or even cost. Early personal computers were insanely expensive and I'm sure the same arguments were made back then too...

The software is coming. Value has announced they are making three VR games themselves. The market is small so you'll just have to give it some time for other studios not quite as invested as Valve to catch up.

Comment Re:So it's going to fail (Score 3, Insightful) 88

You can see the quote in context here:

He's simply saying he VR is interesting and worth an attempt even if it fails. He also announces in the same interview that Valve is currently developing 3 distinct VR games. Not small "The Lab" experiences but full games. That doesn't sound like the actions of a company who believes VR is dead.

Comment Quote taken out of context... (Score 1) 88

The full unedited version of the interview hasn't been released yet but you can see most of statement responsible for these articles here:

"We think VR is going great. It's going in a way that is consistent with our expectations." "We're also pretty comfortable with the idea that it will turn out to be a complete failure. Simply because if you're not trying to do things that might fail you're probably not trying to do anything interesting at all."

It's pretty clear he's not saying VR is dead or SteamVR/Vive is a failure.

Comment Re:Exclusive? Fuck you. (Score 1) 77

It's a timed exclusive.... It'll come out for PC VR eventually.

Oculus is doing a similar thing where they are paying developers to release for the Rift first and then 6 months later Vive/Steam. However, I think in the case of RE7 it was originally a non VR game and they added VR support very late in development. They simply didn't finish Vive/Rift support and Sony made it worth their while to release without it.

Comment Re:The level of "new revolutionnary" (Score 1) 77

3D failed because the experience of watching a 3D TV adds almost no value over a 2D one. The vast majority of the 3D content was shot in 2D and added in post production and generally contributes very little to the story/overall experience. Never mind the higher costs and cumbersome glasses.

The current high end (Vive, Rift, and PSVR in that order) consumer VR devices are pretty damn impressive and offer some very unique experiences. If you have the opportunity to test one out I highly recommend it.

Comment Re:The level of "new revolutionnary" (Score 1) 77

in 2017 you can simply decide to play Doom with a VR helmet instead of a computer screen. Beside the quality of the experience (immersion, etc.) no big deal, game design isn't profoundly affected by the choice.

This isn't exactly true... Any artificial locomotion (any camera movement disconnected from your physical movement) in VR is still a big problem for many people (myself included) because it makes them sick. The current best method for minimizing motion sickness is to use teleportation which absolutely impacts on game play and design. Lots of progress has been made but using a gamepad or a mouse and keyboard to move the camera in VR is still going to make more people sick than not.

Comment Re:The value of "proper" games (Score 2) 77

Reddit /r/Vive is my main source of information...

However, I periodically listen to a podcast called "Everything Vive". The number of VR games currently being released on Steam is still low enough where it isn't very time consuming to just glance at every new release. The discussions pages on Steam seem pretty active for the more popular games as well.

Comment Re:The value of "proper" games (Score 1) 77

From what I read it's not a game designed for VR. They simply were able to tack on VR support. You don't use motion controls and it's "look to aim". They could add this type of VR support to really any other game with minimal effort.

I think the primary reason anybody is talking about it is because of the lack of VR content and that horror games work exceptionally very well in VR.

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