I've quit without notice twice. In both cases the employers were maliciously incompetent--I was sure I wanted to burn the bridge, sink the boats, and raze the village. The last thing I wanted was a good reference from these people. In both cases, the companies went out of business--shocker.
In other cases I've given a month+ notice because I worked for great people and cool companies, I just had found a better opportunity.
Heh--no NDA with the public demo! They had invite only demo events all around the country. I wrote up a review of it here:
I've spent a decent amount of time with HoloLens including trying out the included apps and I can say this is very impressive. The small FOV makes it hard to use as an extra (infinite) set of monitors. But you can definitely get the feel for how this future will work from this device--it's surprisingly fast, lightweight, and produces some great looking graphics.
You can indeed slap windows in the real world and they'll stay there forever. And, people/objects in the real world will occlude your windows when they move in front of it.
It's really kind of awesome.
Microsoft told me this during the public demos they gave out a few months back. This isn't secret information.
BTW it's awesome and really works--it has a low FOV, but you kind of forget about it. One question I couldn't get answered....is it running Windows RT? It's the only way I figure they can get that much battery life out of Windows on a chipset that fits in a headset.
There's just not a lot of funding sources for games--this is likely the only deal they could get of this size.
Unfortunately, it's common for publishers to demand radical changes in game projecgts without any schedule or budget modification. This has sunk many studios--it's one of the reasons why there aren't many mid-sized game studios left. Large publishers always prioritize their internal projects--external developers get the shaft.
If you can't learn to do it well, learn to enjoy doing it badly.