Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!


Forgot your password?
Check out the new SourceForge HTML5 internet speed test! No Flash necessary and runs on all devices. ×

Comment Re:Strategy and Tactics (Score 1) 158

I'd shoot the people. Each one of them you take down - and I bet they're easier to take down than a robot pony - is 200 lbs more the squad has to carry, reduces the carrying capacity by 100 lbs, reduces their firepower, costs the enemy more money and personnel, and damages morale a hell of a lot more than the loss of a robot.

Comment Re:Good luck getting the protestors to support tha (Score 1) 744

> No, the stock price is relatively high because a relatively large number of shares have been purchased recently. Stock price has nothing to do with the company's profitability.

The high demand for Apple's shares has absolutely nothing to do with their staggering profitability. Not at all. Totally unrelated. People would be willing to pay just as much for Apple shares if they were losing $13bn a quarter rather than making $13bn.

Comment Re:Disagree. (Score 1) 406

I've tried all sorts of things. It just doesn't offer a light-gun-style aim-down-sights 1:1 mapping - which it could, approximately, with a little calibration. I know where something I am holding is actually pointing, so the Wii is horrible to use for FPS because it doesn't work the way you expect. Physically it appears to work one way - as a direct pointing device - but actually it's more like a mouse. A dirty, low DPI ball mouse. There is no calibration beyond saying it's above of below the TV. You can't even tell it how big your TV is so it just doesn't have enough information to know where on the screen the Wiimote is actually pointing.

Comment Re:Disagree. (Score 0) 406

The Wii would be good for FPS if the fucking cursor actually pointed where the Wiimote is pointing and it had sufficient precision. Alas, neither of those things are true. It's just a big, clumsy, imprecise floating mouse. For FPS it's worse than an analogue stick, let alone a mouse.

Comment Re:Smokescreen (Score 1) 383

Probably a tax dodge rather than a real indication of the cost. The store will buy it from a distributor which is another part of Best Buy, but is based in some tax-friendly territory quite possibly in another country. The distribution part makes all the real money and pays virtually no tax, the store part makes a token profit and pays normal corporate tax rates.

Comment Re:Wrong Solution (Score 1) 383

The most draconian DRM is on the consoles and it's extremely effective. Piracy rates on consoles are minuscule compared to the PC. DRM on consoles is also non-intrusive and gives you more freedom to resell and lend your games. The future is DRM baked into the hardware. As PC makers shied away from TPM the solution is obvious, and is already happening - just sell your games on platforms built around DRM: consoles. Many developers have stopped investing much money in developing for PCs, hence the console ports. Some games already aren't released for the PC. Soon even more developers will just stop developing for PCs all together, which will make people who want to play games buy consoles and buy the games.

Comment Re:correlation (Score 1) 383

Since I got back into PC gaming last year I haven't pirated anything (games or otherwise) and I have bought several AA/AAA titles. I even bought a legit copy of Windows (the first time I've done that in my life).

The fact is, 15 years ago when installing Windows 95 and Quake 2 required nothing more than a keycode for full functionality I would never have considered paying for software and I never did pay for any. Why bother?

Now though, DRM makes pirating more hassle than it's worth and digital download services make legit purchases quick, simple and often very cheap. Torrenting is more effort than hitting a few buttons on Steam. Legit copies don't have nearly as much hassle with patching, getting online play working, worrying about viruses and trojans etc.

Slashdot Top Deals

For large values of one, one equals two, for small values of two.